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MathematicalRecreationsMAURICE KRAI
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TOMR. DANNIE HEINEMANwho encouraged
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8 Mathematical RecreationsMr. W. W.
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10 ContentsPAGECHAPTER SEVEN.1. Def
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CHAPTER ONEMATHEMATICS WITHOUT NUMB
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M athematics Without Numbers 15he r
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Mathematic8 without Numbers 17word
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Mathematics witlwut Numbers 19way a
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Mathematics without Numbers 21~ I(h
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Ancient and Curious Problemsto the
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Ancient and Curious Problems 25Any
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Ancient and Curious ProblemsSolutio
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Ancient and Curious Problems 29Semp
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A ncient and Curious Problems 31Ans
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Ancient and Curious Problems 33monk
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SolutionNo.Ancient and Curious Prob
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Ancient and Curiou8 Problemab+da+ci
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Ancient and Curious Problems 89and
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Ancient and Curious Problems 41t =
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thenA ncient and Curious Problemsx-
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Numerical Pastimes 45desired number
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Numerical Pastimes 47Mr. Thebault g
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Numerical Pastimes 49threes I find
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Numerical Pastimes(3) 16ab + c = 16
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Numerical Pastimes 53If the standar
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Numerical Pastimes 55consists of k
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Numerical Pastimes 57sponding to th
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Numerical Pastimes 592. Think of a
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Numerical Pastimes 61the result. Or
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Numerical Pastimes 68If we subtract
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ABCDEFGHIJKLM IIN 0 P Q R STU V W x
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Numerical Pastimes 67progressions.
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Numerical Pastimes 691 (n + d - 2)!
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Numerical Pastimes 71Two or more pr
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Numerical Pastimes 73= 8. m2(m + 1)
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Numerical Pastimes 75Thus, in order
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Numerical Pastimes 778. AUTOMORPHIC
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Numerical Pastimes 79primality has
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Numerical Pastimes 81products with
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Numerical Pastimes 838. QUI)TRO UVE
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Numerical Pastimes 85There are many
- Page 86 and 87: Numerical Pastimes 87if a player A
- Page 88 and 89: Numerical Pastimes 893. CHINESE RIN
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- Page 92 and 93: Numerical Pastimes 93others getting
- Page 94 and 95: CHAPTER FOURARITHMETICO-GEOMETRICAL
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- Page 98 and 99: A rithmetico-Geometrical Questions
- Page 100 and 101: Arithmetico-Geometrical Questions 1
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- Page 104 and 105: Arithmetico-Geometrical Questions 1
- Page 106 and 107: Arithmetico-Geometrical Questions 1
- Page 108 and 109: CHAPTER FIVETHE CALENDARTIME can be
- Page 110 and 111: The Calendar111MONTHMJanua~ .......
- Page 112 and 113: The Calendar 113scale). For the mon
- Page 114 and 115: The Calendar 115"other point." In a
- Page 116 and 117: CHAPTER SIXPROBABILITIESTHE serious
- Page 118 and 119: Probabilities 119possibilities prod
- Page 120 and 121: Probabilitiesl~lone suit will not b
- Page 122 and 123: Probabilities 123into some one of w
- Page 124 and 125: Probabilities 1~5Finally, the proba
- Page 126 and 127: Probabilities 127It is clear that t
- Page 128 and 129: Probabilities 129deck is usually no
- Page 130 and 131: Probabilitiesunpartments, so that t
- Page 132 and 133: Probabilities 133from the pieces. T
- Page 134 and 135: x·whence ~ = S + g.Piwins, we must
- Page 138 and 139: Probabilities 139do. Does there exi
- Page 140 and 141: Probabilities 141staking .1 of what
- Page 142 and 143: Magic Squares 143fore we can readil
- Page 144 and 145: Magic Squares 145change of rows may
- Page 146 and 147: Magic Squares 147b + h = c + g = d
- Page 148 and 149: Magic Squares 149fill in the remain
- Page 150 and 151: Magic Squares 15101-1 -1-1-1-1 "-1-
- Page 152 and 153: Magic Squares 153in one-, two-, or
- Page 154 and 155: Magic Squares 155We shall call the
- Page 156 and 157: Magic Squares 157tinct in the modul
- Page 158 and 159: Magic Squares 159shows how this met
- Page 160 and 161: that is,Magic Squaresb+p-Iu+p-1w ==
- Page 162 and 163: Magic Squares 163semimagic if t, u,
- Page 164 and 165: Magic Squares 16541, and 14. Hence
- Page 166 and 167: Magic Squares 167There are no regul
- Page 168 and 169: Magic Squares 169One can also borde
- Page 170 and 171: Magic Squares 171element of the giv
- Page 172 and 173: Magic Squares173113 124 119 126 1 1
- Page 174 and 175: Magic Squares 175possible to form a
- Page 176 and 177: Magic Squares 177square of order 12
- Page 178 and 179: Magic Squares 17912. EULER (GRAECO-
- Page 180 and 181: Magic Squares 181themselves must th
- Page 182 and 183: Magic Squares 183Figure 58. If (Fig
- Page 184 and 185: Magic Squares 185must take. You can
