Dragon: The Embers Core Book - MrGone's Character Sheets
Dragon: The Embers Core Book - MrGone's Character Sheets
Dragon: The Embers Core Book - MrGone's Character Sheets
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injuries (Suffered aggravated wounds to<br />
every slot) all of her wounds become<br />
resistant, and she will not revive until her<br />
final three slots have cleared.<br />
® ® ® ® ® ® ®<br />
Provided someone does not intervene and<br />
hasten the speed of her recovery, six weeks<br />
after she perished:<br />
® ® ® ®<br />
three aggravated wounds clear out, and the<br />
resistant marks with them. That means that<br />
it will take six weeks for her body to be<br />
ready, and then an additional six to fourteen<br />
weeks before she’s back to healthy.<br />
(Note: Though resistant wounds cannot be<br />
healed by supernatural means, their mending<br />
can be accelerated by natural ones. This<br />
includes the Quick Healer Merit, which can<br />
be found in the World of Darkness<br />
Rulebook on page 113.)<br />
Citing Citing Sources Sources<br />
Sources<br />
<strong>The</strong> previous two health complications<br />
(Trauma and Resistant Injuries) are<br />
embellished versions of systems found in<br />
other White Wolf products, the prior<br />
loosely based on a system found in Scion<br />
and the latter similarly derivative of a<br />
system found in Mage the Awakening.<br />
This mention is to credit the source of<br />
the inspiration, though, as the<br />
complications found in the two<br />
previously mentioned titles differ from<br />
the versions found in this book. While<br />
Trauma may be called a “new affliction”<br />
in this book, such referral is in reference<br />
to the new World of Darkness, and not to<br />
White Wolf products in general.<br />
Allergy Allergy to to to Jadeite<br />
Jadeite<br />
Believed to be a house for the virtues<br />
of mankind, true Chinese hard jade (Jadeite)<br />
inflicts grievous, unnatural wounds to the<br />
Oroboroi. Some believe this is a built-in<br />
secret weapon of the original dragons,<br />
designed to punish the Oroboroi when they<br />
seized power during the Collapse. Others<br />
say the faith poured into the precious stone<br />
over the centuries has given it properties of<br />
the Dreamtide, and that shared trait is what<br />
makes it so effective against draconic flesh.<br />
Whatever the case, it is a long-held secret,<br />
and the jade statues are the hint.<br />
Any weapon that has touched hard<br />
jade (Jadeite) within 9 seconds (3 turns) of<br />
striking an Oroboroi inflicts aggravated<br />
damage. Weapons that are actually made of<br />
Jade, though incredibly rare, are even more<br />
effective as the wounds they inflict are<br />
resistant (such weapons would have to be<br />
made from scratch, as <strong>Dragon</strong>s are holy<br />
creatures in China and a weapon designed to<br />
murder them would never be forged). Most<br />
would-be dragon-slayers keep a jade trinket<br />
to pass over their blades or bullets during the<br />
fight. Soft jade (Nephrite) and cheap<br />
forgeries that may look like hard jade do not<br />
possess the same quality that Jadeite does,<br />
and thus have no effect on the damage a<br />
weapon inflicts.<br />
Health Health Penalty Penalty Shifts<br />
Shifts<br />
Prompted by the use of the Sweat or<br />
Lust Philosophies, a Health Penalty shift<br />
takes all the penalties on the health meter<br />
and slides them to the left or to the right, as<br />
specified by the philosophy used. This<br />
makes the penalties more severe, or grants<br />
bonuses for high states of health. <strong>The</strong>re are<br />
restrictions, though.<br />
• Left shifts and Right shifts cancel<br />
each other out. Having the penalty shift<br />
three steps left and four steps right means<br />
it moves only one step right. As four is<br />
the larger number, three is subtracted from<br />
it and it determines the direction of the<br />
shift.<br />
• <strong>The</strong> maximum number of steps the<br />
penalty can shift is ten. Even if twelve