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Dragon: The Embers Core Book - MrGone's Character Sheets

Dragon: The Embers Core Book - MrGone's Character Sheets

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122<br />

122<br />

Inflicting Inflicting Disease<br />

Disease<br />

When using Taint the Possession, the<br />

object’s paint gifts sickness and madness<br />

to those who touch it. <strong>The</strong> <strong>Dragon</strong> is<br />

able to lace the object with a range of<br />

conditions up to her proficiency in the<br />

Greed Philosophy. Like mending<br />

diseases in the Dominion school,<br />

conditions fall into a variety of<br />

categories depending on their overall<br />

interpreted severity. Such severity may<br />

not match their real-world severity, but<br />

these are the numbers assigned by the<br />

<strong>Dragon</strong>’s mind.<br />

Trivial Condition (●): cold, flu, minor<br />

addiction, fatigue, acne, parasites, etc.<br />

Pesky Condition (●●): most STDs, major<br />

addiction, bone fractures, etc.<br />

Serious Condition (●●●): neurological<br />

disorders, blood disorders, asthma,<br />

rabies, etc.<br />

Fatal Condition (●●●●): cancer, aids,<br />

Huntington’s, meningitis, etc.<br />

Supernatural Condition (●●●●●):<br />

possession, claiming, antecedent<br />

passenger, etc. (NOT vampirism)<br />

Any who touch the successfully painted<br />

object suffer the conditions laid out by<br />

the Greed <strong>Dragon</strong>, so long as those<br />

conditions total less or equal to her<br />

current Greed rating. For example, a<br />

<strong>Dragon</strong> with Greed 4 using Taint the<br />

Possession could curse it with two Pesky<br />

conditions, but not a Supernatural<br />

condition.<br />

Poison Poison the the Possession Possession ( (●●●) (<br />

Once the object has been cursed with<br />

long-term consequences, the <strong>Dragon</strong> can<br />

begin lacing it with short-term ones. This<br />

takes the form of abrasive contact. <strong>The</strong><br />

Greed <strong>Dragon</strong> spends one point of Breath<br />

and rolls Poison the Possession. Each time<br />

someone touches the object, they suffer an<br />

amount of bashing wounds equal to the<br />

<strong>Dragon</strong>’s proficiency in Greed.<br />

Though Poison the Possession can be<br />

applied multiple times to the same object,<br />

only the last time counts.<br />

Cost: 1 Breath<br />

Dice Pool: Strength + Subterfuge + Furnace<br />

+ Greed – Durability – Artifact Rating<br />

Action: Instant<br />

Roll Results<br />

Dramatic Failure: <strong>The</strong> Greed <strong>Dragon</strong> is<br />

splattered, with a -3 penalty to detect it. She<br />

will not suffer the damage, as that would<br />

immediately reveal her blunder. She can<br />

continue to apply curses to the object, but<br />

will suffer their vengeance herself.<br />

Failure: <strong>The</strong> abrasive lacing fails, and the<br />

Greed <strong>Dragon</strong> must try again before she can<br />

continue with bigger curses.<br />

Success: <strong>The</strong> object is laced with an<br />

abrasion curse, making it inflict injury each<br />

time it is touched. Any touch sends a jolt<br />

through the thief, inflicting a number of<br />

bashing wounds equal to the <strong>Dragon</strong>’s<br />

Greed proficiency. This effect lasts as long<br />

as the Greed paint does.<br />

Exceptional Success: In addition to success,<br />

the <strong>Dragon</strong> recovers her point of Breath.<br />

Radiating Radiating Sickness Sickness ( (●●●●) (<br />

<strong>The</strong> ultimate in revenge, this effect<br />

causes the object to radiate an aura of<br />

unhealth. Wounds do not heal while in the<br />

radius of this object's curse. This can only<br />

be applied to the object's paint, not the<br />

thief's. Within 10 yards for every dot of<br />

Furnace and every Success, time to recover<br />

wounds does not count down for anyone<br />

who has touched the painted object. Using<br />

this Philosophy costs a point of Willpower.<br />

If a thief sleeps in the range, 8 hours<br />

are lost towards healing lethal wounds, or<br />

rather one-third of a day. That means it<br />

takes three days to heal a lethal wound,<br />

provided the subject leaves the curse range

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