Industrialised, Integrated, Intelligent sustainable Construction - I3con
Industrialised, Integrated, Intelligent sustainable Construction - I3con
Industrialised, Integrated, Intelligent sustainable Construction - I3con
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HANDBOOK 2 SUSTAINABLE CONSTRUCTION<br />
Other industry reports, such as (Aranda et al. 2008b; Maher 2008; Succar 2009), have argued that<br />
entity-based CAD applications do lack the frameworks for facilitating simultaneous collaboration, and<br />
the integration of robust information into project databases. These CAD applications also feature<br />
primitive elements such as lines and splines instead of object-oriented (o-o) models, and other<br />
shortcomings that often become Achilles heels to the development processes and performance of<br />
construction infrastructures. Ankrah and Proverbs (2005) argued that performance of construction<br />
infrastructures depends largely on stakeholders’ will and commitment to adopt best practices through<br />
thorough integration, value sharing, collaboration, effective communication and ease of manipulating<br />
designs in complex spatio-temporal dimensions.<br />
Many of the major limitations in entity-based CAD often render designs vulnerable to inordinate<br />
errors, conflict of interest and fragmentation of information between stakeholders in design,<br />
procurement and facilities management processes. Some authors have also reported that these<br />
limitations support conventional fragmented processes, against collaboration which has been<br />
established as a vitally important component of integrated system. According to (Kalay 2001),<br />
collaboration is not limited to superficial or semi-structured co-ordination of project teams, rather it<br />
involves uniformity in the nature of data being created and transmitted in integrated system, and<br />
compliance with structured mechanisms for servicing the entire digital systems under which they<br />
operate. While investigating the drivers of effective collaboration in virtual teams, (Nikas et al. 2007;<br />
Rezgui 2007) argued that partial adoption of integrated technologies and wanton compromise of the<br />
ethos of collaboration could spur tragic outcomes on project expectations. The nature of these<br />
outcomes and the potential impact of total or partial breakdown in collaboration have not received<br />
adequate attention in existing literatures.<br />
Moreover, (Han et al. 2007) also identified the industry’s reluctance to adopt BIM, the limitations of<br />
entity-based CAD and allied applications being used; and the compatibility of these applications with<br />
integrated systems as some of the impediments to effective collaboration in virtual teams. There are<br />
three possibilities in collaboration, and they shall be used in later discussions as follows:<br />
1. Perfect cooperation between parties to engage all the ethos of collaboration in BIM environment.<br />
This scenario will be referred to as perfect collaboration.<br />
2. Partial cooperation between parties to engage the ethos of collaboration i.e. few component<br />
players of integrated systems may have all the requisite facilities and engage in BIM deployment<br />
while others do not have the framework to drive the system. The phenomenon shall be referred to<br />
as partial collaboration.<br />
3. Outright lack of cooperation by stakeholders to collaborate. This scenario shall be referred to as<br />
null cooperation in the later part of this study. This concept shall be addressed as non<br />
collaboration.<br />
Some other studies have demonstrated the potential of BIM in facilitating digital integrated systems<br />
that can overcome the limitations of entity-based CAD systems, and provide reliable platforms for<br />
facilitating enduring performance of construction projects in their entire lifecycles (Moses et al. 2008;<br />
Nakamura et al. 2006). However, BIM is an end in itself; it does not guarantee automatic results when<br />
deployed on every project until its functional drivers are activated appropriately. Meeting these<br />
requirements to service the performance of virtual environments has been a major challenge in BIM<br />
adoption. These requirements include appropriate skills (Sher et al. 2009) and compliant software<br />
applications (Tse et al. 2005) as well as the enduring spirit of collaboration (Aranda et al. 2008b). The<br />
goal of this chapter therefore is to elicit perfect collaboration as an important driver of success in the<br />
BIM environment. There are three main sections in this study: the first section reviews collaboration<br />
platforms in BIM, the second section exemplifies the applications of game theory in virtual<br />
environments, and lastly; the third section discusses possible outcomes of collaboration in specific<br />
scenarios through gaming lenses.<br />
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