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MathematicalRecreationsMAURICE KRAI
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TOMR. DANNIE HEINEMANwho encouraged
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8 Mathematical RecreationsMr. W. W.
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10 ContentsPAGECHAPTER SEVEN.1. Def
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CHAPTER ONEMATHEMATICS WITHOUT NUMB
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M athematics Without Numbers 15he r
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Mathematic8 without Numbers 17word
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Mathematics witlwut Numbers 19way a
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Mathematics without Numbers 21~ I(h
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Ancient and Curious Problemsto the
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Ancient and Curious Problems 25Any
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Ancient and Curious ProblemsSolutio
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Ancient and Curious Problems 29Semp
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A ncient and Curious Problems 31Ans
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Ancient and Curious Problems 33monk
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SolutionNo.Ancient and Curious Prob
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Ancient and Curiou8 Problemab+da+ci
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Ancient and Curious Problems 89and
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Ancient and Curious Problems 41t =
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thenA ncient and Curious Problemsx-
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Numerical Pastimes 45desired number
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Numerical Pastimes 47Mr. Thebault g
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Numerical Pastimes 49threes I find
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Numerical Pastimes(3) 16ab + c = 16
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Numerical Pastimes 53If the standar
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Numerical Pastimes 55consists of k
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Numerical Pastimes 57sponding to th
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Numerical Pastimes 592. Think of a
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Numerical Pastimes 61the result. Or
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Numerical Pastimes 68If we subtract
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ABCDEFGHIJKLM IIN 0 P Q R STU V W x
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Numerical Pastimes 67progressions.
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Numerical Pastimes 691 (n + d - 2)!
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Numerical Pastimes 71Two or more pr
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Numerical Pastimes 73= 8. m2(m + 1)
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Numerical Pastimes 75Thus, in order
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Numerical Pastimes 778. AUTOMORPHIC
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Numerical Pastimes 79primality has
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Numerical Pastimes 81products with
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Numerical Pastimes 838. QUI)TRO UVE
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Numerical Pastimes 85There are many
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Numerical Pastimes 87if a player A
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Numerical Pastimes 893. CHINESE RIN
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Numerical Pastimes 91rings. If the
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Numerical Pastimes 93others getting
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CHAPTER FOURARITHMETICO-GEOMETRICAL
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SinceArithmetico-Geometrical Questi
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A rithmetico-Geometrical Questions
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Arithmetico-Geometrical Questions 1
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Arithmetico-Geometrical Questions 1
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Arithmetico-Geometrical Questions 1
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Arithmetico-Geometrical Questions 1
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CHAPTER FIVETHE CALENDARTIME can be
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The Calendar111MONTHMJanua~ .......
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The Calendar 113scale). For the mon
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The Calendar 115"other point." In a
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CHAPTER SIXPROBABILITIESTHE serious
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Probabilities 119possibilities prod
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Probabilitiesl~lone suit will not b
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Probabilities 123into some one of w
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Probabilities 1~5Finally, the proba
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Probabilities 127It is clear that t
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Probabilities 129deck is usually no
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Probabilitiesunpartments, so that t
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Probabilities 133from the pieces. T
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x·whence ~ = S + g.Piwins, we must
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Probabilities 137with a throw of ta
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Probabilities 139do. Does there exi
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Probabilities 141staking .1 of what
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Magic Squares 143fore we can readil
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Magic Squares 145change of rows may
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Magic Squares 147b + h = c + g = d
