Dragon: The Embers Core Book - MrGone's Character Sheets
Dragon: The Embers Core Book - MrGone's Character Sheets
Dragon: The Embers Core Book - MrGone's Character Sheets
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
26<br />
26<br />
observation, but the Vampire will not give<br />
ample opportunities to do so. If he wants<br />
Oroboroi blood, he will take it through<br />
underhanded means. Sometimes, he<br />
requests it nicely and bargains are struck,<br />
but this is the exception and not the rule.<br />
Mages<br />
Mages<br />
Nothing’s worse than a mortal armed<br />
with Truth from a higher reality. Mages pull<br />
down miracles from a template world and<br />
study the material world in search of higher<br />
wisdom. Maybe if they could understand<br />
the world they live in, they could reach the<br />
template world they’re so obsessed with.<br />
But when <strong>Dragon</strong>s are introduced, they hit a<br />
snag.<br />
Part of the Mage creation myth<br />
involves <strong>Dragon</strong>s flying off to the higher<br />
reality, never to return. Obviously, even a<br />
skeptical sorcerer’s cynicism is shaken by an<br />
encounter with a real <strong>Dragon</strong>. Though he<br />
can be reasonable, the Mage feels he must<br />
understand everything about everything<br />
about the <strong>Dragon</strong>, as if it is some grand<br />
secret that will validate his life. If the<br />
<strong>Dragon</strong> does not part with information freely,<br />
the Mage will take his fill by force. Mages<br />
hunt <strong>Dragon</strong>s because they want to study<br />
their anatomy. <strong>Dragon</strong>’s blood is<br />
particularly useful as an accelerant in<br />
supernal rituals, and sorcerers who learn this<br />
want to get as much of it as possible. It<br />
seems to glue reality together, preventing<br />
the ‘paradoxes’ that Mages fear so much.<br />
Mages can be as crafty as other<br />
mortals, and they’re just as frail. <strong>The</strong>y are<br />
not a threat on the same caliber, however, as<br />
they possess a score of unexpected tricks<br />
that make combating them… difficult. A<br />
<strong>Dragon</strong> must be sure to research one before<br />
letting their confrontation reach combat,<br />
since the powers of the Mage will likely<br />
unravel at least some of their divinities.<br />
Those Those Those that that Hunt Hunt for for for Flesh Flesh<br />
Flesh<br />
<strong>The</strong> least dangerous of the entities<br />
that hunt a <strong>Dragon</strong>, those that hunt for flesh<br />
seek to kill the Oroboroi body (and<br />
sometimes reap a reward from the carcass).<br />
Since <strong>Dragon</strong>s resurrect, this is usually just<br />
an annoying setback. Still, there are<br />
problems associated with dying and most<br />
Oroboroi would rather not deal with them.<br />
Deep Deep Ones<br />
Ones<br />
Like the first forgotten god that came<br />
offering a bargain, there are archaic sea<br />
monsters in the world that trade favors for<br />
body parts. Though most common in seabordering<br />
communities, the Deep Ones can<br />
step into a <strong>Dragon</strong>’s mind through the<br />
Dreamtide and often do when they smell<br />
profit in an exchange.<br />
Deep Ones seek out <strong>Dragon</strong>s who<br />
are spiraling out of control, offering clarity<br />
in exchange for an emotion. When the<br />
<strong>Dragon</strong> agrees to the terms, the Deep One<br />
helps himself to one of her organs. Both the<br />
physical and symbolic representation of the<br />
emotion, these organs sustain the Deep One<br />
in inexplicable ways.<br />
Deep Ones do not need to strike<br />
bargains often, but each one they forge<br />
makes them stronger and more dangerous.<br />
<strong>The</strong>y become bold, more demanding, and in<br />
the end when a bargain fails they simply<br />
take what they need. Deep Ones are not<br />
completely unpredictable, as they approach<br />
the <strong>Dragon</strong> directly and their strengths are<br />
quite similar to those of the Oroboroi. Still,<br />
they are not to be underestimated.<br />
Werewolves<br />
Werewolves<br />
Werewolves<br />
<strong>The</strong>re are peculiar beings that are<br />
half-flesh and half-spirit. <strong>The</strong>y come from<br />
the Shadow, a place forbidden to the<br />
Oroboroi. Or maybe they migrate there<br />
afterwards. It’s hard to tell, but they seem to<br />
be born this way. Shape-shifters, the lot of<br />
them, and spiritually minded to boot.<br />
Werewolves are the things that go bump in<br />
the night for a <strong>Dragon</strong>, since they are so<br />
totally foreign to the Material world.<br />
Oroboroi and the moon-changers sometimes