13.07.2015 Views

6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

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9 MATERIALS REFERENCE» Select Medium: Offers a wide selection of refraction indices based on materialsexisting in reality.» Index of Refraction: Sets the material’s refraction index. Only supported in Raytracingrendering mode.» Use Reflectivity: Sets the material’s reflectivity intensity.» Fresnel Term Quality: The Fresnel Term describes the intensity of a reflectionbased on the viewing angle. Its intensity at normal incidence is set by the material’sreflectivity.• Fast: Uses a fast but less accurate approximation to the Fresnel Term.• Accurate: Uses a physically accurate evaluation of the Fresnel Term.» Solid Shadows (Cast Photon Caustics): If turned on, the GlassMaterial will cast asolid (black) shadow if a rendermode is selected that can calculate caustic effectsdue to refractions. Otherwise the color of the shadow will be calculated solelyon the GlassMaterial’s color.» Use Roughness: If turned on, the GlassMaterial will be handled as frosted glasswith glossy reflections and refractions.» Use Material Density: If turned on, ray-travelling through the glass gets attenuatedbased on the distance it travels inside the glass.» Texture Settings Texture settings define how a texture will be placed on thesurface and how the planar projection will be blended at the edges.252» Texture Mode: Defines how a texture will be placed on the surface, whetheruses UV Coordinates or Triplanar projection.» Edge Blend: Sets the range for overlapping areas of the planar projection.» Texture Size X: Defines the textures size on the X-axis.» Texture Size Y: Defines the textures size on the Y-axis.» Uniform Repeat: Synchronizes the repetition value for all projection axes.» X Repeat U, X/V, Y/U, Y/V, Z/U, Z/V: Set the repetition value of the U and V-axisfor each projection direction.

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