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Dragon: The Embers Core Book - MrGone's Character Sheets

Dragon: The Embers Core Book - MrGone's Character Sheets

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attacks work as well (they just attack the<br />

target’s armor’s structure instead).<br />

Type: Sequential<br />

Cost: None<br />

Dice Pool: Dexterity + Firearms + Acidic<br />

Saliva (to spit)<br />

Action: Instant<br />

Roll Results<br />

Dramatic Failure: <strong>The</strong> attack misses, and<br />

likely hits something completely off-course.<br />

For sadistic storytellers, it’ll always hit an<br />

ally.<br />

Failure: <strong>The</strong> attack misses, landing<br />

somewhere and causing little harm. <strong>The</strong><br />

ground or scenery may be damaged, but not<br />

irreparably.<br />

Success: <strong>The</strong> spitball hits the target object<br />

and inflicts damage to structure equal to the<br />

successes rolled. An amount of the object’s<br />

Durability equal to the points manifest is<br />

ignored by this attack. If the targeted object<br />

was being worn by a person, they suffer a<br />

single point of bashing damage.<br />

Exceptional Success: Identical to success,<br />

but the damage suffered is lethal. On<br />

inanimate objects, no different than a<br />

success.<br />

While this Aspect is manifest, the<br />

<strong>Dragon</strong>'s saliva becomes corrosive. <strong>The</strong><br />

dragon herself is immune to the degrading<br />

effects of this high pH, but her clothes are<br />

not. Ironically, food is more easily digested<br />

while this Aspect is active.<br />

Chameleon Chameleon Hide Hide (Squire of of Clubs Clubs) Clubs<br />

Another tool taken from the box of<br />

reptile traits, Chameleon Hide lets a <strong>Dragon</strong><br />

easily blend with her surroundings. Those<br />

that fall into the category of prey find this<br />

trait indispensable.<br />

For each odd point manifest, the<br />

<strong>Dragon</strong> gains a +1 bonus to Stealth. For<br />

each even point manifest, she gains a +1<br />

bonus to Larceny. She may hide in plain<br />

sight without need for cover, and suffers no<br />

situational penalties for doing so.<br />

It is important to note that the<br />

passive form of this Aspect only applies to<br />

the <strong>Dragon</strong>’s skin, and not her clothes. If<br />

she wishes to hide in plain sight, she will<br />

need to remove her vestments or spend a<br />

point of Breath to draw them into the blend<br />

with her. <strong>The</strong> <strong>Dragon</strong>’s eyes are never<br />

concealed, period, and are usually the means<br />

of discovery if her sneaking fails.<br />

Type: Odd/Even<br />

Cost: 1 Breath to blend clothes<br />

Dice Pool: None<br />

Action: Reflexive<br />

While this Aspect is manifest, the<br />

<strong>Dragon</strong>’s skin shifts with the pattern and<br />

color of the relevant background. She must<br />

actively blend with an object to receive<br />

bonuses for this shifting, which means she<br />

must be trying to sneak.<br />

Venoms Venoms ( (Clubs (<br />

Clubs Joker)<br />

Joker)<br />

Snakes have venom that disables<br />

their prey. Without a decent knowledge of<br />

snakes it is impossible to tell if it is<br />

poisonous, pretending to be poisonous or<br />

simply devoid of the dangerous substance.<br />

For those facing <strong>Dragon</strong>s with this Aspect…<br />

whoops, tough luck. This poison is<br />

practically impossible to detect until it is too<br />

late.<br />

<strong>The</strong> <strong>Dragon</strong>’s sharp exposed<br />

extremities are all actually hollow, with a<br />

dose of poison waiting to burst forth from<br />

their tips. Whenever the <strong>Dragon</strong> inflicts<br />

lethal damage, she exposes her victim to this<br />

nerve-locking chemical.<br />

<strong>The</strong> venom inflicts trauma, with a<br />

rating equal to the points manifest in<br />

Venoms (which means its potency changes<br />

as the Aspect is assumed or disbanded).<br />

This trauma lingers until the subject is no<br />

longer suffering any lethal wounds, or until<br />

the end of the scene (whichever comes first).<br />

It is important to note that in this<br />

case the penalty inflicted by trauma cannot<br />

be localized, as the venoms move too

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