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Dragon: The Embers Core Book - MrGone's Character Sheets

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types of damage. If they have been bruised,<br />

they risk falling unconscious. If they are<br />

stabbed repeatedly they bleed. If they are<br />

maimed enough, they die. <strong>The</strong>y are no<br />

different than Mortals or <strong>Dragon</strong>s in this<br />

way.<br />

Other Other Trai Traits Trai ts<br />

Though Deep Ones may not be able<br />

to feel emotion, they are not stifled in their<br />

capacity to commit to a goal. Willpower is<br />

the greatest difference between a Deep One<br />

and a Nightmare. To find a Deep One’s<br />

Willpower, take Power + Resistance. Deep<br />

Ones may spend and recover Willpower in<br />

the same manner any Oroboroi would.<br />

Initiative is Finesse + Resistance.<br />

Defense is the higher of Power or Finesse.<br />

Speed is Power + Finesse + 5. Size is 5.<br />

Deep Ones can learn and incorporate any<br />

Aspects an Oroboroi can use, as well as a<br />

few exclusive to them and their bargains.<br />

Aspects Aspects<br />

Aspects<br />

<strong>The</strong> primary feature that makes a<br />

Deep One supernatural is also the main<br />

commonality they share with the Oroboroi:<br />

they have and utilize Aspects. In places<br />

where Furnace is demanded a Deep One<br />

instead uses Cold. Where Breath is required,<br />

Dread is used instead. In situations where<br />

an attribute would be increased, the Deep<br />

One’s equivalent attribute is instead<br />

increased (for example, an increase in<br />

Strength would be applied to the Deep<br />

One’s Power). Deep Ones cannot disband<br />

Aspects; they are always manifested.<br />

Deep Ones may own and use any of<br />

the Aspects presented in Chapter 2. In<br />

addition, there are certain features that are<br />

exclusive to these beings; features an<br />

Oroboroi may only acquire through<br />

bargaining.<br />

Luminescent Luminescent Lure<br />

Lure<br />

<strong>The</strong> silent dark of the deep ocean is a<br />

hunter’s paradise, trapping the weak in a<br />

velvet net of black. Terrified and helpless<br />

they swim to the light, only to be swallowed<br />

by the monster that uses it as bait. Deep<br />

Ones use this Aspect to repeat this process<br />

on land, and likewise the Oroboroi who<br />

make bargains take advantage.<br />

<strong>The</strong> Deep One (or a bargaining<br />

Oroboroi) possesses a phosphorescent<br />

angler’s lure and the maneuverability to use<br />

it effectively. <strong>The</strong> flexibility and speed of<br />

baiting predators fills her body, granting a<br />

+1 bonus to Dexterity and its associated<br />

traits for each point manifest. Making use<br />

of this phenomenal advantage means paying<br />

one Dread (or Breath) per scene. While the<br />

Luminescent Lure is manifest, aggressors<br />

who decide to make targeted attack may<br />

only target the lure (-4 to attack). <strong>The</strong><br />

Luminescent Lure dispels a bit of<br />

darkness… just enough to change pitch<br />

darkness (chance die) to substantial darkness<br />

(-3 to act).<br />

Type: Sequential<br />

Cost: 1 Breath to use the Dexterity for the<br />

scene<br />

Dice Pool: None<br />

Action: Reflexive<br />

While this Aspect is manifest, the <strong>Dragon</strong><br />

forms a glowing lure originating from the<br />

forehead’s temple and hanging down to the<br />

chin. Impossible to conceal, but that’s the<br />

point. Deep Ones that own this aspect<br />

always exhibit this trait.<br />

Beguiling Beguiling Mandibles<br />

Mandibles<br />

Tentacles provide a flexibility of<br />

weaponry that uniquely allows their owners<br />

to snag and crush prey with ease. Grab,<br />

crush, and scar. Even if the end result is<br />

their own death, the tentacle-bearer teaches<br />

its attacker to think before trying for seconds.<br />

This Aspect transfers that “crush and scar”<br />

ruthlessness to the words of its Deep One<br />

owner.<br />

<strong>The</strong> Deep One (or a bargaining<br />

Oroboroi)’s voice takes on the rhythm of the<br />

tide, waning loud and soft and gently<br />

mesmerizing those it touches. For each

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