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Dragon: The Embers Core Book - MrGone's Character Sheets

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26<br />

26<br />

observation, but the Vampire will not give<br />

ample opportunities to do so. If he wants<br />

Oroboroi blood, he will take it through<br />

underhanded means. Sometimes, he<br />

requests it nicely and bargains are struck,<br />

but this is the exception and not the rule.<br />

Mages<br />

Mages<br />

Nothing’s worse than a mortal armed<br />

with Truth from a higher reality. Mages pull<br />

down miracles from a template world and<br />

study the material world in search of higher<br />

wisdom. Maybe if they could understand<br />

the world they live in, they could reach the<br />

template world they’re so obsessed with.<br />

But when <strong>Dragon</strong>s are introduced, they hit a<br />

snag.<br />

Part of the Mage creation myth<br />

involves <strong>Dragon</strong>s flying off to the higher<br />

reality, never to return. Obviously, even a<br />

skeptical sorcerer’s cynicism is shaken by an<br />

encounter with a real <strong>Dragon</strong>. Though he<br />

can be reasonable, the Mage feels he must<br />

understand everything about everything<br />

about the <strong>Dragon</strong>, as if it is some grand<br />

secret that will validate his life. If the<br />

<strong>Dragon</strong> does not part with information freely,<br />

the Mage will take his fill by force. Mages<br />

hunt <strong>Dragon</strong>s because they want to study<br />

their anatomy. <strong>Dragon</strong>’s blood is<br />

particularly useful as an accelerant in<br />

supernal rituals, and sorcerers who learn this<br />

want to get as much of it as possible. It<br />

seems to glue reality together, preventing<br />

the ‘paradoxes’ that Mages fear so much.<br />

Mages can be as crafty as other<br />

mortals, and they’re just as frail. <strong>The</strong>y are<br />

not a threat on the same caliber, however, as<br />

they possess a score of unexpected tricks<br />

that make combating them… difficult. A<br />

<strong>Dragon</strong> must be sure to research one before<br />

letting their confrontation reach combat,<br />

since the powers of the Mage will likely<br />

unravel at least some of their divinities.<br />

Those Those Those that that Hunt Hunt for for for Flesh Flesh<br />

Flesh<br />

<strong>The</strong> least dangerous of the entities<br />

that hunt a <strong>Dragon</strong>, those that hunt for flesh<br />

seek to kill the Oroboroi body (and<br />

sometimes reap a reward from the carcass).<br />

Since <strong>Dragon</strong>s resurrect, this is usually just<br />

an annoying setback. Still, there are<br />

problems associated with dying and most<br />

Oroboroi would rather not deal with them.<br />

Deep Deep Ones<br />

Ones<br />

Like the first forgotten god that came<br />

offering a bargain, there are archaic sea<br />

monsters in the world that trade favors for<br />

body parts. Though most common in seabordering<br />

communities, the Deep Ones can<br />

step into a <strong>Dragon</strong>’s mind through the<br />

Dreamtide and often do when they smell<br />

profit in an exchange.<br />

Deep Ones seek out <strong>Dragon</strong>s who<br />

are spiraling out of control, offering clarity<br />

in exchange for an emotion. When the<br />

<strong>Dragon</strong> agrees to the terms, the Deep One<br />

helps himself to one of her organs. Both the<br />

physical and symbolic representation of the<br />

emotion, these organs sustain the Deep One<br />

in inexplicable ways.<br />

Deep Ones do not need to strike<br />

bargains often, but each one they forge<br />

makes them stronger and more dangerous.<br />

<strong>The</strong>y become bold, more demanding, and in<br />

the end when a bargain fails they simply<br />

take what they need. Deep Ones are not<br />

completely unpredictable, as they approach<br />

the <strong>Dragon</strong> directly and their strengths are<br />

quite similar to those of the Oroboroi. Still,<br />

they are not to be underestimated.<br />

Werewolves<br />

Werewolves<br />

Werewolves<br />

<strong>The</strong>re are peculiar beings that are<br />

half-flesh and half-spirit. <strong>The</strong>y come from<br />

the Shadow, a place forbidden to the<br />

Oroboroi. Or maybe they migrate there<br />

afterwards. It’s hard to tell, but they seem to<br />

be born this way. Shape-shifters, the lot of<br />

them, and spiritually minded to boot.<br />

Werewolves are the things that go bump in<br />

the night for a <strong>Dragon</strong>, since they are so<br />

totally foreign to the Material world.<br />

Oroboroi and the moon-changers sometimes

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