24.07.2013 Views

Dragon: The Embers Core Book - MrGone's Character Sheets

Dragon: The Embers Core Book - MrGone's Character Sheets

Dragon: The Embers Core Book - MrGone's Character Sheets

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

186<br />

186<br />

All beings within the Obsidian Fog<br />

are rendered completely blind for a number<br />

of turns equal to twice the points manifest in<br />

this Aspect. This of course means that<br />

changing the degree of manifestation in the<br />

Aspect also alters the duration of the fog<br />

(adding or subtracting two turns per point<br />

altered).<br />

Those that can detect heat through<br />

vision (Infrared Sight) are not completely<br />

blinded, but instead treat all combatants as if<br />

they were substantially concealed (-3 to act<br />

against them). <strong>The</strong> cloying cold of the fog<br />

prevents clearer perception. Ultraviolet<br />

vision provides no benefit against the<br />

darkness this Aspect produces. For more<br />

information about fighting blind, see the<br />

World of Darkness Rulebook, pages 166<br />

and 167.<br />

Type: Sequential<br />

Cost: 1 Breath to emit Obsidian Fog<br />

Dice Pool: None<br />

Action: Instant<br />

While this Aspect is manifest, a single<br />

pore on the <strong>Dragon</strong>’s cheek widens into a<br />

funnel, like those seen on the common<br />

octopus. Behind this protrusion lies the sac<br />

of melanin cells which are atomized to blind<br />

attackers. Deep Ones that own this aspect<br />

always possess this funnel.<br />

Bargains Bargains with with a a Deep Deep One<br />

One<br />

Beasts from the silent night come to<br />

the light for one reason: to trade dark<br />

serendipity for emotion. A symbolic<br />

sacrifice of organ severs the mind’s hold on<br />

the feeling associated, thus gifting its<br />

potency to the being that can feel nothing.<br />

Deep Ones grant wishes to the extent<br />

that coincidence allows, and in exchange<br />

they expect payment. <strong>The</strong>y cannot unwind<br />

death, but they can deflect its approach.<br />

<strong>The</strong>y cannot turn rain to gold, though gold<br />

can be made to rain upon a bargainer<br />

through other means. Hearts can be warmed<br />

or cooled, families forged or torn asunder,<br />

businesses overthrown or enhanced.<br />

Whatever the request, the means through<br />

which it is fulfilled are contrived and lined<br />

with blood. It is impossible to connect these<br />

events to the Deep One himself… one<br />

wonders if he plays any part at all?<br />

Not all bargains are created equal.<br />

Below is a chart of the organs within the<br />

human body a Deep One will accept, the<br />

emotion with which it is associated, the<br />

organ’s worth in Dread, and how long it will<br />

take to complete the request:<br />

Organ Emotion Value (in Dread) Response<br />

Appendix Disgust 1 Decades<br />

Eyes Foresight 2 Years<br />

Stomach Ambition 2 Years<br />

Intestines Rage 3 Months<br />

Liver Inhibition 3 Months<br />

Kidneys Trust 4 Weeks<br />

Pancreas Amazement 4 Weeks<br />

Lungs Sadness 5 Days<br />

Spleen Fear 5 Days<br />

Heart* Joy 6 Instants<br />

Brain Remorse** 6 Instants<br />

*<strong>Dragon</strong>s cannot offer their Hearts as collateral in a bargain<br />

**Those incapable of Remorse fail all degeneration rolls automatically

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!