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Magic Squares 187From this one can
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Magic Squares 189number of distinct
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Magic Squares 191We may remark in p
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CHAPTER EIGHTGEOMETRIC RECREATIONS1
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Geometric Recreations 1952. Dissect
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Geometric Recreations 197SoZ1dion:
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Geometric Recreations 1992. MOSAICS
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Geometric Recreations~OlMosaic ofMo
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Geometric Recreations111 1 1 3-+-+-
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Geometric Recreations ~05have edges
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Geometric Recreations 207solutions,
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Geometric Recreations ~09the 20, an
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Geometric Recreations ~11closed --
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Geometric Recreations ~13example, s
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Permutational Problems ~15child, ar
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Permutational Problems 217the minor
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Permutational Problems 219The two h
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Permutational Problems 221Thus it t
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Permutational ProblemsInitially the
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Permutational Problemsget onto the
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Permutational Problemseter give 2n
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Permutational Problems 229go back t
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Permutational Problems 231When two
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Permutational ProblemaRn = nC2 = n(
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Permutational Problems ~35n = 171,1
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Permutational Problems 2371,2, 3, 4
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The Problem of the Queens~391. THE
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The Problem oj the Queens 241tions.
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The Problem of the Queens ~43no sol
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The Problem of the Queens 245Such a
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The Problem of the Queens 247up int
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The Problem of the Queens ~49FIGURE
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The Problem of the Queens 251On the
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The Problem of the Queens 253n-1 n-
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The Problem of the Queens '255ular
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CHAPTER ELEVENTHE PROBLEM OF THE KN
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The Problem of the KnightU92. W ARN
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The Problem of the Knight ~61tour i
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The Problem of the Knight 263tal me
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The Problem of the Knight265There a
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CHAPTER TWELVEGAMES1. POSITIONAL GA
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Games 269The checker man moves one
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Games 271left," namely" no change."
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Games 273U- 2 V-1 + u- 2 v + U-1V-2
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Game8 275(16 moves for the 8 pawns
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Games 277rules of play, or the piec
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Games 279The centaur, which combine
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Games 2816. REVERSI. This is played
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Games 283tween 2 and 4 balls in eac
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Games 285This great power granted t
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Games ~87that White can always win,
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Games 289if Black), the guide alone
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Games 291Here are a few games. (W s
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Games ~98units. The strength of a s
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Games '295end of the game. When all
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Games 297first one to be unable to
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Games 299draw. In case of tie the o
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Games 301in the original game, exce
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Games 303initially the cubes are se
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Games 805aspects of the theory of p
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Games 307n (> 1) objects are even,
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Games 309the two sets of pawns inte
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Games 311Grasshopper is a variant o
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Games 313one tries to construct squ
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Games 315umn, one takes that opport
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GamesRl Bl ~ B2 R3 B3 ~ B4~ B3 Rl B
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Games 319cards by pairs in order an
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Games 321up after the fifth deal in
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Games 3~3of the cuts, we find that
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THE FALSE COIN. 825Hence we can ide
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Index 827Composite magic squares, 1
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Needle problem, 132Negative digits,