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Dragon: The Embers Core Book - MrGone's Character Sheets

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Suit Suit of of Blades Blades (Traits (Traits possessed possessed of<br />

of<br />

Slayers)<br />

Slayers)<br />

More for the Slayers than any other,<br />

the Suit of Blades are tools of war. Traits of<br />

the most aggressive and ferocious nature, no<br />

other <strong>Dragon</strong> has the Heart necessary to<br />

wield them effectively.<br />

Besides the Heart Suit, these Aspects<br />

are the cheapest available to a Slayer. All<br />

other methods must pay the highest price to<br />

purchase Aspects of this method, as they do<br />

not suit their Heart as readily. All but the<br />

face cards of the Blades Suit have been lost<br />

to time.<br />

Tempest Tempest Tempest Roar Roar Roar (Ace (Ace (Ace of of of Blades Blades) Blades<br />

Some <strong>Dragon</strong>s have shouts that piece<br />

the eardrums, but these <strong>Dragon</strong>s move their<br />

prey with the sheer force of their roar.<br />

Those before her scatter like paper in the<br />

breeze when she screams, with only the<br />

hardiest remaining on their feet.<br />

This roar is fired off as a long burst<br />

(with all implied bonuses and penalties),<br />

stretching out a number of yards equal to<br />

thrice the points manifest. Medium range is<br />

double this number. It can be heard much<br />

further than this, of course, but it only has<br />

flinging force at these distances. <strong>The</strong> roar<br />

takes quite a bit out of the <strong>Dragon</strong>, though.<br />

<strong>The</strong> first roar of the scene is free, but<br />

subsequent uses require a point of Breath.<br />

For information regarding long bursts, see<br />

page 160 in the World of Darkness<br />

Rulebook. Obvious in this case there are no<br />

bullets to be fired.<br />

Type: Sequential<br />

Cost: 1 Breath per subsequent roar in the<br />

scene<br />

Dice Pool: Stamina + Presence<br />

Action: Instant<br />

Roll Results<br />

Dramatic Failure: <strong>The</strong> <strong>Dragon</strong> chokes on<br />

her roar and enters a coughing fit. She loses<br />

her next action and suffers a single point of<br />

bashing damage.<br />

Failure: <strong>The</strong> roar lacks the force necessary<br />

to move the <strong>Dragon</strong>’s enemies. If she used<br />

Breath to make the roar, she recovers the<br />

point.<br />

Success: Those in short range of the roar are<br />

flung a number of yards equal to the<br />

successes rolled, and are temporarily<br />

deafened by it. Those in medium range of<br />

the roar fly a number of yards equal to half<br />

the successes rolled (rounded down). Each<br />

subject may spend a point of Willpower to<br />

reduce this distance by their Stamina. When<br />

they land (Provided they don’t fall off a<br />

cliff), they suffer an amount of bashing<br />

damage equal to the yards they flew.<br />

Exceptional Success: In addition to the<br />

exorbitant amount of damage, no targets<br />

may use Willpower to reduce the distance<br />

thrown. Hearing loss from the roar may be<br />

long term as well if the attack was<br />

exceptional.<br />

While this Aspect is manifest, the<br />

<strong>Dragon</strong>’s neck elongates by fifty percent.<br />

It’s hard to miss something like that, and<br />

without other traits this can be quite<br />

horrifying.<br />

Draconic Draconic Draconic Strength Strength Strength (King (King (King of of Blades) Blades)<br />

Blades)<br />

<strong>Dragon</strong>s are strong. <strong>The</strong>y can carry<br />

castles on their backs. But some humans<br />

who become Oroboroi can barely lift a<br />

feather. That’s a bit of an exaggeration, but<br />

still. To build the Strength without a<br />

montage, the <strong>Dragon</strong> uses this Aspect.<br />

Like the bedrock of mountains, the<br />

sinews of the <strong>Dragon</strong> are as strong as coiled<br />

steel. For each point manifest the <strong>Dragon</strong><br />

gets a +1 bonus to Strength, but to make use<br />

of this power for the scene she must spend a<br />

point of Breath. In addition, any item<br />

thrown while this Aspect is manifest is<br />

considered aerodynamic.<br />

Type: Sequential<br />

Cost: 1 Breath to use the Strength for the<br />

scene<br />

Dice Pool: None

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