Dragon: The Embers Core Book - MrGone's Character Sheets
Dragon: The Embers Core Book - MrGone's Character Sheets
Dragon: The Embers Core Book - MrGone's Character Sheets
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Deep Deep Deep Ones<br />
Ones<br />
To the Oroboroi Deep Ones pose the<br />
greatest mystery. What are they? Where do<br />
they come from? Why do they make<br />
bargains in exchange for organs? Some<br />
believe the Deep Ones came from the<br />
furthest depths of the Dreamtide, originating<br />
as Nightmares but piercing the Miasma and<br />
becoming flesh and blood. That would<br />
explain their similarities to the denizens of<br />
the astral stretches. But still, they have a lot<br />
in common with <strong>Dragon</strong>s as well. Could<br />
that state be some sort of infectious<br />
corruption? What happens when a <strong>Dragon</strong><br />
makes too many bargains?<br />
Corrupting Corrupting Bargainer<br />
Bargainer<br />
Bargainer<br />
Extra Extra Heads<br />
Heads<br />
This Hydra has five heads, which means<br />
it has four dots in the as of yet undefined<br />
“Extra Heads” Aspect. This Aspect<br />
grants the same benefits (and hindrances)<br />
that an Antecedent Passenger’s extra<br />
head does, though in greater degree.<br />
Each extra head gives a +1 bonus to<br />
Inferno and Bite attacks. Bite attacks<br />
gain the Short Burst property [Another<br />
+1 and some spread out wounds, but<br />
little more] and Inferno attacks gain the<br />
Long Burst property [+3 with the ability<br />
to simultaneously attack a wide range of<br />
enemies].<br />
Likewise, the extra heads get to act on<br />
their own, each granting an additional<br />
instant action at the Hydra’s Initiative<br />
Mod in the turn order. <strong>The</strong>y don’t<br />
usually cooperate, though, so these extra<br />
actions are often spent going back and<br />
forth or nipping at each other.<br />
Quote: [In a low, vibrating mumble]<br />
“Do you accept the terms?”<br />
Background: <strong>The</strong>re’s little to be had<br />
here. <strong>The</strong> Bargainer is so utterly foreign no<br />
background exists to be found. It’s as if it<br />
was erased… or it never existed at all.<br />
Description: <strong>The</strong> Corrupting<br />
Bargainer, like all Deep Ones, is completely<br />
aquatic. It’s as if various oceanic traits were<br />
blended and then wrapped around the shape<br />
of a man. Some have wings, some have<br />
claws, and some have fins. In fact, pretty<br />
much the only thing they have in common is<br />
their deadpan demeanor. Often overlooked<br />
is the stench, though—a Deep One smells of<br />
wet rot and muck. A bucket of leaves left in<br />
the rain for a month simulates the odor<br />
pretty effectively.<br />
Storytelling Hints: When a<br />
character becomes unappreciative of what<br />
she has, it’s time for a visit from the<br />
Corrupting Bargainer. <strong>The</strong> Deep One will<br />
make an enticing offer (from reviving a dead<br />
loved one to killing an unstoppable foe, or<br />
even a gift of personal power). This offer<br />
does not come without a price, though,<br />
which must be paid in both emotion and<br />
body parts. To make players learn to<br />
appreciate what they have, or to make them<br />
suffer for their greed, use a Corrupting<br />
Bargainer.<br />
Attributes: Power 2, Finesse 6, Resistance<br />
3<br />
Skills: Academics 1, Brawl 2, Persuasion 4<br />
Merits: Fresh Start<br />
Cold: 2<br />
Dread: 10<br />
Willpower: 5<br />
Code: 3<br />
Virtue: Justice<br />
Vice: Wrath<br />
Health: 8<br />
Initiative: 9<br />
Defense: 6<br />
Speed: 18<br />
Aspects: Vile Blood 5, Regal Stature 3,<br />
Beguiling Mandibles 4