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Soundtrack Pro 3 Effects Reference (en).pdf - Help Library - Apple

Soundtrack Pro 3 Effects Reference (en).pdf - Help Library - Apple

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Reverb <strong>Effects</strong> 10<br />

You can use Reverb effects to simulate the sound of acoustic <strong>en</strong>vironm<strong>en</strong>ts such as rooms,<br />

concert halls, caverns, or an op<strong>en</strong> space.<br />

Sound waves repeatedly bounce off the surfaces—walls, ceilings, windows, and so on—of<br />

any space, or off objects within a space, gradually dying out until they are inaudible.<br />

These bouncing sound waves result in a reflection pattern, more commonly known as a<br />

reverberation (or reverb).<br />

The starting portion of a reverberation signal consists of a number of discrete reflections<br />

that you can clearly discern before the diffuse reverb tail builds up. These early reflections<br />

are ess<strong>en</strong>tial in human perception of spatial characteristics, such as the size and shape<br />

of a room.<br />

Signal Discrete<br />

reflections<br />

Diffuse reverb tail<br />

Reflection pattern/reverberation<br />

This chapter covers the following:<br />

Time<br />

• Plates, Digital Reverb <strong>Effects</strong>, and Convolution Reverb (p. 126)<br />

• PlatinumVerb (p. 127)<br />

• <strong>Soundtrack</strong> <strong>Pro</strong> Reverb (p. 130)<br />

125

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