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Soundtrack Pro 3 Effects Reference (en).pdf - Help Library - Apple

Soundtrack Pro 3 Effects Reference (en).pdf - Help Library - Apple

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Delay <strong>Effects</strong> 1<br />

Delay effects store the input signal—and hold it for a short time—before s<strong>en</strong>ding it to<br />

the effect input or output.<br />

The held, and delayed, signal is repeated after a giv<strong>en</strong> time period, creating a repeating<br />

echo effect. Each subsequ<strong>en</strong>t repeat is a little quieter than the previous one. Most delays<br />

also allow you to feed a perc<strong>en</strong>tage of the delayed signal back to the input. This can result<br />

in a subtle, chorus-like effect or cascading, chaotic audio output.<br />

The delay time can oft<strong>en</strong> be synchronized to the project tempo by matching the grid<br />

resolution of the project, usually in note values or milliseconds.<br />

For example, you can use delays to double individual sounds to resemble a group of<br />

instrum<strong>en</strong>ts playing the same melody, create echo effects—placing the sound in a large<br />

“space,” create rhythmic effects, or <strong>en</strong>hance the stereo position of tracks in a mix.<br />

Delay effects are g<strong>en</strong>erally used as channel insert or bussed effects. They are rarely used<br />

on an overall mix (in an output channel), unless you’re trying to achieve an unusual effect.<br />

This chapter covers the following:<br />

• Delay Designer (p. 11)<br />

• Stereo Delay (p. 31)<br />

• Tape Delay (p. 32)<br />

Delay Designer<br />

Delay Designer is a multitap delay. Unlike traditional delay units that offer only one or<br />

two delays (or taps) that may or may not be fed back into the circuit, Delay Designer<br />

provides up to 26 individual taps. These taps are all fed from the source signal and can<br />

be freely edited to create delay effects that have never be<strong>en</strong> heard before.<br />

Delay Designer provides control over the following aspects of each tap:<br />

• Level and pan position<br />

• Highpass and lowpass filtering<br />

11

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