Dragon: The Embers Core Book - MrGone's Character Sheets
Dragon: The Embers Core Book - MrGone's Character Sheets
Dragon: The Embers Core Book - MrGone's Character Sheets
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
98<br />
98<br />
Philosophies<br />
Philosophies<br />
Philosophies<br />
Aspect Aspect Factory Factory<br />
Factory<br />
Now that you’ve seen the array of premade<br />
Aspects, you possess enough<br />
information to create some of your own.<br />
Crafting an Aspect takes four steps:<br />
Step 1: Create an Ability<br />
Your Aspect should alter some way the<br />
<strong>Dragon</strong> interacts with her world. For<br />
Sequential Aspects, this advantage takes<br />
the form of an increasing bonus. For<br />
Odd/Even Aspects, two advantages<br />
alternate between granting bonuses. For<br />
Compound Aspects, an advantage is<br />
applied to an increasingly wide selection<br />
of tasks (At least five).<br />
Step 2: Assign a Physical Tell<br />
Every Aspect has a sign that it is in use.<br />
This forces your <strong>Dragon</strong> to turn it off,<br />
lest she give herself away. <strong>The</strong> Tell that<br />
you use should be unique and at least<br />
somewhat difficult to conceal. As a<br />
good guideline, the more potent the<br />
advantage you Aspect provides, the more<br />
difficult the Tell should be to conceal.<br />
Step 3: Attach a Cost<br />
Determine whether your Aspect needs a<br />
cost to deter use. If it is often useful,<br />
requiring Breath once a scene is a good<br />
deterrent against overuse. If it is<br />
incredibly useful, make it cost Willpower<br />
each time it is used. And if it is<br />
indispensable, each use should require<br />
Breath.<br />
Step 4: Assign a Card and Suit<br />
Deciding the Method your Aspect is<br />
associated with is really a matter of gut<br />
feeling, so there’s little to say about this.<br />
Before placing your new trait, look at the<br />
other Aspects in your target Method to<br />
make sure your new advantage fits<br />
thematically.<br />
Besides their introverted view,<br />
<strong>Dragon</strong>s are all possessed of extroverted<br />
opinions that they enforce on the world<br />
around them. Part of their divine right is the<br />
ability to impose things on matter by forceof-will,<br />
and the Philosophies are the roads<br />
<strong>Dragon</strong>s use to achieve that end.<br />
<strong>The</strong> cynicisms and stereotypes of a<br />
particular school become reality when they<br />
are focused into a Philosophy. <strong>The</strong> five<br />
forces <strong>Dragon</strong>s control, woven into their<br />
very fabric of existence, leech out with<br />
thought and make a more suitable<br />
environment. Destruction, Oath, Health,<br />
Pain, and Memory all bow to the material<br />
kings, and their tribute is magnificent. It’s<br />
good to be king.<br />
While once available in full to each<br />
and every dragon, the dichotomy that came<br />
with the Collapse shattered these five forces<br />
down the middle, and the schools that<br />
followed each took a piece. When brought<br />
together some semblance of the original<br />
potency can be mimicked, but never will it<br />
be the same.<br />
When making a <strong>Dragon</strong> character,<br />
that character receives a fleeting two dots to<br />
place in Philosophies, and one such dot must<br />
always be placed in the Philosophy that<br />
matches the <strong>Dragon</strong>’s school. <strong>The</strong>se first<br />
two dots reflect the <strong>Dragon</strong>’s introduction to<br />
her new worldview, and the influences that<br />
come with such a worldview.<br />
Unless the <strong>Dragon</strong> is possessed of<br />
the “True Heart” Merit (see page XX) and<br />
vicariously houses her Heart in chest, she is<br />
unable to cross schools to claim<br />
Philosophies. A <strong>Dragon</strong> of Bone cannot<br />
acquire dots in the Wrath Philosophy (Being<br />
that it’s a Saintly Devil School), though she<br />
could purchase dots in the Ash Philosophy<br />
as it too is one of the <strong>Embers</strong> Schools. Also,<br />
unlike Aspects, Philosophies must always be<br />
activated in order, starting with the lowest<br />
level and working up to the highest level<br />
known. Obviously this means Philosophies<br />
must also be purchased sequentially.