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Contents - Max-Planck-Institut für Physik komplexer Systeme

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Cooperation is a central phenomenon in biology. The<br />

functioning of biological cells depends crucially on the<br />

cooperation between different genes. On higher levels,<br />

cells cooperate to form tissues, organs, and organisms<br />

and organisms cooperate to form social groups. Cooperation<br />

is not restricted to humans, but can be observed<br />

in almost every major family of species. Yet,<br />

only humans have succeeded in scaling cooperation beyond<br />

the level of relatives and direct acquaintances to<br />

form companies, nations and supernational structures.<br />

In modern society the stability of these higher forms of<br />

cooperation is a major concern.<br />

Understanding the evolution of cooperation between<br />

selfish players is of importance not only because of<br />

the central role of cooperation in biology but also to<br />

address the emergence and failure of cooperation in<br />

human societies. The central challenge in this field<br />

is to understand how costly cooperative behavior can<br />

emerge from a process of natural selection that acts on<br />

the level of the individual.<br />

Previous work has identified several key mechanisms<br />

leading to the evolution and fixation of cooperation [1].<br />

Among others, it was found that cooperation is promoted<br />

if the interactions between agents are confined<br />

to a certain topology such as a lattice or a complex<br />

network. A recent development is the investigation of<br />

games on adaptive networks [2,3], in which the agents’<br />

behavior feeds back on the network topology. Cooperation<br />

is promoted if cooperating players can secure<br />

an advantageous topological position, directly due to<br />

avoidance of defectors, or indirectly due to the continuous<br />

arrival of new players or other ongoing changes<br />

of the topology. Furthermore, cooperation in adaptive<br />

networks can profit from the emergence of a selforganized<br />

leadership structure and the formation of<br />

strongly heterogeneous topologies, which are known<br />

to promote cooperation.<br />

In a recent publication [4], we studied a model of the<br />

evolution of cooperation in an adaptive network. In<br />

this model a state can be reached in which every agent<br />

cooperates, although this state is dynamically unstable<br />

against certain perturbations. The model thereby reveals<br />

a powerful mechanism by which asymptotically<br />

full cooperation can be achieved, but also points to a<br />

possible mode of failure of this fragile cooperation.<br />

We consider an undirected network of nodes, representing<br />

agents, and links, representing interactions.<br />

Each agent can either cooperate or defect, i.e. refuse<br />

to cooperate. The outcome of interactions is modeled<br />

by a snowdrift game, a paradigmatic model of cooperation.<br />

If two agents cooperate then they share the benefit<br />

2.22 Evolution of Fragile Cooperation<br />

THILO GROSS, GERD ZSCHALER<br />

and cost of the cooperation. If one of the agents defects<br />

while the other cooperates, the defecting agent (the defector)<br />

reaps the whole benefit without contributing to<br />

the cost. However if both agents defect, neither cost<br />

nor benefit is generated, which is considered the worst<br />

outcome in this type of game.<br />

The proposed model describes the fundamental processes<br />

of social adaptation, i.e. adoption of social traits<br />

from other agents, and social distancing, i.e., the avoidance<br />

of certain other agents. Starting from a random<br />

graph and randomly assigned equiprobable strategies,<br />

we evolve the network as follows: In every time step,<br />

one link is selected at random. With probability p,<br />

this link is rewired. Otherwise, i.e., with probability<br />

q = 1 − p, one of the linked players adopts the other<br />

player’s strategy. For large p, players thus tend to<br />

change their interaction partners, whereas for small p<br />

they tend to revise their behavior.<br />

Finally, we have to specify which agent copies the<br />

other’s strategy in a strategy adoption event and which<br />

agent keeps the link in a rewiring event. Concerning<br />

strategy adoption, it is reasonable to assume that the<br />

less successful agent is more likely to adopt the more<br />

successful agents strategy than vice versa. Concerning<br />

rewiring, we assume that the more successful agent<br />

is more likely to keep the link. This implies that the<br />

agents following the more successful strategy will on<br />

average have a higher number of links than agents following<br />

the less successful strategy.<br />

But how do agents estimate the success of their neighbors?<br />

Most previous models assume that the agents’<br />

access to information is governed by the same network<br />

as the underlying games, forcing the agents to base<br />

their decisions on information from direct interactions.<br />

The same network topology thus determines three different<br />

aspects of the system: the interaction partners<br />

of an agent, against whom the game is played, the potential<br />

role models, whose strategies can be adopted,<br />

and the agents from which information can be obtained.<br />

However, for intelligent agents, and especially<br />

humans, there is no reason to assume that these three<br />

network roles are all fulfilled by coinciding topologies.<br />

We therefore assume that information transfer in the<br />

population is not governed exclusively by the interaction<br />

network. As a first approximation, we consider<br />

the simplest case in which the information transmission<br />

network is replaced by an effective global coupling,<br />

as information can be rapidly transmitted and in<br />

the human population is also transported by the mass<br />

media. In the main part of this work, we assume that<br />

the agents rely on their perception of a strategy’s general<br />

performance, i.e. the average payoff received by all<br />

84 Selection of Research Results

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