Dragon: The Embers Core Book - MrGone's Character Sheets
Dragon: The Embers Core Book - MrGone's Character Sheets
Dragon: The Embers Core Book - MrGone's Character Sheets
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184<br />
184<br />
point manifest a +1 bonus to Manipulation is<br />
bestowed, but making use of this within a<br />
scene requires Dread (or Breath). While<br />
Beguiling Mandibles are manifest the Deep<br />
One may release a guttural rumble from his<br />
throat, inflicting bashing wounds (equal to<br />
the points manifest in this Aspect) to the<br />
Willpower of all who can hear it. <strong>The</strong> first<br />
such rumble is free, but subsequent uses in<br />
the scene require Willpower as payment.<br />
Type: Sequential<br />
Cost: 1 Breath to use the Manipulation for<br />
the scene<br />
1 Willpower to use successive throat<br />
rumbles in the scene<br />
Dice Pool: None<br />
Action: Reflexive (Attributes) or Instant<br />
(Rumble)<br />
While this Aspect is manifest, the <strong>Dragon</strong><br />
forms a set of octopus arms in the vicinity of<br />
her upper lip. Males also form two slightly<br />
longer tentacles which are mildly prehensile,<br />
though not enough to be useful. Any<br />
<strong>Dragon</strong> would have a tough time hiding<br />
these features, especially considering the<br />
change in voice that accompanies them.<br />
Deep Ones that own this aspect always<br />
exhibit this trait.<br />
Tympanic Tympanic Membrane<br />
Membrane<br />
Fish get by on water’s vibrations, but<br />
more perceptive entities need a better sense<br />
of the space that surrounds them. Hearing is<br />
an orbital sensation, unlike sight which is<br />
quite directional. In a place where danger<br />
can originate from any angle, the limited<br />
field of vision is not enough. That’s where<br />
the Tympanic Membrane comes in.<br />
Wide, flexible covers of the opening<br />
of the ear, a pair of tympanic membranes<br />
amplifies sound underwater instead of<br />
drowning it out as mammalian ears do. <strong>The</strong><br />
Deep One (or a bargaining Oroboroi) owns a<br />
pair of these amphibian membranes, and the<br />
hearing that comes with it. While most<br />
biologists would argue that there are both<br />
benefits and downsides to a tympanic<br />
membrane, the Deep One experiences only<br />
the positives. A +1 bonus to Wits is granted<br />
for each point manifest in this Aspect, but to<br />
make use of this bonus during a scene Dread<br />
(or Breath) must be spent. While this<br />
Aspect is manifest the Deep One need not<br />
roll while blind to pick the direction of his<br />
attacker. Though he still needs to take an<br />
instant action to listen, no roll is necessary.<br />
It is as if he scores an exceptional success<br />
automatically. For more information on<br />
fighting blind, see the World of Darkness<br />
Rulebook, pages 166 and 167.<br />
Type: Sequential<br />
Cost: 1 Breath to use the Wits for the scene<br />
Dice Pool: None<br />
Action: Reflexive<br />
While this Aspect is manifest, the opening<br />
of the <strong>Dragon</strong>’s ears widens and is capped<br />
with a thin, circular film. This structure<br />
does not alter the normal shaping of the<br />
outer ear. Deep Ones that own this aspect<br />
always exhibit this trait.<br />
Nightmare Nightmare Gullet<br />
Gullet<br />
Nightmares do have one feature that<br />
is desirable. In fact, it’s practically godly.<br />
<strong>The</strong>y sustain themselves on the thoughts of<br />
others. Though any type of reaction will<br />
suffice, fear is the most potent for the effort<br />
invested. With this Aspect a Deep One (or a<br />
bargaining Oroboroi) too gains the ability to<br />
feed on the emotions of others… specifically<br />
fear.<br />
For Deep Ones, each dot in this<br />
Aspect allows them to harvest Dread at half<br />
value. For Nightmare Gullet 1, where a<br />
Nightmare would garner two Dread the<br />
Deep One would receive one. For<br />
Nightmare Gullet 4, whenever a Nightmare<br />
would garner one Dread the Deep One<br />
would receive two. For the bargainers of the<br />
dark this ability is indispensable.<br />
Oroboroi are further from the<br />
Dreamtide, and so benefit less from this