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Magic Squares 149fill in the remain
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Magic Squares 15101-1 -1-1-1-1 "-1-
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Magic Squares 153in one-, two-, or
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Magic Squares 155We shall call the
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Magic Squares 157tinct in the modul
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Magic Squares 159shows how this met
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that is,Magic Squaresb+p-Iu+p-1w ==
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Magic Squares 163semimagic if t, u,
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Magic Squares 16541, and 14. Hence
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Magic Squares 167There are no regul
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Magic Squares 169One can also borde
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Magic Squares 171element of the giv
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Magic Squares173113 124 119 126 1 1
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Magic Squares 175possible to form a
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Magic Squares 177square of order 12
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Magic Squares 17912. EULER (GRAECO-
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Magic Squares 181themselves must th
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Magic Squares 183Figure 58. If (Fig
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Magic Squares 185must take. You can
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Magic Squares 187From this one can
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Magic Squares 189number of distinct
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Magic Squares 191We may remark in p
- Page 192 and 193: CHAPTER EIGHTGEOMETRIC RECREATIONS1
- Page 194 and 195: Geometric Recreations 1952. Dissect
- Page 196 and 197: Geometric Recreations 197SoZ1dion:
- Page 198 and 199: Geometric Recreations 1992. MOSAICS
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- Page 202 and 203: Geometric Recreations111 1 1 3-+-+-
- Page 204 and 205: Geometric Recreations ~05have edges
- Page 206 and 207: Geometric Recreations 207solutions,
- Page 208 and 209: Geometric Recreations ~09the 20, an
- Page 210 and 211: Geometric Recreations ~11closed --
- Page 212 and 213: Geometric Recreations ~13example, s
- Page 214 and 215: Permutational Problems ~15child, ar
- Page 216 and 217: Permutational Problems 217the minor
- Page 218 and 219: Permutational Problems 219The two h
- Page 220 and 221: Permutational Problems 221Thus it t
- Page 222 and 223: Permutational ProblemsInitially the
- Page 224 and 225: Permutational Problemsget onto the
- Page 226 and 227: Permutational Problemseter give 2n
- Page 228 and 229: Permutational Problems 229go back t
- Page 230 and 231: Permutational Problems 231When two
- Page 232 and 233: Permutational ProblemaRn = nC2 = n(
- Page 234 and 235: Permutational Problems ~35n = 171,1
- Page 236 and 237: Permutational Problems 2371,2, 3, 4
- Page 238 and 239: The Problem of the Queens~391. THE
- Page 240 and 241: The Problem oj the Queens 241tions.
- Page 244 and 245: The Problem of the Queens 245Such a
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- Page 248 and 249: The Problem of the Queens ~49FIGURE
- Page 250 and 251: The Problem of the Queens 251On the
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- Page 254 and 255: The Problem of the Queens '255ular
- Page 256 and 257: CHAPTER ELEVENTHE PROBLEM OF THE KN
- Page 258 and 259: The Problem of the KnightU92. W ARN
- Page 260 and 261: The Problem of the Knight ~61tour i
- Page 262 and 263: The Problem of the Knight 263tal me
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- Page 266 and 267: CHAPTER TWELVEGAMES1. POSITIONAL GA
- Page 268 and 269: Games 269The checker man moves one
- Page 270 and 271: Games 271left," namely" no change."
- Page 272 and 273: Games 273U- 2 V-1 + u- 2 v + U-1V-2
- Page 274 and 275: Game8 275(16 moves for the 8 pawns
- Page 276 and 277: Games 277rules of play, or the piec
- Page 278 and 279: Games 279The centaur, which combine
- Page 280 and 281: Games 2816. REVERSI. This is played
- Page 282 and 283: Games 283tween 2 and 4 balls in eac
- Page 284 and 285: Games 285This great power granted t
- Page 286 and 287: Games ~87that White can always win,
- Page 288 and 289: Games 289if Black), the guide alone
- Page 290 and 291: Games 291Here are a few games. (W s
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Games ~98units. The strength of a s
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Games '295end of the game. When all
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Games 297first one to be unable to
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Games 299draw. In case of tie the o
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Games 301in the original game, exce
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Games 303initially the cubes are se
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Games 805aspects of the theory of p
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Games 307n (> 1) objects are even,
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Games 309the two sets of pawns inte
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Games 311Grasshopper is a variant o
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Games 313one tries to construct squ
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Games 315umn, one takes that opport
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GamesRl Bl ~ B2 R3 B3 ~ B4~ B3 Rl B
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Games 319cards by pairs in order an
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Games 321up after the fifth deal in
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Games 3~3of the cuts, we find that
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THE FALSE COIN. 825Hence we can ide
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Index 827Composite magic squares, 1
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Needle problem, 132Negative digits,