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Dragon: The Embers Core Book - MrGone's Character Sheets

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114<br />

114<br />

Rip the Chain is an instant action,<br />

but not every <strong>Dragon</strong> is capable of spending<br />

4 Breath in a single turn. For those that are<br />

not, they may drag out the activation over<br />

multiple turns by sacrificing their Defense,<br />

until they can pay the full price. Rip the<br />

Chain requires physical contact to perform,<br />

and extending the action for fueling<br />

purposes does not change this. <strong>The</strong> <strong>Dragon</strong><br />

must maintain some form of touch with the<br />

mark until she has paid the full price of the<br />

Philosophy, and then she may roll Rip the<br />

Chain.<br />

Cost: 4 Breath, or 1 Breath over four turns<br />

Dice Pool: Resolve + Empathy + Furnace +<br />

Tears – Resolve - Furnace<br />

Action: Instant<br />

Roll Results<br />

Dramatic Failure: <strong>The</strong> mark’s chains<br />

defend themselves from the pull, drawing<br />

Willpower from the Tears <strong>Dragon</strong> until she<br />

is devoid of it or he is full. If she wishes to<br />

try again, she must do so from scratch.<br />

Failure: <strong>The</strong> chains give some slack, but do<br />

not rip free. Provided she does not break<br />

contact with the mark she may try again.<br />

Success: Any derangements the mark may<br />

be suffering are removed. <strong>The</strong> mark is also<br />

drained of all of his Willpower points. <strong>The</strong><br />

mark’s Morality (or other relevant ethics<br />

trait) score also drops two, or to zero if such<br />

a drop would make his Morality negative.<br />

Exceptional Success: Identical to success,<br />

but Morality falls another step.<br />

Saintly Saintly Saintly Devil Devil Devil Philo Philosophies<br />

Philo sophies (Held (Held<br />

(Held<br />

by by by the the the Schools Schools of of of the the the Five Five Five Evils) Evils)<br />

Evils)<br />

Those who flee from leadership’s call, then<br />

plummet into rampages of dictatorial selfsatisfaction,<br />

fall into the Schools of the Five<br />

Evils. <strong>The</strong>y are called Saintly Devil<br />

<strong>Dragon</strong>s, and these are their Philosophies.<br />

Wrath<br />

Wrath<br />

<strong>The</strong> Philosophy of Wrath is founded<br />

around the mass destruction of anything and<br />

everything.<br />

Force: Destruction<br />

Yin: Ash<br />

Karmic Backlash: Rampage. <strong>The</strong><br />

<strong>Dragon</strong> must spend every action he takes<br />

trying to attack someone (or something in<br />

destruction range). If nothing is in range,<br />

she will attack herself, ripping at her own<br />

body in a bloodthirsty frenzy. She only<br />

calms down once she has either destroyed<br />

her target (a person, a group of people, or a<br />

town) or when her wounds are within certain<br />

parameters (which cause her to flee). Those<br />

parameters are determined by the level of<br />

Wrath that she failed. While in a Rampage,<br />

the <strong>Dragon</strong> can still manifest Aspects, but<br />

cannot remove them.<br />

Calling Calling the the Tempest Tempest ( (●) (<br />

<strong>The</strong>re is calm before every storm; a<br />

silent sense of foreboding that whispers of<br />

things to come. In the case of a Wrath<br />

<strong>Dragon</strong>, that storm is her rage. Taking<br />

advantage of the mortal flaw that is terror,<br />

the <strong>Dragon</strong> creates an aura of protection in<br />

the form of hesitation.<br />

When a <strong>Dragon</strong> rolls Calling the<br />

Tempest, those that would act aggressively<br />

against her must roll Composure (+Furnace,<br />

if they have it) first and succeed, or the<br />

action suffers a penalty equal to the<br />

<strong>Dragon</strong>’s proficiency in Wrath. This effect<br />

lasts for the scene.<br />

Cost: None<br />

Dice Pool: Presence + Intimidation +<br />

Furnace + Wrath<br />

Action: Instant<br />

Roll Results<br />

Dramatic Failure: <strong>The</strong> Wrath <strong>Dragon</strong> falls<br />

into a Rampage, until such time as her<br />

primary target is felled or she suffers a<br />

wound in her fifth-to-last Health slot.

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