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Industrialised, Integrated, Intelligent sustainable Construction - I3con

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HANDBOOK 2 SUSTAINABLE CONSTRUCTION<br />

Other industry reports, such as (Aranda et al. 2008b; Maher 2008; Succar 2009), have argued that<br />

entity-based CAD applications do lack the frameworks for facilitating simultaneous collaboration, and<br />

the integration of robust information into project databases. These CAD applications also feature<br />

primitive elements such as lines and splines instead of object-oriented (o-o) models, and other<br />

shortcomings that often become Achilles heels to the development processes and performance of<br />

construction infrastructures. Ankrah and Proverbs (2005) argued that performance of construction<br />

infrastructures depends largely on stakeholders’ will and commitment to adopt best practices through<br />

thorough integration, value sharing, collaboration, effective communication and ease of manipulating<br />

designs in complex spatio-temporal dimensions.<br />

Many of the major limitations in entity-based CAD often render designs vulnerable to inordinate<br />

errors, conflict of interest and fragmentation of information between stakeholders in design,<br />

procurement and facilities management processes. Some authors have also reported that these<br />

limitations support conventional fragmented processes, against collaboration which has been<br />

established as a vitally important component of integrated system. According to (Kalay 2001),<br />

collaboration is not limited to superficial or semi-structured co-ordination of project teams, rather it<br />

involves uniformity in the nature of data being created and transmitted in integrated system, and<br />

compliance with structured mechanisms for servicing the entire digital systems under which they<br />

operate. While investigating the drivers of effective collaboration in virtual teams, (Nikas et al. 2007;<br />

Rezgui 2007) argued that partial adoption of integrated technologies and wanton compromise of the<br />

ethos of collaboration could spur tragic outcomes on project expectations. The nature of these<br />

outcomes and the potential impact of total or partial breakdown in collaboration have not received<br />

adequate attention in existing literatures.<br />

Moreover, (Han et al. 2007) also identified the industry’s reluctance to adopt BIM, the limitations of<br />

entity-based CAD and allied applications being used; and the compatibility of these applications with<br />

integrated systems as some of the impediments to effective collaboration in virtual teams. There are<br />

three possibilities in collaboration, and they shall be used in later discussions as follows:<br />

1. Perfect cooperation between parties to engage all the ethos of collaboration in BIM environment.<br />

This scenario will be referred to as perfect collaboration.<br />

2. Partial cooperation between parties to engage the ethos of collaboration i.e. few component<br />

players of integrated systems may have all the requisite facilities and engage in BIM deployment<br />

while others do not have the framework to drive the system. The phenomenon shall be referred to<br />

as partial collaboration.<br />

3. Outright lack of cooperation by stakeholders to collaborate. This scenario shall be referred to as<br />

null cooperation in the later part of this study. This concept shall be addressed as non<br />

collaboration.<br />

Some other studies have demonstrated the potential of BIM in facilitating digital integrated systems<br />

that can overcome the limitations of entity-based CAD systems, and provide reliable platforms for<br />

facilitating enduring performance of construction projects in their entire lifecycles (Moses et al. 2008;<br />

Nakamura et al. 2006). However, BIM is an end in itself; it does not guarantee automatic results when<br />

deployed on every project until its functional drivers are activated appropriately. Meeting these<br />

requirements to service the performance of virtual environments has been a major challenge in BIM<br />

adoption. These requirements include appropriate skills (Sher et al. 2009) and compliant software<br />

applications (Tse et al. 2005) as well as the enduring spirit of collaboration (Aranda et al. 2008b). The<br />

goal of this chapter therefore is to elicit perfect collaboration as an important driver of success in the<br />

BIM environment. There are three main sections in this study: the first section reviews collaboration<br />

platforms in BIM, the second section exemplifies the applications of game theory in virtual<br />

environments, and lastly; the third section discusses possible outcomes of collaboration in specific<br />

scenarios through gaming lenses.<br />

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