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Dragon: The Embers Core Book - MrGone's Character Sheets

Dragon: The Embers Core Book - MrGone's Character Sheets

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Deep Deep Deep Ones<br />

Ones<br />

To the Oroboroi Deep Ones pose the<br />

greatest mystery. What are they? Where do<br />

they come from? Why do they make<br />

bargains in exchange for organs? Some<br />

believe the Deep Ones came from the<br />

furthest depths of the Dreamtide, originating<br />

as Nightmares but piercing the Miasma and<br />

becoming flesh and blood. That would<br />

explain their similarities to the denizens of<br />

the astral stretches. But still, they have a lot<br />

in common with <strong>Dragon</strong>s as well. Could<br />

that state be some sort of infectious<br />

corruption? What happens when a <strong>Dragon</strong><br />

makes too many bargains?<br />

Corrupting Corrupting Bargainer<br />

Bargainer<br />

Bargainer<br />

Extra Extra Heads<br />

Heads<br />

This Hydra has five heads, which means<br />

it has four dots in the as of yet undefined<br />

“Extra Heads” Aspect. This Aspect<br />

grants the same benefits (and hindrances)<br />

that an Antecedent Passenger’s extra<br />

head does, though in greater degree.<br />

Each extra head gives a +1 bonus to<br />

Inferno and Bite attacks. Bite attacks<br />

gain the Short Burst property [Another<br />

+1 and some spread out wounds, but<br />

little more] and Inferno attacks gain the<br />

Long Burst property [+3 with the ability<br />

to simultaneously attack a wide range of<br />

enemies].<br />

Likewise, the extra heads get to act on<br />

their own, each granting an additional<br />

instant action at the Hydra’s Initiative<br />

Mod in the turn order. <strong>The</strong>y don’t<br />

usually cooperate, though, so these extra<br />

actions are often spent going back and<br />

forth or nipping at each other.<br />

Quote: [In a low, vibrating mumble]<br />

“Do you accept the terms?”<br />

Background: <strong>The</strong>re’s little to be had<br />

here. <strong>The</strong> Bargainer is so utterly foreign no<br />

background exists to be found. It’s as if it<br />

was erased… or it never existed at all.<br />

Description: <strong>The</strong> Corrupting<br />

Bargainer, like all Deep Ones, is completely<br />

aquatic. It’s as if various oceanic traits were<br />

blended and then wrapped around the shape<br />

of a man. Some have wings, some have<br />

claws, and some have fins. In fact, pretty<br />

much the only thing they have in common is<br />

their deadpan demeanor. Often overlooked<br />

is the stench, though—a Deep One smells of<br />

wet rot and muck. A bucket of leaves left in<br />

the rain for a month simulates the odor<br />

pretty effectively.<br />

Storytelling Hints: When a<br />

character becomes unappreciative of what<br />

she has, it’s time for a visit from the<br />

Corrupting Bargainer. <strong>The</strong> Deep One will<br />

make an enticing offer (from reviving a dead<br />

loved one to killing an unstoppable foe, or<br />

even a gift of personal power). This offer<br />

does not come without a price, though,<br />

which must be paid in both emotion and<br />

body parts. To make players learn to<br />

appreciate what they have, or to make them<br />

suffer for their greed, use a Corrupting<br />

Bargainer.<br />

Attributes: Power 2, Finesse 6, Resistance<br />

3<br />

Skills: Academics 1, Brawl 2, Persuasion 4<br />

Merits: Fresh Start<br />

Cold: 2<br />

Dread: 10<br />

Willpower: 5<br />

Code: 3<br />

Virtue: Justice<br />

Vice: Wrath<br />

Health: 8<br />

Initiative: 9<br />

Defense: 6<br />

Speed: 18<br />

Aspects: Vile Blood 5, Regal Stature 3,<br />

Beguiling Mandibles 4

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