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Dragon: The Embers Core Book - MrGone's Character Sheets

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116<br />

116<br />

Dice Pool: Dexterity + Intimidation +<br />

Furnace + Wrath<br />

Action: Instant<br />

Roll Results<br />

Dramatic Failure: <strong>The</strong> Wrath <strong>Dragon</strong> falls<br />

into a Rampage, until such time as her<br />

primary target is felled or she suffers a<br />

wound in her third-to-last Health slot.<br />

Failure: <strong>The</strong> rage fails to pool at the<br />

<strong>Dragon</strong>’s extremities, and thus does not send<br />

her enemies flying. She must succeed at this<br />

level before she may continue to the higher<br />

Wrath Philosophies.<br />

Success: Any attack the <strong>Dragon</strong> makes that<br />

is not ranged and not against a grappled<br />

target sends the target flying a number of<br />

yards equal to twice the <strong>Dragon</strong>’s Strength,<br />

plus the damage of the attack. <strong>The</strong> target<br />

suffers falling damage as if he fell this<br />

distance, provided he hits something before<br />

landing. This effect lasts until the end of the<br />

scene.<br />

Exceptional Success: Same as Success, but<br />

the Breath is not spent.<br />

Shattering Shattering Force Force ( (●●●●) (<br />

Once a <strong>Dragon</strong>'s Wrath is focused<br />

enough, she can focus it into the very earth<br />

itself, causing a minor quake. She does this<br />

by striking the ground (a punch or stomp, or<br />

even a whap of the tail) with rage focused at<br />

the striking appendage. <strong>The</strong> affected area is<br />

one radial yard for each dot of proficiency.<br />

Using this Philosophy costs a point of<br />

Breath.<br />

Anyone caught in the area has to<br />

either give up their Defense, or lose their<br />

next turn. Objects in range lose one third of<br />

their total Structure points (rounded up).<br />

Cost: 1 Breath<br />

Dice Pool: Strength + Intimidation +<br />

Furnace + Wrath<br />

Action: Instant<br />

Roll Results<br />

Dramatic Failure: <strong>The</strong> Wrath <strong>Dragon</strong> falls<br />

into a Rampage, until such time as her<br />

primary target is felled or she suffers a<br />

wound in her second-to-last Health slot.<br />

Failure: <strong>The</strong> earth may rumble a bit, but it<br />

doesn’t shake enough to unstable anybody’s<br />

foothold. <strong>The</strong> <strong>Dragon</strong> must try again and<br />

succeed before she can proceed to the final<br />

level.<br />

Success: Everybody in range has the choice<br />

of giving up their Defense, or their turn. If<br />

Defense has already been used, they have no<br />

choice. Any object in range that has contact<br />

with the ground loses one third of its<br />

Structure (rounded up).<br />

Exceptional Success: Same as Success, but<br />

the Breath is not spent.<br />

<strong>The</strong> <strong>The</strong> <strong>The</strong> End of Days ( (●●●●●) (<br />

Again striking the ground, the<br />

<strong>Dragon</strong> magnifies the range phenomenally,<br />

causing earthquakes that destroy towns and<br />

bury her victims alive. <strong>The</strong> affected area is<br />

one square mile per dot in Wrath (So 5 miles<br />

at this proficiency).<br />

<strong>The</strong> quake lasts for a number of turns<br />

equal to the successes rolled. Like<br />

Shattering Force, those in range must choose<br />

between their Defense or their turn for the<br />

duration of the quake. All object that have<br />

any direct contact with the ground (buildings,<br />

cars, telephone poles, etc.) lose half of their<br />

total Structure (rounded up) over the course<br />

of the quake. For mechanical purposes, this<br />

loss of Structure is immediate.<br />

<strong>The</strong> End of Days is an instant action,<br />

but not every <strong>Dragon</strong> is capable of spending<br />

3 Breath in a single turn. For those that are<br />

not, they may drag out their windup over<br />

multiple turns by sacrificing their Defense,<br />

until they can pay the full price. <strong>The</strong> roll to<br />

activate is made on the turn in which the<br />

total Breath owed is paid.<br />

Cost: 3 Breath, or 1 Breath over three turns<br />

Dice Pool: Stamina + Intimidation +<br />

Furnace + Wrath<br />

Action: Instant<br />

Roll Results

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