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Soundtrack Pro 3 Effects Reference (en).pdf - Help Library - Apple

Soundtrack Pro 3 Effects Reference (en).pdf - Help Library - Apple

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Space Designer Convolution<br />

Reverb<br />

Space Designer is a convolution reverb effect. You can use it to place your audio signals<br />

in exceptionally realistic recreations of real-world acoustic <strong>en</strong>vironm<strong>en</strong>ts.<br />

Space Designer g<strong>en</strong>erates reverb by convolving, or combining, an audio signal with an<br />

impulse response (IR) reverb sample. An impulse response is a recording of a room’s<br />

reverb characteristics or, to be more precise, a recording of all reflections in a giv<strong>en</strong> room,<br />

following an initial signal spike. The actual impulse response file is a standard audio file.<br />

To understand how this works, imagine a situation where Space Designer is used on a<br />

vocal track. An IR recorded in an actual opera house is loaded into Space Designer. This<br />

IR is convolved with your vocal track, placing the singer inside the opera house.<br />

Convolution can be used to place your audio signal inside any space, including a speaker<br />

cabinet, a plastic toy, a cardboard box, and so on. All you need is an IR recording of the<br />

space.<br />

In addition to loading impulse responses, Space Designer includes an on-board impulse<br />

response synthesis facility. This <strong>en</strong>ables you to create completely unique effects, particularly<br />

wh<strong>en</strong> the synthesized IR doesn’t repres<strong>en</strong>t a real space.<br />

Space Designer also offers features such as <strong>en</strong>velopes, filters, EQ, and stereo/surround<br />

balance controls, which provide precise control over the dynamics, timbre, and l<strong>en</strong>gth<br />

of the reverberation.<br />

Space Designer can operate as a mono, stereo, true stereo (meaning each channel is<br />

processed discretely), or surround effect.<br />

This chapter covers the following:<br />

• Getting to Know the Space Designer Interface (p. 132)<br />

• Working with Space Designer’s Impulse Response Parameters (p. 133)<br />

• Working with Space Designer’s Envelope and EQ Parameters (p. 137)<br />

• Working with Space Designer’s Filter (p. 143)<br />

• Working with Space Designer’s Global Parameters (p. 145)<br />

• Automating Space Designer (p. 151)<br />

11<br />

131

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