29.01.2013 Views

Soundtrack Pro 3 Effects Reference (en).pdf - Help Library - Apple

Soundtrack Pro 3 Effects Reference (en).pdf - Help Library - Apple

Soundtrack Pro 3 Effects Reference (en).pdf - Help Library - Apple

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

Using Space Designer’s D<strong>en</strong>sity Envelope<br />

The d<strong>en</strong>sity <strong>en</strong>velope allows you to control the d<strong>en</strong>sity of the synthesized impulse response<br />

over time. You can adjust the d<strong>en</strong>sity <strong>en</strong>velope numerically in the parameter bar, and<br />

you can edit the Init Level, Ramp Time, and End Level parameters using the techniques<br />

described in Setting Space Designer’s Envelope Parameters.<br />

Note: The d<strong>en</strong>sity <strong>en</strong>velope is available only in Synthesized IR mode.<br />

• Init Level field: Sets the initial d<strong>en</strong>sity (the average number of reflections in a giv<strong>en</strong><br />

period of time) of the reverb. Lowering the d<strong>en</strong>sity levels will result in audible reflections<br />

patterns and discrete echoes.<br />

• Ramp Time field: Adjusts the l<strong>en</strong>gth of time elapsed betwe<strong>en</strong> the Initial and End D<strong>en</strong>sity<br />

levels.<br />

• End Level field: Sets the d<strong>en</strong>sity of the reverb tail. If you select an End Level value that<br />

is too low, the reverb tail will sound grainy. You may also find that the stereo spectrum<br />

is affected by lower values.<br />

• Reflection Shape slider: Determines the steepness (shape) of the early reflection clusters<br />

as they bounce off the walls, ceiling, and furnishings of the virtual space. Small values<br />

result in clusters with a sharp contour, and large values result in an expon<strong>en</strong>tial slope<br />

and a smoother sound. This is handy wh<strong>en</strong> recreating rooms constructed of differ<strong>en</strong>t<br />

materials. Reflection Shape, in conjunction with suitable settings for the <strong>en</strong>velopes,<br />

d<strong>en</strong>sity, and early reflection will assist you in creating rooms of almost any shape and<br />

material.<br />

Chapter 11 Space Designer Convolution Reverb<br />

141

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!