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Soundtrack Pro 3 Effects Reference (en).pdf - Help Library - Apple

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• If the project sample rate is 44.1 kHz, the options will be 22.05 kHz, 11.025 kHz, and<br />

5512.5 Hz.<br />

Changing the sample rate upward increases—or changing it downward decreases—the<br />

frequ<strong>en</strong>cy response (and l<strong>en</strong>gth) of the impulse response, and to a degree the overall<br />

sound quality of the reverb. Upward sample rate changes are of b<strong>en</strong>efit only if the original<br />

IR sample actually contains higher frequ<strong>en</strong>cies. Wh<strong>en</strong> you are reducing the sample rate,<br />

use your ears to decide if the sonic quality meets your needs.<br />

Note: Natural room surfaces—except concrete and tiles—t<strong>en</strong>d to have minimal reflections<br />

in the higher frequ<strong>en</strong>cy ranges, making the half-rate and full-rate IRs sound almost<br />

id<strong>en</strong>tical.<br />

Wh<strong>en</strong> you select half the sample rate, the impulse response becomes twice as long. The<br />

highest frequ<strong>en</strong>cy that can be reverberated will be halved. This results in a behavior that<br />

is much like doubling every dim<strong>en</strong>sion of a virtual room—multiplying a room’s volume<br />

by eight.<br />

Another b<strong>en</strong>efit of reducing the sample rate is that processing requirem<strong>en</strong>ts drop<br />

significantly, making half-sample rate settings useful for large, op<strong>en</strong> spaces.<br />

Activating the “preserve l<strong>en</strong>gth” button preserves the l<strong>en</strong>gth of the impulse response<br />

wh<strong>en</strong> the sample rate is changed. Manipulating these two parameters as you see fit can<br />

lead to interesting results.<br />

The lower sample rates can also be used for interesting tempo, pitch, and retro-digital<br />

sounding effects.<br />

If you are running Space Designer in a project that uses a higher sample rate than the<br />

impulse response, you may also want to reduce the impulse response sample rate. Make<br />

sure the “preserve l<strong>en</strong>gth” function is <strong>en</strong>abled. This cuts CPU power consumption without<br />

compromising reverb quality. There is no loss in reverb quality, because the impulse<br />

response does not b<strong>en</strong>efit from the higher project sample rate.<br />

You can make similar adjustm<strong>en</strong>ts while running in Synthesized IR mode. Most typical<br />

reverb sounds don’t feature an excessive amount of high frequ<strong>en</strong>cy cont<strong>en</strong>t. If you were<br />

running at 96 kHz, for example, you would need to make use of some deep lowpass<br />

filtering to obtain the mellow frequ<strong>en</strong>cy response characteristics of many reverb sounds.<br />

A better approach would be to first reduce the high frequ<strong>en</strong>cies by 1/2 or ev<strong>en</strong> 1/4 using<br />

the “sample rate” slider, and th<strong>en</strong> apply the lowpass filter. This conserves a considerable<br />

amount of CPU power.<br />

Setting Impulse Response L<strong>en</strong>gths in Space Designer<br />

You can use the L<strong>en</strong>gth parameter to set the l<strong>en</strong>gth of the impulse response—sampled<br />

or synthesized.<br />

136 Chapter 11 Space Designer Convolution Reverb

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