Dragon: The Embers Core Book - MrGone's Character Sheets
Dragon: The Embers Core Book - MrGone's Character Sheets
Dragon: The Embers Core Book - MrGone's Character Sheets
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186<br />
186<br />
All beings within the Obsidian Fog<br />
are rendered completely blind for a number<br />
of turns equal to twice the points manifest in<br />
this Aspect. This of course means that<br />
changing the degree of manifestation in the<br />
Aspect also alters the duration of the fog<br />
(adding or subtracting two turns per point<br />
altered).<br />
Those that can detect heat through<br />
vision (Infrared Sight) are not completely<br />
blinded, but instead treat all combatants as if<br />
they were substantially concealed (-3 to act<br />
against them). <strong>The</strong> cloying cold of the fog<br />
prevents clearer perception. Ultraviolet<br />
vision provides no benefit against the<br />
darkness this Aspect produces. For more<br />
information about fighting blind, see the<br />
World of Darkness Rulebook, pages 166<br />
and 167.<br />
Type: Sequential<br />
Cost: 1 Breath to emit Obsidian Fog<br />
Dice Pool: None<br />
Action: Instant<br />
While this Aspect is manifest, a single<br />
pore on the <strong>Dragon</strong>’s cheek widens into a<br />
funnel, like those seen on the common<br />
octopus. Behind this protrusion lies the sac<br />
of melanin cells which are atomized to blind<br />
attackers. Deep Ones that own this aspect<br />
always possess this funnel.<br />
Bargains Bargains with with a a Deep Deep One<br />
One<br />
Beasts from the silent night come to<br />
the light for one reason: to trade dark<br />
serendipity for emotion. A symbolic<br />
sacrifice of organ severs the mind’s hold on<br />
the feeling associated, thus gifting its<br />
potency to the being that can feel nothing.<br />
Deep Ones grant wishes to the extent<br />
that coincidence allows, and in exchange<br />
they expect payment. <strong>The</strong>y cannot unwind<br />
death, but they can deflect its approach.<br />
<strong>The</strong>y cannot turn rain to gold, though gold<br />
can be made to rain upon a bargainer<br />
through other means. Hearts can be warmed<br />
or cooled, families forged or torn asunder,<br />
businesses overthrown or enhanced.<br />
Whatever the request, the means through<br />
which it is fulfilled are contrived and lined<br />
with blood. It is impossible to connect these<br />
events to the Deep One himself… one<br />
wonders if he plays any part at all?<br />
Not all bargains are created equal.<br />
Below is a chart of the organs within the<br />
human body a Deep One will accept, the<br />
emotion with which it is associated, the<br />
organ’s worth in Dread, and how long it will<br />
take to complete the request:<br />
Organ Emotion Value (in Dread) Response<br />
Appendix Disgust 1 Decades<br />
Eyes Foresight 2 Years<br />
Stomach Ambition 2 Years<br />
Intestines Rage 3 Months<br />
Liver Inhibition 3 Months<br />
Kidneys Trust 4 Weeks<br />
Pancreas Amazement 4 Weeks<br />
Lungs Sadness 5 Days<br />
Spleen Fear 5 Days<br />
Heart* Joy 6 Instants<br />
Brain Remorse** 6 Instants<br />
*<strong>Dragon</strong>s cannot offer their Hearts as collateral in a bargain<br />
**Those incapable of Remorse fail all degeneration rolls automatically