Soundtrack Pro 3 Effects Reference (en).pdf - Help Library - Apple
Soundtrack Pro 3 Effects Reference (en).pdf - Help Library - Apple
Soundtrack Pro 3 Effects Reference (en).pdf - Help Library - Apple
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Using Space Designer’s D<strong>en</strong>sity Envelope<br />
The d<strong>en</strong>sity <strong>en</strong>velope allows you to control the d<strong>en</strong>sity of the synthesized impulse response<br />
over time. You can adjust the d<strong>en</strong>sity <strong>en</strong>velope numerically in the parameter bar, and<br />
you can edit the Init Level, Ramp Time, and End Level parameters using the techniques<br />
described in Setting Space Designer’s Envelope Parameters.<br />
Note: The d<strong>en</strong>sity <strong>en</strong>velope is available only in Synthesized IR mode.<br />
• Init Level field: Sets the initial d<strong>en</strong>sity (the average number of reflections in a giv<strong>en</strong><br />
period of time) of the reverb. Lowering the d<strong>en</strong>sity levels will result in audible reflections<br />
patterns and discrete echoes.<br />
• Ramp Time field: Adjusts the l<strong>en</strong>gth of time elapsed betwe<strong>en</strong> the Initial and End D<strong>en</strong>sity<br />
levels.<br />
• End Level field: Sets the d<strong>en</strong>sity of the reverb tail. If you select an End Level value that<br />
is too low, the reverb tail will sound grainy. You may also find that the stereo spectrum<br />
is affected by lower values.<br />
• Reflection Shape slider: Determines the steepness (shape) of the early reflection clusters<br />
as they bounce off the walls, ceiling, and furnishings of the virtual space. Small values<br />
result in clusters with a sharp contour, and large values result in an expon<strong>en</strong>tial slope<br />
and a smoother sound. This is handy wh<strong>en</strong> recreating rooms constructed of differ<strong>en</strong>t<br />
materials. Reflection Shape, in conjunction with suitable settings for the <strong>en</strong>velopes,<br />
d<strong>en</strong>sity, and early reflection will assist you in creating rooms of almost any shape and<br />
material.<br />
Chapter 11 Space Designer Convolution Reverb<br />
141