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Industrialised, Integrated, Intelligent sustainable Construction - I3con

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HANDBOOK 2 SUSTAINABLE CONSTRUCTION<br />

Game theory and collaboration construction<br />

Strategic applications of Gaming theory and industrial relevance<br />

Game theory is often used to demonstrate the philosophies of social and system dynamics in team<br />

practices (Lane 1999). This has frequently been applied mainly on issues relating to conflict<br />

management (McCain 1999). The focus of Gaming mechanisms is to predict possible outcomes of<br />

behaviours when team members, also known as actors or players, choose to behave within limited<br />

options in specific collaborative scenarios. Though commonly used in behavioural sciences, game<br />

theory philosophies have been used to define construction situations, both as in life cycle processes<br />

and intrinsic forms of cooperation in collaboration scenarios (Gruneberg and Hughes 2006;<br />

Wübbenhorst 1986).<br />

Rather than limiting the industrial application of game theory to cooperation and dispute scenarios<br />

only, (Vaaland 2004) argued that a good way to explore collaboration scenarios is to mirror its basic<br />

indices in non-dispute conventions. Therefore, as it is being popularly used in construction, it can also<br />

be used to model other scenarios where cooperation is an ultimate factor. This is not only because<br />

conflict explicates inverse relationships in cooperation, rather both concepts share identical variables<br />

(i.e. limited IF probability options in cooperation scenarios). Other empirical studies by (Auger et al.<br />

1998; Sheehan and Kogiku 1981) have established the relevance of three forms or lenses of Gaming<br />

in construction, viz; (1) Prisoner’s Dillema (2) Pareto-Optima (3) Hawk-Dove. Some of the<br />

conditionalities that underpin the relevance Gaming philosophies, as established from literatures and<br />

considered for in this study, are:<br />

(1) members actions definitely affect the team<br />

(2) members have only two options as directions of actions – to cooperate in collaboration or not<br />

(3) only two player-positions are feasible<br />

A player cooperates with the ethos of integrated systems when such party complies with appropriate<br />

estabslished frameworks that drive collaboration within project team members. Signficant evidence<br />

which has already been reported in literatures (e.g. (Aranda et al. 2008a; Gu et al. 2008; Sher et al.<br />

2009; Tse et al. 2005)) suggests that the drivers of collaboration include contemporary workable<br />

skills, technological hardware, software and humanware to service all major precepts of BIM. A<br />

player therefore defects when there is little or no resources and commitement to markedly service the<br />

tools of cooperation to maximise collaboration.<br />

Prisoner’s Dillema<br />

Gaming lenses<br />

In the Prisoner’s Dillema gaming scenario, players only have limited options as possible outomes in<br />

two negative options. On the one hand, the limited options are such that both players can either<br />

cooperate or refuse cooperation to reduce immediate risks and future effects that associate with those<br />

imminent and definite risks. Moreover, the actions of each player is tailored towards maximising self<br />

interest, with or without considering the implications of such actions on the other party. When both<br />

players cooperate, they are both better off. However, when only one party cooperates and the other<br />

does not, the party that defect gains more to the detriment of the party that cooperates. When both<br />

parties refuse to cooperate, they both benefit on the basis of their individual interest, and this is<br />

relative to what they have invested into their course of action.<br />

101

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