Dragon: The Embers Core Book - MrGone's Character Sheets
Dragon: The Embers Core Book - MrGone's Character Sheets
Dragon: The Embers Core Book - MrGone's Character Sheets
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aware of the target's Health stat, knowing<br />
both how much they can suffer before they<br />
drop and how much they have suffered<br />
already, as well as the source of that pain.<br />
<strong>The</strong> player is informed by the<br />
storyteller how much aggravated, lethal, and<br />
bashing damage the target is suffering, and<br />
how many dots of Health they possess. This<br />
information is provided once when the<br />
Philosophy is used, so the <strong>Dragon</strong> must<br />
estimate future damage as it is dealt.<br />
In addition, the successes rolled on<br />
Find the Pain form a pool of free dice which<br />
can be distributed amongst further Sweat<br />
Philosophy uses against the subject. <strong>The</strong>se<br />
dice are temporary, which means they’re<br />
used up when they’re added to a roll. All<br />
the dice in the free pool expire at the end of<br />
a scene, or if the Sweat Philosophy is<br />
applied against another subject.<br />
Cost: None<br />
Dice Pool: Wits + Survival + Furnace +<br />
Sweat – Stamina - Furnace<br />
Action: Instant<br />
Roll Results<br />
Dramatic Failure: <strong>The</strong> Sweat <strong>Dragon</strong><br />
underestimates the target’s tolerance of pain.<br />
She may move on to higher levels of Sweat,<br />
but she’ll suffer a -5 penalty until she<br />
succeeds on Find the Pain.<br />
Failure: <strong>The</strong> Sweat <strong>Dragon</strong> is stumped,<br />
unable to size up her target. Higher levels of<br />
Sweat cannot be used until this level has<br />
succeeded.<br />
Success: Successes turn into free pool dice<br />
for Sweat uses. <strong>The</strong> Sweat <strong>Dragon</strong> also<br />
learns how many Health dots the subject has,<br />
how many wounds he has suffered and of<br />
what type they may be, and the degree (if<br />
any) of trauma the subject suffers.<br />
Exceptional Success: Besides the larger<br />
free dice pool, this is identical to a success.<br />
Trauma?<br />
Trauma?<br />
Trauma is a penalty-inflicting ailment<br />
triggered when a subject does not<br />
sacrifice his defense or moves more than<br />
half his speed. <strong>The</strong> penalty is equal to<br />
the trauma’s rating, and applies to the<br />
subject’s next action. For more<br />
information on trauma, see page XX in<br />
Chapter 3.<br />
Manipulate Manipulate the the Pain Pain ( (●●) (<br />
With the knowledge of where the<br />
pain is situated (and a point of Willpower),<br />
the <strong>Dragon</strong> may actively redirect it to a<br />
focused location. For example, a man with a<br />
broken leg and an arthritic shoulder could be<br />
made capable of walking by moving the<br />
pain to his head, though the resulting shock<br />
would probably addle him. Likewise,<br />
someone with migraines could be rendered<br />
unable to hold a pistol when the pain moves<br />
to his hands. People suffering generalized<br />
pain (Health penalties) can have them<br />
focused on a single area, increasing the<br />
penalty for actions involving that region by<br />
the <strong>Dragon</strong>'s Sweat rating. Trauma can be<br />
localized, but only increases by half the<br />
<strong>Dragon</strong>’s Sweat rating (rounded down).<br />
Though it may seem like this<br />
wouldn’t work on a healthy subject, there is<br />
always some little discomfort that can be<br />
compressed into a hindrance. Even if there<br />
wasn’t, the Sweat <strong>Dragon</strong>’s belief in Pain<br />
creates that discomfort which can then be<br />
manipulated.<br />
Cost: 1 Willpower<br />
Dice Pool: Manipulation + Survival +<br />
Furnace + Sweat – Stamina - Furnace<br />
Action: Instant<br />
Roll Results<br />
Dramatic Failure: <strong>The</strong> pain moves, but not<br />
in the way the <strong>Dragon</strong> intended. <strong>The</strong> target<br />
suffers a -2 penalty in a region of the<br />
storyteller’s choice, for two minutes.