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6 modules - PI-VR GmbH

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9.1 Truelight Materials· Precomputed + IBL: The new Precomputed + IBL Mode uses precomputedindirect illumination and samples the environment. It replaces theold Fast Global Illumination mode.· Full Global Illumination: The Full Global Illumination Mode doesn’t useany precomputed values but accurately samples everything in a physicallybased approach. Note that other features like Photon Mapping requirethe rendermode to be set to Full Global Illumination.» Override Reflection Sampling Quality: If enabled, the setting overrides the globalsampling quality for reflections/refractions.• Interactive Quality: Sets the reflection/refraction sampling quality during interactiverendering.• Still Frame Quality: Sets the reflection/refraction sampling quality during stillframerendering.» Override IBL Sampling Quality: If enabled, the setting overrides the global IBLSampling quality for sampling the environment map.• Interactive Quality: Sets the IBL sampling quality during interactive rendering• Still Frame Quality: Sets the IBL sampling quality during still-frame rendering» Common The common settings define material settings that are present in allBRDF materials.» Occlusion Color: Sets the shader’s pre-calculated ambient occlusion color.» Occlusion Intensity: Sets the shader’s pre-calculated ambient occlusion intensity» Compress Textures (OpenGL): Compresses all used textures to reduce memoryusage.» Sort Key (OpenGL): Controls the order of drawing transparent surfaces.» Environment: Click Right Mouse Button to select the HDR-Image to be used aslight source. Read SphereEnvironmentMaterial.» Lighting Mode: The Lighting Mode menu sets the light model to be used for theshader. There are five different lighting models.231

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