Dragon: The Embers Core Book - MrGone's Character Sheets
Dragon: The Embers Core Book - MrGone's Character Sheets
Dragon: The Embers Core Book - MrGone's Character Sheets
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122<br />
122<br />
Inflicting Inflicting Disease<br />
Disease<br />
When using Taint the Possession, the<br />
object’s paint gifts sickness and madness<br />
to those who touch it. <strong>The</strong> <strong>Dragon</strong> is<br />
able to lace the object with a range of<br />
conditions up to her proficiency in the<br />
Greed Philosophy. Like mending<br />
diseases in the Dominion school,<br />
conditions fall into a variety of<br />
categories depending on their overall<br />
interpreted severity. Such severity may<br />
not match their real-world severity, but<br />
these are the numbers assigned by the<br />
<strong>Dragon</strong>’s mind.<br />
Trivial Condition (●): cold, flu, minor<br />
addiction, fatigue, acne, parasites, etc.<br />
Pesky Condition (●●): most STDs, major<br />
addiction, bone fractures, etc.<br />
Serious Condition (●●●): neurological<br />
disorders, blood disorders, asthma,<br />
rabies, etc.<br />
Fatal Condition (●●●●): cancer, aids,<br />
Huntington’s, meningitis, etc.<br />
Supernatural Condition (●●●●●):<br />
possession, claiming, antecedent<br />
passenger, etc. (NOT vampirism)<br />
Any who touch the successfully painted<br />
object suffer the conditions laid out by<br />
the Greed <strong>Dragon</strong>, so long as those<br />
conditions total less or equal to her<br />
current Greed rating. For example, a<br />
<strong>Dragon</strong> with Greed 4 using Taint the<br />
Possession could curse it with two Pesky<br />
conditions, but not a Supernatural<br />
condition.<br />
Poison Poison the the Possession Possession ( (●●●) (<br />
Once the object has been cursed with<br />
long-term consequences, the <strong>Dragon</strong> can<br />
begin lacing it with short-term ones. This<br />
takes the form of abrasive contact. <strong>The</strong><br />
Greed <strong>Dragon</strong> spends one point of Breath<br />
and rolls Poison the Possession. Each time<br />
someone touches the object, they suffer an<br />
amount of bashing wounds equal to the<br />
<strong>Dragon</strong>’s proficiency in Greed.<br />
Though Poison the Possession can be<br />
applied multiple times to the same object,<br />
only the last time counts.<br />
Cost: 1 Breath<br />
Dice Pool: Strength + Subterfuge + Furnace<br />
+ Greed – Durability – Artifact Rating<br />
Action: Instant<br />
Roll Results<br />
Dramatic Failure: <strong>The</strong> Greed <strong>Dragon</strong> is<br />
splattered, with a -3 penalty to detect it. She<br />
will not suffer the damage, as that would<br />
immediately reveal her blunder. She can<br />
continue to apply curses to the object, but<br />
will suffer their vengeance herself.<br />
Failure: <strong>The</strong> abrasive lacing fails, and the<br />
Greed <strong>Dragon</strong> must try again before she can<br />
continue with bigger curses.<br />
Success: <strong>The</strong> object is laced with an<br />
abrasion curse, making it inflict injury each<br />
time it is touched. Any touch sends a jolt<br />
through the thief, inflicting a number of<br />
bashing wounds equal to the <strong>Dragon</strong>’s<br />
Greed proficiency. This effect lasts as long<br />
as the Greed paint does.<br />
Exceptional Success: In addition to success,<br />
the <strong>Dragon</strong> recovers her point of Breath.<br />
Radiating Radiating Sickness Sickness ( (●●●●) (<br />
<strong>The</strong> ultimate in revenge, this effect<br />
causes the object to radiate an aura of<br />
unhealth. Wounds do not heal while in the<br />
radius of this object's curse. This can only<br />
be applied to the object's paint, not the<br />
thief's. Within 10 yards for every dot of<br />
Furnace and every Success, time to recover<br />
wounds does not count down for anyone<br />
who has touched the painted object. Using<br />
this Philosophy costs a point of Willpower.<br />
If a thief sleeps in the range, 8 hours<br />
are lost towards healing lethal wounds, or<br />
rather one-third of a day. That means it<br />
takes three days to heal a lethal wound,<br />
provided the subject leaves the curse range