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Dragon: The Embers Core Book - MrGone's Character Sheets

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efore she can move on to the final level of<br />

Sweat.<br />

Success: Successes rolled on activation<br />

form a free pool of penalties, which the<br />

<strong>Dragon</strong> may levy against her target until the<br />

end of the scene. Like all free pools, once<br />

these penalties are used they’re gone. <strong>The</strong><br />

setback of this limit is counterbalanced by<br />

the flexibility it provides: these penalties<br />

may be applied to any action the target<br />

makes. This free pool expires at the end of<br />

the scene.<br />

Exceptional Success: Same as Success, but<br />

the Breath is not spent.<br />

Lock Lock the the Pain Pain ( (●●●●●) (<br />

After controlling the adrenaline, the<br />

Sweat <strong>Dragon</strong> may choose to make<br />

particular injuries more severe. <strong>The</strong><br />

wounds do not appear to change, but are<br />

healed at a slower rate and are immune to<br />

supernatural intervention.<br />

<strong>The</strong> <strong>Dragon</strong> renders a number of the<br />

target’s wounds (her choice) resistant.<br />

Resistant wounds are explained in Chapter 3,<br />

on page XX. <strong>The</strong> wounds remain resistant<br />

until they have healed. It is important to<br />

note that this Philosophy only works on<br />

existing wounds. If the target is currently<br />

devoid of wounds, he suffers a single point<br />

of resistant lethal damage.<br />

Lock the Pain is an instant action,<br />

but not every <strong>Dragon</strong> is capable of spending<br />

3 Breath in a single turn. For those that are<br />

not, they may drag out the activation over up<br />

to three turns by sacrificing their Defense,<br />

until they can pay the full price. In such<br />

cases the roll to activate is made on the turn<br />

in which the total Breath owed is paid.<br />

Cost: 3 Breath, or 1 Breath over three turns<br />

Dice Pool: Intelligence + Survival +<br />

Furnace + Sweat – Stamina - Furnace<br />

Action: Instant<br />

Roll Results<br />

Dramatic Failure: If the subject is currently<br />

suffering any resistant wounds, they change<br />

back into normal wounds. <strong>The</strong> subject also<br />

instantly recovers from one lethal wound.<br />

<strong>The</strong> Sweat Philosophy must be started over.<br />

Failure: No wounds are made resistant.<br />

<strong>The</strong> <strong>Dragon</strong> must start over.<br />

Success: A number of the target’s current<br />

wounds become resistant, equal to the<br />

<strong>Dragon</strong>’s proficiency in Sweat. If there are<br />

no current wounds, one resistant lethal one<br />

is inflicted. This is a lasting effect.<br />

Exceptional Success: Identical to success,<br />

but an extra resistant lethal wound is<br />

inflicted regardless of the target’s current<br />

state. Also, the target suffers Trauma 5 until<br />

such time as he no longer suffers from lethal<br />

wounds.<br />

Tears Tears<br />

Tears<br />

<strong>The</strong> Philosophy of Tears focuses on<br />

controlling the chains and grooves that<br />

connect emotion and memory.<br />

Force: Mind<br />

Yang: Sloth<br />

Identify Identify the the Chains Chains ( (●) (<br />

<strong>The</strong> <strong>Dragon</strong> knows the connections<br />

between emotion and memory, and can<br />

identify those connections in another person.<br />

By studying her mark the <strong>Dragon</strong> becomes<br />

aware of several memory-emotion pairings,<br />

often called chains. Having knowledge of<br />

these chains is essential to proceed with the<br />

Tears Philosophy.<br />

<strong>The</strong> <strong>Dragon</strong> becomes aware of a<br />

number of chains in the target’s mind equal<br />

to her proficiency in the Tears Philosophy.<br />

Each chain has both a memory component<br />

and an emotion component, though the<br />

emotions can sometimes be more complex<br />

than ‘sad’ or ‘angry’. <strong>The</strong> Tears <strong>Dragon</strong> can<br />

also detect suppressed memories, but the<br />

chains binding them are locked and<br />

impossible to manipulate. <strong>The</strong> <strong>Dragon</strong> must<br />

touch the target to activate this Philosophy.<br />

In addition, the successes rolled on<br />

Identify the Chains form a pool of free dice

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