Dragon: The Embers Core Book - MrGone's Character Sheets
Dragon: The Embers Core Book - MrGone's Character Sheets
Dragon: The Embers Core Book - MrGone's Character Sheets
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116<br />
116<br />
Dice Pool: Dexterity + Intimidation +<br />
Furnace + Wrath<br />
Action: Instant<br />
Roll Results<br />
Dramatic Failure: <strong>The</strong> Wrath <strong>Dragon</strong> falls<br />
into a Rampage, until such time as her<br />
primary target is felled or she suffers a<br />
wound in her third-to-last Health slot.<br />
Failure: <strong>The</strong> rage fails to pool at the<br />
<strong>Dragon</strong>’s extremities, and thus does not send<br />
her enemies flying. She must succeed at this<br />
level before she may continue to the higher<br />
Wrath Philosophies.<br />
Success: Any attack the <strong>Dragon</strong> makes that<br />
is not ranged and not against a grappled<br />
target sends the target flying a number of<br />
yards equal to twice the <strong>Dragon</strong>’s Strength,<br />
plus the damage of the attack. <strong>The</strong> target<br />
suffers falling damage as if he fell this<br />
distance, provided he hits something before<br />
landing. This effect lasts until the end of the<br />
scene.<br />
Exceptional Success: Same as Success, but<br />
the Breath is not spent.<br />
Shattering Shattering Force Force ( (●●●●) (<br />
Once a <strong>Dragon</strong>'s Wrath is focused<br />
enough, she can focus it into the very earth<br />
itself, causing a minor quake. She does this<br />
by striking the ground (a punch or stomp, or<br />
even a whap of the tail) with rage focused at<br />
the striking appendage. <strong>The</strong> affected area is<br />
one radial yard for each dot of proficiency.<br />
Using this Philosophy costs a point of<br />
Breath.<br />
Anyone caught in the area has to<br />
either give up their Defense, or lose their<br />
next turn. Objects in range lose one third of<br />
their total Structure points (rounded up).<br />
Cost: 1 Breath<br />
Dice Pool: Strength + Intimidation +<br />
Furnace + Wrath<br />
Action: Instant<br />
Roll Results<br />
Dramatic Failure: <strong>The</strong> Wrath <strong>Dragon</strong> falls<br />
into a Rampage, until such time as her<br />
primary target is felled or she suffers a<br />
wound in her second-to-last Health slot.<br />
Failure: <strong>The</strong> earth may rumble a bit, but it<br />
doesn’t shake enough to unstable anybody’s<br />
foothold. <strong>The</strong> <strong>Dragon</strong> must try again and<br />
succeed before she can proceed to the final<br />
level.<br />
Success: Everybody in range has the choice<br />
of giving up their Defense, or their turn. If<br />
Defense has already been used, they have no<br />
choice. Any object in range that has contact<br />
with the ground loses one third of its<br />
Structure (rounded up).<br />
Exceptional Success: Same as Success, but<br />
the Breath is not spent.<br />
<strong>The</strong> <strong>The</strong> <strong>The</strong> End of Days ( (●●●●●) (<br />
Again striking the ground, the<br />
<strong>Dragon</strong> magnifies the range phenomenally,<br />
causing earthquakes that destroy towns and<br />
bury her victims alive. <strong>The</strong> affected area is<br />
one square mile per dot in Wrath (So 5 miles<br />
at this proficiency).<br />
<strong>The</strong> quake lasts for a number of turns<br />
equal to the successes rolled. Like<br />
Shattering Force, those in range must choose<br />
between their Defense or their turn for the<br />
duration of the quake. All object that have<br />
any direct contact with the ground (buildings,<br />
cars, telephone poles, etc.) lose half of their<br />
total Structure (rounded up) over the course<br />
of the quake. For mechanical purposes, this<br />
loss of Structure is immediate.<br />
<strong>The</strong> End of Days is an instant action,<br />
but not every <strong>Dragon</strong> is capable of spending<br />
3 Breath in a single turn. For those that are<br />
not, they may drag out their windup over<br />
multiple turns by sacrificing their Defense,<br />
until they can pay the full price. <strong>The</strong> roll to<br />
activate is made on the turn in which the<br />
total Breath owed is paid.<br />
Cost: 3 Breath, or 1 Breath over three turns<br />
Dice Pool: Stamina + Intimidation +<br />
Furnace + Wrath<br />
Action: Instant<br />
Roll Results