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Dragon: The Embers Core Book - MrGone's Character Sheets

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killed by the denizens of this place… or<br />

worse.<br />

Pandemonium is not all hopeless<br />

destruction, though. If an Oroboroi wishes<br />

to exit the dream of one sleeper and enter<br />

that of another, she must first step out into<br />

Pandemonium. It’s like the great outdoors<br />

between two houses in a neighborhood.<br />

Some clever <strong>Dragon</strong>s use this as a means of<br />

safely evading pursuers, entering the<br />

Dreamtide through one sleeper, traveling<br />

past Pandemonium into another dream, and<br />

then exiting the Dreamtide by means of<br />

another sleeper. It’s certainly a gamble,<br />

though, as two adjacent dreams may have no<br />

material correlation at all.<br />

<strong>The</strong> <strong>The</strong> End End of of a a a Dream Dream<br />

Dream<br />

When a dreamer awakens, the dream<br />

ends for him. But what does that mean for<br />

someone walking around inside his head?<br />

What happens to a <strong>Dragon</strong> who is still inside<br />

when a dream ends?<br />

Any dream-walkers receive one<br />

subtle warning that the dreamer has begun to<br />

stir; the walls of the Dreamtide vibrate<br />

briefly as if snoring. What follows is a cold<br />

wind that sweeps through the dreamscape<br />

paralyzing (almost) everything it touches.<br />

Doors can be heard locking, Dolls and<br />

Carrion freeze in place, Anima fall asleep,<br />

and the world fades to black and white.<br />

<strong>The</strong> most terrible part? <strong>The</strong> opening<br />

in the Miasma closes, trapping the <strong>Dragon</strong><br />

within the Dreamtide until she can find<br />

another weakness to exploit. She may wait<br />

in the silenced dreamscape until the next<br />

night when she gets another opportunity to<br />

escape, but such action is not always<br />

recommended. Nightmares that were not<br />

resolved before the awakening still linger,<br />

and are not rendered inactive like the actors<br />

of a dreamer’s imagination. No… if these<br />

monsters are still alive they’re likely<br />

wandering the dark hallways searching for<br />

ways to become real.<br />

Making Making the the Best Best Best of of It It<br />

It<br />

<strong>The</strong> thought has probably occurred<br />

to you by now… “Why bother with such a<br />

dangerous place?” That’s easy to answer.<br />

Because it’s profitable. Not only does the<br />

Dreamtide provide an Oroboroi with a place<br />

to evade nighttime pursuers for a few hours,<br />

it also allows them to harvest resources for<br />

the material world. Though a gap in the<br />

Miasma is only big enough for one person<br />

(or <strong>Dragon</strong>, rather), they can still carry most<br />

anything back with them. Also, the<br />

Dreamtide is the only battleground on which<br />

<strong>Dragon</strong>s may clash with the horrors of their<br />

constituents. Part of owning a Province is<br />

maintaining the well-being of its inhabitants,<br />

and part of that is putting an end to their<br />

fears. Plus, anything edible from the<br />

Dreamtide is worth triple calories.<br />

A Dreamer twists his environment<br />

with his imagination, and can even make<br />

something out of nothing. That sort of<br />

power is breath-taking, but pointless in a<br />

world where everyone else can do the same.<br />

As a <strong>Dragon</strong> is only a visitor in any given<br />

dream, she cannot herself take advantage of<br />

these bizarre physics. Still, she can exploit<br />

the talents of others. Anything not nailed<br />

down to the dreamscape can be absconded<br />

back through the miasma to the real world.<br />

Though any fantastic powers an item may<br />

possess fade away as it passes through the<br />

Miasma, the item still maintains all of its<br />

mundane properties (and machines still<br />

function as intended, provided the design is<br />

somewhat sound). In this way the<br />

Dreamtide is both a source of cheap raw<br />

material and a font for invention… provided<br />

the <strong>Dragon</strong> can convince or trick a dreamer<br />

into helping her.<br />

Likewise, when peace of mind is<br />

shattered by Nightmares a <strong>Dragon</strong> has two<br />

options. She can either struggle in the<br />

waking world to rally the spirits of her<br />

constituents and dispel their fears… or she<br />

can invite herself into their dreams and

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