Dragon: The Embers Core Book - MrGone's Character Sheets
Dragon: The Embers Core Book - MrGone's Character Sheets
Dragon: The Embers Core Book - MrGone's Character Sheets
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150<br />
150<br />
skilled Sweat <strong>Dragon</strong>s all applied their<br />
Philosophies, the shift would never go<br />
further than ten steps to the left. Likewise,<br />
if twelve Lust <strong>Dragon</strong>s tried to pump<br />
euphoria to the maximum, the shift would<br />
go no further than ten steps to the right.<br />
• <strong>The</strong> active bonus is determined by<br />
the leftmost open slot. <strong>The</strong> active penalty<br />
is determined by the rightmost filled slot.<br />
Never the two shall meet.<br />
• A bonus is only applied when an<br />
unmodified slot is pushed off the meter.<br />
Though all possible permutations of the<br />
Health Penalty Shift will be provided, this<br />
information is provided should you wish<br />
to modify the system.<br />
• If the -1 penalty reaches the left<br />
end of the meter, it will be pushed off in<br />
the next step. Likewise, -2, -3, and -4 will<br />
vanish as leftward steps progress. <strong>The</strong><br />
loss of these lower penalties is dependent<br />
on how many health slots the meter<br />
possesses. If the subject manages to<br />
acquire more health slots, these lower<br />
penalties are likely to reappear.<br />
• If the +1 bonus reaches the right<br />
end of the meter, it will be pushed off in<br />
the next step. Likewise, +2, +3, and +4<br />
will vanish as rightward steps progress.<br />
<strong>The</strong> loss of these lower bonuses is also<br />
dependent on how many health slots the<br />
meter possesses. Though it may seem like<br />
it, this really isn’t a good thing. Should<br />
more health slots appear, these bonuses are<br />
likely to reappear.<br />
• <strong>The</strong> merit Iron Stamina from the<br />
World of Darkness Rulebook (page 113)<br />
may be treated as a rightward Health<br />
Penalty Shift, the number of steps being<br />
the same as the dots owned in the merit.<br />
Obviously this is in place of its wound<br />
penalty reduction, and mechanically it is<br />
identical.<br />
• No wound penalty or health bonus<br />
will exceed 5. This limit does not apply to<br />
situational penalties, which are applied<br />
afterward. Again, this information is<br />
provided should you wish to modify the<br />
system.<br />
[IMAGE!]