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Dragon: The Embers Core Book - MrGone's Character Sheets

Dragon: The Embers Core Book - MrGone's Character Sheets

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150<br />

150<br />

skilled Sweat <strong>Dragon</strong>s all applied their<br />

Philosophies, the shift would never go<br />

further than ten steps to the left. Likewise,<br />

if twelve Lust <strong>Dragon</strong>s tried to pump<br />

euphoria to the maximum, the shift would<br />

go no further than ten steps to the right.<br />

• <strong>The</strong> active bonus is determined by<br />

the leftmost open slot. <strong>The</strong> active penalty<br />

is determined by the rightmost filled slot.<br />

Never the two shall meet.<br />

• A bonus is only applied when an<br />

unmodified slot is pushed off the meter.<br />

Though all possible permutations of the<br />

Health Penalty Shift will be provided, this<br />

information is provided should you wish<br />

to modify the system.<br />

• If the -1 penalty reaches the left<br />

end of the meter, it will be pushed off in<br />

the next step. Likewise, -2, -3, and -4 will<br />

vanish as leftward steps progress. <strong>The</strong><br />

loss of these lower penalties is dependent<br />

on how many health slots the meter<br />

possesses. If the subject manages to<br />

acquire more health slots, these lower<br />

penalties are likely to reappear.<br />

• If the +1 bonus reaches the right<br />

end of the meter, it will be pushed off in<br />

the next step. Likewise, +2, +3, and +4<br />

will vanish as rightward steps progress.<br />

<strong>The</strong> loss of these lower bonuses is also<br />

dependent on how many health slots the<br />

meter possesses. Though it may seem like<br />

it, this really isn’t a good thing. Should<br />

more health slots appear, these bonuses are<br />

likely to reappear.<br />

• <strong>The</strong> merit Iron Stamina from the<br />

World of Darkness Rulebook (page 113)<br />

may be treated as a rightward Health<br />

Penalty Shift, the number of steps being<br />

the same as the dots owned in the merit.<br />

Obviously this is in place of its wound<br />

penalty reduction, and mechanically it is<br />

identical.<br />

• No wound penalty or health bonus<br />

will exceed 5. This limit does not apply to<br />

situational penalties, which are applied<br />

afterward. Again, this information is<br />

provided should you wish to modify the<br />

system.<br />

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