Dragon: The Embers Core Book - MrGone's Character Sheets
Dragon: The Embers Core Book - MrGone's Character Sheets
Dragon: The Embers Core Book - MrGone's Character Sheets
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180<br />
180<br />
it spends on an action. Normally its attacks<br />
are bashing, but if one Dread is used (even if<br />
it’s just the activation cost of a Numina) the<br />
attack becomes lethal. Five Dread makes a<br />
Nightmare’s attack inflict aggravated<br />
damage (and the activation cost of Numina<br />
counts towards this).<br />
Besides this, combat functions as<br />
normal. In situations where Strength + a<br />
Skill would be rolled, the Nightmare instead<br />
rolls Power + that same Skill. Likewise,<br />
instead of Dexterity + a Skill the Nightmare<br />
would roll Finesse + that same Skill. If a<br />
Nightmare is ever completely depleted of its<br />
Dread, it is forgotten and ceases to exist.<br />
Gone Gone for for Good?<br />
Good?<br />
<strong>The</strong> wording is a little dodgy regarding<br />
the destruction of a Nightmare. While<br />
the Nightmare itself is destroyed, the<br />
Dreamer who created it forgets why he<br />
was afraid. This works for the most part<br />
when it comes to Material Nightmares,<br />
but for those that descended from<br />
Pandemonium…. Pandemonium<br />
Nightmares are known to a large<br />
population, and even if they are<br />
destroyed in the Dreamtide the sources<br />
that made them renowned are likely to<br />
craft them anew.<br />
For example, a popular scary movie<br />
features a slasher villain that births a<br />
Pandemonium Nightmare. A Den of<br />
<strong>Dragon</strong>s enters the Dreamtide to deal<br />
with this monster, but constituents in<br />
their Provinces just see the movie again<br />
and create a new one. Even if the movie<br />
loses its pizzazz from viewer burnout,<br />
somebody will get the idea to film a<br />
remake.<br />
This makes it virtually impossible to<br />
eliminate a Pandemonium Nightmare,<br />
which is why it’s better to discourage reexposure<br />
from the material side after<br />
dealing with it in the Dreamtide.<br />
Other Other Traits<br />
Traits<br />
Nightmares do not have Willpower.<br />
Though they maintain the illusion of<br />
sentience, they lack the actual mental impact<br />
to push themselves to extremes. Instances<br />
where Willpower would be removed instead<br />
drain Dread, and a Nightmare obviously<br />
cannot expend Willpower for bonuses to<br />
Resistance or a roll.<br />
Initiative is Finesse + Resistance.<br />
Defense is the higher of Power or Finesse.<br />
Speed is Power + Finesse, + Power again.<br />
Size is totally variable, but usually falls<br />
between 3 and 20. Since Size plays no part<br />
in calculating any of the Nightmare’s traits,<br />
it really doesn’t matter all that much (though<br />
it may play into the whole stature of fear<br />
thing).<br />
Numina<br />
Numina<br />
Just like ghosts, Nightmares have<br />
access to otherworldly mysticisms called<br />
Numina. <strong>The</strong>y could technically use the<br />
same ones presented in the World of<br />
Darkness book, though Nightmares have<br />
little if any interest in the waking world (so<br />
it’s unlikely).<br />
• London Bridge is Falling: <strong>The</strong><br />
Nightmare can meld with the dreamscape,<br />
sinking its limbs into the walls or floor and<br />
then resurfacing them elsewhere. When<br />
the limbs re-emerge, they do so as skeletal<br />
fingers, bloody swords, tendrils of<br />
darkness, or some other horrific extension.<br />
For one Dread, the Nightmare can attack<br />
anything within ten times its Power in<br />
yards (such attacks are made with Power +<br />
Brawl or Power + Weaponry, depending<br />
on the type of weapon formed). For an<br />
extra two Dread, the Nightmare also<br />
grapples its target (provided the attack<br />
hits).<br />
• False Awakening: <strong>The</strong> Nightmare<br />
reaches down to the floor and rips out a<br />
chunk. Abruptly the dream takes a sharp<br />
turn, one which causes the Dreamer to