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Dragon: The Embers Core Book - MrGone's Character Sheets

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104<br />

104<br />

Morality (or Ethics, or whatever) of the<br />

subject. <strong>The</strong> subject must roll the<br />

appropriate degeneration and derangement<br />

rolls.<br />

Exceptional Success: Same as Success, but<br />

the sin is three levels below the current<br />

Morality of the subject.<br />

Bleed Bleed the the Betrayer Betrayer ( (●●●●) (<br />

<strong>The</strong> Blood <strong>Dragon</strong> becomes mildly<br />

aware of the subject's actions. She knows<br />

he is working towards or against the stated<br />

goal, provided the event is significant<br />

enough. If at any point she detects he is<br />

drifting off the path, she may spend a<br />

Willpower point to roll Bleed the Betrayer,<br />

which inflicts bashing wounds on the oathbreaker.<br />

<strong>The</strong> subject remains unaware of the<br />

damage's source (Unless told), and feels<br />

only a crushing sensation in the vicinity of<br />

his heart. Since bashing damage heals<br />

quickly (Save the overflow that goes to<br />

lethal), this usually is not an effective<br />

combat tactic. Medical examination<br />

mistakes it as a heart attack, but the oathbreaker<br />

can feel in his soul it's something<br />

more than that. Bleed the Betrayer is best<br />

used to scare an oath-taker back onto the<br />

path.<br />

This philosophy requires one turn of<br />

physical contact to apply (but not a roll),<br />

within one hour of the Bind the Scars<br />

Philosophy. Bleed the Betrayer lasts for one<br />

week after it is applied, and may be used as<br />

many times as the oath-taker drifts from the<br />

path. <strong>The</strong> duration may not be extended.<br />

Cost: 1 Breath to apply<br />

1<br />

Willpower to activate<br />

Dice Pool: Resolve + Socialize + Furnace +<br />

Blood – Composure - Furnace<br />

Action: Instant<br />

Roll Results<br />

Dramatic Failure: <strong>The</strong> subject is<br />

inadvertently let off the hook, though the<br />

Blood <strong>Dragon</strong> remains unaware of this. She<br />

may continue on to the last level of the<br />

Philosophy, but it will always fail.<br />

Failure: No bashing damage is inflicted,<br />

and the subject gets away with stepping offtrack.<br />

<strong>The</strong> <strong>Dragon</strong> cannot make use of the<br />

final Philosophy’s wrath until she’s inflicted<br />

damage with Bleed the Betrayer at least<br />

once, though she may apply it.<br />

Success: <strong>The</strong> oath-breaker suffers a number<br />

of bashing wounds equal to the successes<br />

rolled. This damage can be dealt from any<br />

distance, via the connection between <strong>Dragon</strong><br />

and oath-taker.<br />

Exceptional Success: Same as Success, but<br />

the Willpower is not spent.<br />

No No Greater Greater Justice Justice ( (●●●●●) (<br />

By the same connection forged in<br />

Bleed the Betrayer, the <strong>Dragon</strong> watches for<br />

signs that the subject is abandoning or<br />

forsaking the oath. If he is turning his back<br />

on the promise, the <strong>Dragon</strong> has the option of<br />

boiling his blood. For a single point of<br />

Breath, she inflicts Presence + Socialize +<br />

Furnace + Blood automatic lethal damage,<br />

minus the target’s Composure (And Furnace,<br />

if he has one).<br />

No Greater Justice is an instant<br />

action, but not every <strong>Dragon</strong> is capable of<br />

spending 2 Breath in a single turn. For those<br />

that are not, they may drag out the touch<br />

over two turns by sacrificing their Defense,<br />

until they can pay the full price. In such<br />

cases, the touch must be maintained for the<br />

duration of these turns, and the roll to<br />

activate is made on the turn in which the<br />

total Breath owed is paid.<br />

And unlike Bleed the Betrayer, the<br />

roll for this Philosophy is made on<br />

application and not activation. No Greater<br />

Justice lasts for one week once it is applied,<br />

and must be applied again after it is<br />

activated. However, unlike the other levels<br />

of the Blood Philosophy, No Greater Justice<br />

can be extended almost indefinitely by<br />

spending Willpower. Each point of

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