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Dragon: The Embers Core Book - MrGone's Character Sheets

Dragon: The Embers Core Book - MrGone's Character Sheets

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Aspect. <strong>The</strong>re is an invisible force that<br />

prevents them from influencing the outcome.<br />

<strong>The</strong> subject remains a Sworn Foe<br />

until the matter of contest has concluded. If<br />

both were competing for top student in a<br />

three-week summer course, then the<br />

interference penalty remains for those three<br />

weeks. <strong>The</strong> <strong>Dragon</strong> may remove the penalty<br />

at any time before that conclusion, though<br />

such an act effectively calls off the<br />

competition and thus the penalty cannot be<br />

reinstated. Should the <strong>Dragon</strong> disband this<br />

Aspect, however, the penalty is removed<br />

until such time as she manifests it again (or<br />

the contest ends, whichever comes first).<br />

All who try to interfere in the contest<br />

between <strong>Dragon</strong> and foe, be it to the<br />

<strong>Dragon</strong>’s benefit or behest, suffer a penalty<br />

to act equal to the points manifest in this<br />

Aspect. If they wish to interact in ways that<br />

would not influence the contest AT ALL, no<br />

penalty is levied. Of course, the chance of<br />

that is very, VERY slim. <strong>The</strong> <strong>Dragon</strong> may<br />

spend one Willpower point to make this<br />

force biased for the scene, removing the<br />

penalty from those that would aid her.<br />

Type: Sequential<br />

Cost: 1 Willpower to make penalty bias for<br />

the scene<br />

Dice Pool: None<br />

Action: Instant<br />

While this Aspect is manifest, the <strong>Dragon</strong><br />

finds it difficult to control the volume of her<br />

voice. She may have spurts of ridiculously<br />

loud talking for no reason, and these spurts<br />

increase in frequency when she is lagging in<br />

the competition.<br />

Beat Beat them them into into the the Ground Ground (Squire (Squire of of Blades)<br />

Blades)<br />

More the calling of a serial murderer,<br />

this trait allows the <strong>Dragon</strong> to get charged<br />

up about repeating the same motions,<br />

instead of wearing down from exhaustion.<br />

<strong>The</strong> luck of the draw makes their subsequent<br />

tries more effective than their initial one.<br />

Manifesting this Aspect at all<br />

removes the penalties for successive<br />

attempts (See the World of Darkness<br />

Rulebook for information on successive<br />

attempts, page 132). Instead, a bonus builds<br />

for each successive attempt with a maximum<br />

equal to the points manifest in this Aspect.<br />

For example, a <strong>Dragon</strong> trying to reconstruct<br />

a broken vase with “Beat them into the<br />

Ground” 4 would start with a normal roll,<br />

then be at +1 for the second attempt, +2 for<br />

the third, and so on until the fifth attempt,<br />

which would be at +4. Beyond that, the<br />

bonuses do not increase further, but<br />

successive attempts can still be made.<br />

It is the repetitive nature of the<br />

action that grants this bonus, so taking a<br />

break erases the build-up. Also, removing<br />

some of the manifested points will also<br />

reduce the bonus, even if it has exceeded<br />

that value.<br />

Type: Sequential<br />

Cost: None<br />

Dice Pool: None<br />

Action: Reflexive<br />

While this Aspect is manifest, the <strong>Dragon</strong><br />

forms spikes of bone at the knees and<br />

elbows. Though not particularly long, they<br />

make clothes rest in peculiar ways and may<br />

pierce fabric.<br />

Pounce! Pounce! (Blades (Blades Joker)<br />

Joker)<br />

Lizards and frogs know how to jump,<br />

with the latter so much more so than the<br />

prior. With this trait, the <strong>Dragon</strong>’s body<br />

adapts to better jump like a frog.<br />

<strong>The</strong> <strong>Dragon</strong>’s forward jumping<br />

distance becomes static: measured in yards<br />

instead of feet, it is always Size + “Pounce!”<br />

points. Her vertical jumping distance also<br />

changes from feet to yards, but must still be<br />

rolled (albeit with Pounce! in the dice pool).<br />

In addition, she gains the ability to leap and<br />

crush her opponents. <strong>The</strong> range of this<br />

attack is equal to her forward jumping<br />

distance.

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