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Dragon: The Embers Core Book - MrGone's Character Sheets

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memories (known as scars) and toy with<br />

them as she pleases. Simply sizing up her<br />

opponent’s mind, the Sloth <strong>Dragon</strong> learns a<br />

great deal about his history and finds ways<br />

to move it in her favor.<br />

<strong>The</strong> <strong>Dragon</strong> becomes aware of the<br />

target’s Willpower trait, and how many<br />

points he may have left to spend. <strong>The</strong><br />

<strong>Dragon</strong> also locates a number of long-term<br />

memories equal to her proficiency in Sloth,<br />

and the later levels of this Philosophy<br />

require such knowledge to function. <strong>The</strong><br />

<strong>Dragon</strong> must touch the target to activate this<br />

Philosophy.<br />

In addition, any successes rolled on<br />

Find the Scars may be applied to a research<br />

roll investigating the target, so long as said<br />

research is done within one day. Using the<br />

Sloth Philosophy on another person before<br />

taking advantage of this causes the original<br />

bonus to be lost.<br />

Cost: None<br />

Dice Pool: Composure + Larceny + Furnace<br />

+ Sloth – Resolve - Furnace<br />

Action: Instant<br />

Roll Results<br />

Dramatic Failure: <strong>The</strong> Sloth <strong>Dragon</strong> falls<br />

into Trance, and suffers a -1 penalty to all<br />

actions (on top of any other penalties) until<br />

she can escape. If she suffers a wound in<br />

her fifth-to-last Health slot, she is freed from<br />

the Trance.<br />

Failure: <strong>The</strong> target’s brain is mysteriously<br />

occluded. <strong>The</strong> Sloth <strong>Dragon</strong> gains no<br />

benefit from her search for scars, and must<br />

succeed before she can move on to the next<br />

level.<br />

Success: <strong>The</strong> Sloth <strong>Dragon</strong> instantly learns<br />

of a number of significant memories equal<br />

to her proficiency in her Philosophy. She is<br />

also provided with the target’s Willpower<br />

rating, and how many points of it he may<br />

have left.<br />

Successes rolled on the activation of Find<br />

the Scars can be applied to an investigative<br />

research roll, so long as Find the Scars has<br />

not been used again and one day has not<br />

passed.<br />

Exceptional Success: In addition to success,<br />

the Sloth <strong>Dragon</strong> becomes aware of one<br />

additional significant memory.<br />

Pick Pick the the Fresh Fresh Wound Wound ( (●●) (<br />

With this philosophy, a <strong>Dragon</strong><br />

steals control of the target’s short-term<br />

memory. A Sloth <strong>Dragon</strong> can change a<br />

number of minor details remembered by the<br />

target within a number of minutes equal to<br />

her proficiency in Sloth. This can include<br />

where the target left his keys, who came<br />

through the checkpoint, or the face of the<br />

person who just ate his cat.<br />

Each time the memory is called upon<br />

from an external force (Like an investigator),<br />

the target can roll to recall as per the rules in<br />

the World of Darkness Rulebook (page 44),<br />

with a penalty equal to the <strong>Dragon</strong>’s Sloth<br />

proficiency. If the target does not remember<br />

the event before he sleeps, it cannot become<br />

a long-term memory and is lost forever.<br />

To alter a short-term memory, the<br />

<strong>Dragon</strong> must touch the mark.<br />

Cost: 1 Willpower<br />

Dice Pool: Manipulation + Larceny +<br />

Furnace + Sloth – Resolve - Furnace<br />

Action: Instant<br />

Roll Results<br />

Dramatic Failure: <strong>The</strong> Sloth <strong>Dragon</strong> falls<br />

into Trance, and suffers a -2 penalty to all<br />

actions (on top of any other penalties) until<br />

she can escape. If she suffers a wound in<br />

her fourth-to-last Health slot, she is freed<br />

from the Trance.<br />

Failure: <strong>The</strong> <strong>Dragon</strong> has insufficient pull to<br />

alter the target’s memory. She must succeed<br />

at this level before she can move on to the<br />

next one.<br />

Success: <strong>The</strong> <strong>Dragon</strong> can alter a number of<br />

details in the target’s short term memory<br />

equal to the successes rolled. She can go<br />

back a number of minutes equal to her Sloth<br />

proficiency. <strong>The</strong> target is rendered unable to

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