24.07.2013 Views

Dragon: The Embers Core Book - MrGone's Character Sheets

Dragon: The Embers Core Book - MrGone's Character Sheets

Dragon: The Embers Core Book - MrGone's Character Sheets

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

182<br />

182<br />

three Dread could become material for<br />

three minutes). Such purchases can be<br />

made at a whim, and most Nightmares<br />

prefer to pop in briefly and then retreat to<br />

the Twilight to gorge on the resulting<br />

terror. Needless to say, a Nightmare loose<br />

in the Daylight is a huge problem.<br />

This list is by no means allencompassing.<br />

Think of it more as a<br />

guideline from which to design your own<br />

Nightmare Numina. Each Nightmare should<br />

be uniquely terrifying, and part of building<br />

that terror is pouring love into the<br />

Nightmare creation process. Be sure to<br />

consider the Nightmare’s appearance as you<br />

choose and create Numina for it. Many of<br />

these horrors incorporate their weaponry<br />

into their form, breaking it away to strike at<br />

their terror victims.<br />

Deep Deep Ones<br />

Ones<br />

Difficult to categorize, “Deep One”<br />

is a catch-all term for the emotion-dead<br />

bargainers of the world. Supernaturally<br />

speaking, all Deep Ones are at least partially<br />

aquatic, reek of the rotten and silent sea, and<br />

emit a crushing cold from their core. Like<br />

Nightmares a Deep One does not play well<br />

with others. <strong>The</strong>y lack the rage to actually<br />

fight over a bargainer, so the weaker simply<br />

bows out to the stronger. Deep Ones do not<br />

attack first, ever.<br />

It is uncertain what creates a Deep<br />

One, or if they’re even from the Dreamtide.<br />

Something about them seems suspiciously…<br />

simple, as if their true purpose was<br />

concealed beneath independently<br />

insignificant undertakings. Deep Ones also<br />

use a tweaked version of the Ghost Rules as<br />

found in the World of Darkness Rulebook,<br />

page 208.<br />

Attributes<br />

Attributes<br />

Intelligence, Strength, and Presence<br />

are rolled up into Power. Wits, Dexterity,<br />

and Manipulation all become Finesse.<br />

Resolve, Stamina, and Composure become<br />

Resistance. It is unclear why the Deep Ones<br />

are this way, though it gives evidence<br />

they’re of some ethereal origin.<br />

Skills Skills and and Merits Merits<br />

Merits<br />

Deep Ones, just like Mortals and<br />

Oroboroi, have need of both Skills and<br />

Merits. When a Deep One performs a task<br />

that requires a skill, it uses the most<br />

appropriate of its three attributes with that<br />

skill. Attempting to act unskilled causes the<br />

expected penalties.<br />

Deep Ones tend to Physical Merits,<br />

though they are not restricted to them. Deep<br />

Ones cannot take the Status Merit. Any<br />

Merits a Deep One holds function as written.<br />

Dread Dread and Cold<br />

Deep Ones use Dread solely as a<br />

source of fuel… to restore themselves and<br />

power their Aspects. A Deep One’s Dread<br />

works exactly as a <strong>Dragon</strong>’s Breath (See<br />

Chapter 3) save how it is acquired. Deep<br />

Ones garner Dread from only one source:<br />

the organs of a bargainer. <strong>The</strong> specifics of<br />

this is discussed later in this chapter.<br />

Deep Ones can only hold so much<br />

Dread, and they can only use so much in a<br />

given turn. In this way they are quite<br />

different from Nightmares and actually<br />

closer to the Oroboroi. Deep Ones have a<br />

supernatural trait called “Cold” that works<br />

practically identically to Furnace (save the<br />

Calorie requirements). Compare the Deep<br />

One’s “Cold” rating to the corresponding<br />

“Furnace” rating in the chart on page XX to<br />

find out how much Dread it can hold, and<br />

how much it can use at once. Cold would<br />

also be used for Aspect manifestation… that<br />

is if Deep Ones could disband their Aspects.<br />

Health<br />

Health<br />

Deep Ones have a physical body,<br />

and thus possess flesh to be torn and bones<br />

to be broken. A Deep One’s Health rating is<br />

Resistance + Size, with Size usually being 5.<br />

Deep Ones may suffer resistant wounds,<br />

trauma, health penalty shifts, and all three

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!