Dragon: The Embers Core Book - MrGone's Character Sheets
Dragon: The Embers Core Book - MrGone's Character Sheets
Dragon: The Embers Core Book - MrGone's Character Sheets
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
Aspect. <strong>The</strong>re is an invisible force that<br />
prevents them from influencing the outcome.<br />
<strong>The</strong> subject remains a Sworn Foe<br />
until the matter of contest has concluded. If<br />
both were competing for top student in a<br />
three-week summer course, then the<br />
interference penalty remains for those three<br />
weeks. <strong>The</strong> <strong>Dragon</strong> may remove the penalty<br />
at any time before that conclusion, though<br />
such an act effectively calls off the<br />
competition and thus the penalty cannot be<br />
reinstated. Should the <strong>Dragon</strong> disband this<br />
Aspect, however, the penalty is removed<br />
until such time as she manifests it again (or<br />
the contest ends, whichever comes first).<br />
All who try to interfere in the contest<br />
between <strong>Dragon</strong> and foe, be it to the<br />
<strong>Dragon</strong>’s benefit or behest, suffer a penalty<br />
to act equal to the points manifest in this<br />
Aspect. If they wish to interact in ways that<br />
would not influence the contest AT ALL, no<br />
penalty is levied. Of course, the chance of<br />
that is very, VERY slim. <strong>The</strong> <strong>Dragon</strong> may<br />
spend one Willpower point to make this<br />
force biased for the scene, removing the<br />
penalty from those that would aid her.<br />
Type: Sequential<br />
Cost: 1 Willpower to make penalty bias for<br />
the scene<br />
Dice Pool: None<br />
Action: Instant<br />
While this Aspect is manifest, the <strong>Dragon</strong><br />
finds it difficult to control the volume of her<br />
voice. She may have spurts of ridiculously<br />
loud talking for no reason, and these spurts<br />
increase in frequency when she is lagging in<br />
the competition.<br />
Beat Beat them them into into the the Ground Ground (Squire (Squire of of Blades)<br />
Blades)<br />
More the calling of a serial murderer,<br />
this trait allows the <strong>Dragon</strong> to get charged<br />
up about repeating the same motions,<br />
instead of wearing down from exhaustion.<br />
<strong>The</strong> luck of the draw makes their subsequent<br />
tries more effective than their initial one.<br />
Manifesting this Aspect at all<br />
removes the penalties for successive<br />
attempts (See the World of Darkness<br />
Rulebook for information on successive<br />
attempts, page 132). Instead, a bonus builds<br />
for each successive attempt with a maximum<br />
equal to the points manifest in this Aspect.<br />
For example, a <strong>Dragon</strong> trying to reconstruct<br />
a broken vase with “Beat them into the<br />
Ground” 4 would start with a normal roll,<br />
then be at +1 for the second attempt, +2 for<br />
the third, and so on until the fifth attempt,<br />
which would be at +4. Beyond that, the<br />
bonuses do not increase further, but<br />
successive attempts can still be made.<br />
It is the repetitive nature of the<br />
action that grants this bonus, so taking a<br />
break erases the build-up. Also, removing<br />
some of the manifested points will also<br />
reduce the bonus, even if it has exceeded<br />
that value.<br />
Type: Sequential<br />
Cost: None<br />
Dice Pool: None<br />
Action: Reflexive<br />
While this Aspect is manifest, the <strong>Dragon</strong><br />
forms spikes of bone at the knees and<br />
elbows. Though not particularly long, they<br />
make clothes rest in peculiar ways and may<br />
pierce fabric.<br />
Pounce! Pounce! (Blades (Blades Joker)<br />
Joker)<br />
Lizards and frogs know how to jump,<br />
with the latter so much more so than the<br />
prior. With this trait, the <strong>Dragon</strong>’s body<br />
adapts to better jump like a frog.<br />
<strong>The</strong> <strong>Dragon</strong>’s forward jumping<br />
distance becomes static: measured in yards<br />
instead of feet, it is always Size + “Pounce!”<br />
points. Her vertical jumping distance also<br />
changes from feet to yards, but must still be<br />
rolled (albeit with Pounce! in the dice pool).<br />
In addition, she gains the ability to leap and<br />
crush her opponents. <strong>The</strong> range of this<br />
attack is equal to her forward jumping<br />
distance.