Dragon: The Embers Core Book - MrGone's Character Sheets
Dragon: The Embers Core Book - MrGone's Character Sheets
Dragon: The Embers Core Book - MrGone's Character Sheets
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types of damage. If they have been bruised,<br />
they risk falling unconscious. If they are<br />
stabbed repeatedly they bleed. If they are<br />
maimed enough, they die. <strong>The</strong>y are no<br />
different than Mortals or <strong>Dragon</strong>s in this<br />
way.<br />
Other Other Trai Traits Trai ts<br />
Though Deep Ones may not be able<br />
to feel emotion, they are not stifled in their<br />
capacity to commit to a goal. Willpower is<br />
the greatest difference between a Deep One<br />
and a Nightmare. To find a Deep One’s<br />
Willpower, take Power + Resistance. Deep<br />
Ones may spend and recover Willpower in<br />
the same manner any Oroboroi would.<br />
Initiative is Finesse + Resistance.<br />
Defense is the higher of Power or Finesse.<br />
Speed is Power + Finesse + 5. Size is 5.<br />
Deep Ones can learn and incorporate any<br />
Aspects an Oroboroi can use, as well as a<br />
few exclusive to them and their bargains.<br />
Aspects Aspects<br />
Aspects<br />
<strong>The</strong> primary feature that makes a<br />
Deep One supernatural is also the main<br />
commonality they share with the Oroboroi:<br />
they have and utilize Aspects. In places<br />
where Furnace is demanded a Deep One<br />
instead uses Cold. Where Breath is required,<br />
Dread is used instead. In situations where<br />
an attribute would be increased, the Deep<br />
One’s equivalent attribute is instead<br />
increased (for example, an increase in<br />
Strength would be applied to the Deep<br />
One’s Power). Deep Ones cannot disband<br />
Aspects; they are always manifested.<br />
Deep Ones may own and use any of<br />
the Aspects presented in Chapter 2. In<br />
addition, there are certain features that are<br />
exclusive to these beings; features an<br />
Oroboroi may only acquire through<br />
bargaining.<br />
Luminescent Luminescent Lure<br />
Lure<br />
<strong>The</strong> silent dark of the deep ocean is a<br />
hunter’s paradise, trapping the weak in a<br />
velvet net of black. Terrified and helpless<br />
they swim to the light, only to be swallowed<br />
by the monster that uses it as bait. Deep<br />
Ones use this Aspect to repeat this process<br />
on land, and likewise the Oroboroi who<br />
make bargains take advantage.<br />
<strong>The</strong> Deep One (or a bargaining<br />
Oroboroi) possesses a phosphorescent<br />
angler’s lure and the maneuverability to use<br />
it effectively. <strong>The</strong> flexibility and speed of<br />
baiting predators fills her body, granting a<br />
+1 bonus to Dexterity and its associated<br />
traits for each point manifest. Making use<br />
of this phenomenal advantage means paying<br />
one Dread (or Breath) per scene. While the<br />
Luminescent Lure is manifest, aggressors<br />
who decide to make targeted attack may<br />
only target the lure (-4 to attack). <strong>The</strong><br />
Luminescent Lure dispels a bit of<br />
darkness… just enough to change pitch<br />
darkness (chance die) to substantial darkness<br />
(-3 to act).<br />
Type: Sequential<br />
Cost: 1 Breath to use the Dexterity for the<br />
scene<br />
Dice Pool: None<br />
Action: Reflexive<br />
While this Aspect is manifest, the <strong>Dragon</strong><br />
forms a glowing lure originating from the<br />
forehead’s temple and hanging down to the<br />
chin. Impossible to conceal, but that’s the<br />
point. Deep Ones that own this aspect<br />
always exhibit this trait.<br />
Beguiling Beguiling Mandibles<br />
Mandibles<br />
Tentacles provide a flexibility of<br />
weaponry that uniquely allows their owners<br />
to snag and crush prey with ease. Grab,<br />
crush, and scar. Even if the end result is<br />
their own death, the tentacle-bearer teaches<br />
its attacker to think before trying for seconds.<br />
This Aspect transfers that “crush and scar”<br />
ruthlessness to the words of its Deep One<br />
owner.<br />
<strong>The</strong> Deep One (or a bargaining<br />
Oroboroi)’s voice takes on the rhythm of the<br />
tide, waning loud and soft and gently<br />
mesmerizing those it touches. For each