Dragon: The Embers Core Book - MrGone's Character Sheets
Dragon: The Embers Core Book - MrGone's Character Sheets
Dragon: The Embers Core Book - MrGone's Character Sheets
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memories (known as scars) and toy with<br />
them as she pleases. Simply sizing up her<br />
opponent’s mind, the Sloth <strong>Dragon</strong> learns a<br />
great deal about his history and finds ways<br />
to move it in her favor.<br />
<strong>The</strong> <strong>Dragon</strong> becomes aware of the<br />
target’s Willpower trait, and how many<br />
points he may have left to spend. <strong>The</strong><br />
<strong>Dragon</strong> also locates a number of long-term<br />
memories equal to her proficiency in Sloth,<br />
and the later levels of this Philosophy<br />
require such knowledge to function. <strong>The</strong><br />
<strong>Dragon</strong> must touch the target to activate this<br />
Philosophy.<br />
In addition, any successes rolled on<br />
Find the Scars may be applied to a research<br />
roll investigating the target, so long as said<br />
research is done within one day. Using the<br />
Sloth Philosophy on another person before<br />
taking advantage of this causes the original<br />
bonus to be lost.<br />
Cost: None<br />
Dice Pool: Composure + Larceny + Furnace<br />
+ Sloth – Resolve - Furnace<br />
Action: Instant<br />
Roll Results<br />
Dramatic Failure: <strong>The</strong> Sloth <strong>Dragon</strong> falls<br />
into Trance, and suffers a -1 penalty to all<br />
actions (on top of any other penalties) until<br />
she can escape. If she suffers a wound in<br />
her fifth-to-last Health slot, she is freed from<br />
the Trance.<br />
Failure: <strong>The</strong> target’s brain is mysteriously<br />
occluded. <strong>The</strong> Sloth <strong>Dragon</strong> gains no<br />
benefit from her search for scars, and must<br />
succeed before she can move on to the next<br />
level.<br />
Success: <strong>The</strong> Sloth <strong>Dragon</strong> instantly learns<br />
of a number of significant memories equal<br />
to her proficiency in her Philosophy. She is<br />
also provided with the target’s Willpower<br />
rating, and how many points of it he may<br />
have left.<br />
Successes rolled on the activation of Find<br />
the Scars can be applied to an investigative<br />
research roll, so long as Find the Scars has<br />
not been used again and one day has not<br />
passed.<br />
Exceptional Success: In addition to success,<br />
the Sloth <strong>Dragon</strong> becomes aware of one<br />
additional significant memory.<br />
Pick Pick the the Fresh Fresh Wound Wound ( (●●) (<br />
With this philosophy, a <strong>Dragon</strong><br />
steals control of the target’s short-term<br />
memory. A Sloth <strong>Dragon</strong> can change a<br />
number of minor details remembered by the<br />
target within a number of minutes equal to<br />
her proficiency in Sloth. This can include<br />
where the target left his keys, who came<br />
through the checkpoint, or the face of the<br />
person who just ate his cat.<br />
Each time the memory is called upon<br />
from an external force (Like an investigator),<br />
the target can roll to recall as per the rules in<br />
the World of Darkness Rulebook (page 44),<br />
with a penalty equal to the <strong>Dragon</strong>’s Sloth<br />
proficiency. If the target does not remember<br />
the event before he sleeps, it cannot become<br />
a long-term memory and is lost forever.<br />
To alter a short-term memory, the<br />
<strong>Dragon</strong> must touch the mark.<br />
Cost: 1 Willpower<br />
Dice Pool: Manipulation + Larceny +<br />
Furnace + Sloth – Resolve - Furnace<br />
Action: Instant<br />
Roll Results<br />
Dramatic Failure: <strong>The</strong> Sloth <strong>Dragon</strong> falls<br />
into Trance, and suffers a -2 penalty to all<br />
actions (on top of any other penalties) until<br />
she can escape. If she suffers a wound in<br />
her fourth-to-last Health slot, she is freed<br />
from the Trance.<br />
Failure: <strong>The</strong> <strong>Dragon</strong> has insufficient pull to<br />
alter the target’s memory. She must succeed<br />
at this level before she can move on to the<br />
next one.<br />
Success: <strong>The</strong> <strong>Dragon</strong> can alter a number of<br />
details in the target’s short term memory<br />
equal to the successes rolled. She can go<br />
back a number of minutes equal to her Sloth<br />
proficiency. <strong>The</strong> target is rendered unable to