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Dragon: The Embers Core Book - MrGone's Character Sheets

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184<br />

184<br />

point manifest a +1 bonus to Manipulation is<br />

bestowed, but making use of this within a<br />

scene requires Dread (or Breath). While<br />

Beguiling Mandibles are manifest the Deep<br />

One may release a guttural rumble from his<br />

throat, inflicting bashing wounds (equal to<br />

the points manifest in this Aspect) to the<br />

Willpower of all who can hear it. <strong>The</strong> first<br />

such rumble is free, but subsequent uses in<br />

the scene require Willpower as payment.<br />

Type: Sequential<br />

Cost: 1 Breath to use the Manipulation for<br />

the scene<br />

1 Willpower to use successive throat<br />

rumbles in the scene<br />

Dice Pool: None<br />

Action: Reflexive (Attributes) or Instant<br />

(Rumble)<br />

While this Aspect is manifest, the <strong>Dragon</strong><br />

forms a set of octopus arms in the vicinity of<br />

her upper lip. Males also form two slightly<br />

longer tentacles which are mildly prehensile,<br />

though not enough to be useful. Any<br />

<strong>Dragon</strong> would have a tough time hiding<br />

these features, especially considering the<br />

change in voice that accompanies them.<br />

Deep Ones that own this aspect always<br />

exhibit this trait.<br />

Tympanic Tympanic Membrane<br />

Membrane<br />

Fish get by on water’s vibrations, but<br />

more perceptive entities need a better sense<br />

of the space that surrounds them. Hearing is<br />

an orbital sensation, unlike sight which is<br />

quite directional. In a place where danger<br />

can originate from any angle, the limited<br />

field of vision is not enough. That’s where<br />

the Tympanic Membrane comes in.<br />

Wide, flexible covers of the opening<br />

of the ear, a pair of tympanic membranes<br />

amplifies sound underwater instead of<br />

drowning it out as mammalian ears do. <strong>The</strong><br />

Deep One (or a bargaining Oroboroi) owns a<br />

pair of these amphibian membranes, and the<br />

hearing that comes with it. While most<br />

biologists would argue that there are both<br />

benefits and downsides to a tympanic<br />

membrane, the Deep One experiences only<br />

the positives. A +1 bonus to Wits is granted<br />

for each point manifest in this Aspect, but to<br />

make use of this bonus during a scene Dread<br />

(or Breath) must be spent. While this<br />

Aspect is manifest the Deep One need not<br />

roll while blind to pick the direction of his<br />

attacker. Though he still needs to take an<br />

instant action to listen, no roll is necessary.<br />

It is as if he scores an exceptional success<br />

automatically. For more information on<br />

fighting blind, see the World of Darkness<br />

Rulebook, pages 166 and 167.<br />

Type: Sequential<br />

Cost: 1 Breath to use the Wits for the scene<br />

Dice Pool: None<br />

Action: Reflexive<br />

While this Aspect is manifest, the opening<br />

of the <strong>Dragon</strong>’s ears widens and is capped<br />

with a thin, circular film. This structure<br />

does not alter the normal shaping of the<br />

outer ear. Deep Ones that own this aspect<br />

always exhibit this trait.<br />

Nightmare Nightmare Gullet<br />

Gullet<br />

Nightmares do have one feature that<br />

is desirable. In fact, it’s practically godly.<br />

<strong>The</strong>y sustain themselves on the thoughts of<br />

others. Though any type of reaction will<br />

suffice, fear is the most potent for the effort<br />

invested. With this Aspect a Deep One (or a<br />

bargaining Oroboroi) too gains the ability to<br />

feed on the emotions of others… specifically<br />

fear.<br />

For Deep Ones, each dot in this<br />

Aspect allows them to harvest Dread at half<br />

value. For Nightmare Gullet 1, where a<br />

Nightmare would garner two Dread the<br />

Deep One would receive one. For<br />

Nightmare Gullet 4, whenever a Nightmare<br />

would garner one Dread the Deep One<br />

would receive two. For the bargainers of the<br />

dark this ability is indispensable.<br />

Oroboroi are further from the<br />

Dreamtide, and so benefit less from this

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