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Mathematical_Recreations-Kraitchik-2e

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140 Mathematical Recreations

0.391 for B. In order to have an equitable game the stakes

must be in this ratio, 609:391.

20. THE GAMBLER'S RUIN. If two persons play constantly

against each other, one of them will end by ruining

the other, whether the game be fair or not. The probability

that they can play a given number n of games approaches

° as n increases. For example, if one plays heads or tails at

the rate of a dollar a game, he has a probability bordering on

2.1016

certainty (actually 0.999) of losing $100,000 if he plays --

7f"

games; and a probability of 0.9 of losing $100 in 624,000

games.

Though these results seem reassuring, ruin is certain.

Furthermore, it was assumed that the accounts were not settled

until the end of the game. Under ordinary conditions

one must put up his stake before each game, so it is not the

ultimate loss which should be considered, but the maximum.

In an equitable game two players whose fortunes are a and

b have the respective probabilities a : band a ! b of ruining

each other. If the game is not equitable, let p and q be the

respective probabilities for each to win a game. Then the

probability that the first player will ruin the second is X~b-_\,

where x is found from the equation px<>+b - X" + q = 0.

If the game is not equitable the least advantage is sufficient

not merely to avoid ruin but to ensure a profit. This is the

case in roulette, where the banker has the advantage of the 0.

It is also the case with insurance companies.

21. A man stakes ~ of his fortune on each play of a game

m

whose probability is!. He tries again and again, each time

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