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Dragon: The Embers Core Book - MrGone's Character Sheets

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148<br />

148<br />

reaction. For example, a character suffering<br />

Trauma 3 with speed 12 moving more than 6<br />

yards in a turn would be penalized 3 dice to<br />

his next action. This penalty is a hold-out,<br />

so if a clever player tries to move extra<br />

distance and then wait a turn to act, the<br />

penalty still applies.<br />

Another interesting thing to note is<br />

how trauma stacks. Usually it only sticks as<br />

the highest exposure, but if the trauma is<br />

from separate sources it becomes cumulative.<br />

<strong>The</strong> highest instance of trauma from an<br />

Aspect, a Philosophy, and a Weapon are all<br />

added together to give the total trauma<br />

rating. A man suffering from “Lock the<br />

Pain” 5 (with an exceptional success), struck<br />

with Venoms 3 and then a sword that inflicts<br />

Trauma 1 would have a total rating of<br />

Trauma 9. If that same man was then struck<br />

with a different attack of Venoms 2, his<br />

trauma would not change (Venoms 2 is less<br />

than Venoms 3, and as both are Aspectorigin<br />

they do not stack). Below are more<br />

examples of how trauma works.<br />

• A subject suffering Trauma 4 does<br />

not move, but refuses to sacrifice his<br />

defense. His next rolled action suffers -4.<br />

• A subject suffering Trauma 2<br />

sacrifices his defense but moves his full<br />

speed. His next rolled action suffers -2.<br />

• A subject suffering Trauma 1<br />

continually applies his defense, but takes<br />

no other actions. His trauma does not<br />

expire, but neither does it pile up. Only<br />

the next rolled action suffers -1.<br />

• A subject suffering Trauma 5<br />

recovers from all his lethal damage. He<br />

will no longer trigger trauma penalties,<br />

and if one was pending it is discarded.<br />

• A subject suffering Trauma 1 from<br />

an Aspect is struck with Trauma 3 from<br />

another Aspect. <strong>The</strong> subject now suffers<br />

Trauma 3.<br />

• A subject suffering Trauma 1 from<br />

an Aspect is struck with Trauma 5 from a<br />

Philosophy. <strong>The</strong> subject now suffers<br />

Trauma 6, as the philosophy is considered<br />

a different source than the Aspect.<br />

• A subject suffering Trauma 3<br />

moves no further than half his speed and<br />

sacrifices his defense. He suffers no<br />

penalty to act.<br />

Resistant Resistant Injuries<br />

Injuries<br />

<strong>The</strong> Oroboroi rule the material world.<br />

And some wounds they inflict or suffer can<br />

only be mended by the material world.<br />

Resistant wounds cannot be healed by<br />

supernatural means (Though high levels of<br />

the Lust Philosophy may remove the<br />

resistant status). Also, they take twice as<br />

long to heal as a regular wound of the same<br />

type would. For bashing wounds, that’s<br />

thirty minutes. Resistant lethal wounds take<br />

four days to heal, and resistant aggravated<br />

wounds take an astounding two weeks.<br />

A resistant wound becomes attached<br />

to that wound slot at the time of infliction.<br />

Marked with a registered trademark symbol<br />

beneath the corresponding slot, the resistant<br />

status remains until a wound in that slot has<br />

healed naturally. This can be especially<br />

frustrating if the resistant status occurs near<br />

the left side of the health bar, where the<br />

wound is likely to upgrade in severity before<br />

it has time to heal.<br />

®<br />

In this example, the third wound slot has<br />

become resistant. To heal that bashing<br />

wound takes thirty minutes. If the subject<br />

were to suffer additional lethal wounds:<br />

®<br />

the resistant mark does not move with the<br />

bashing wound. In fact, a lethal wound now<br />

occupies the resistant slot. It will take four<br />

days to heal, and no mysticism save the<br />

force of will of a Lust <strong>Dragon</strong> will<br />

accelerate this process.<br />

As specified in the Resurrection<br />

section, when a <strong>Dragon</strong> has died from her

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