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Dragon: The Embers Core Book - MrGone's Character Sheets

Dragon: The Embers Core Book - MrGone's Character Sheets

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164<br />

164<br />

Or maybe it’s a matter of fear evolving to<br />

self-righteous hatred? Or maybe it’s about<br />

bagging the strongest, most cunning big<br />

game on the planet. Whatever the reason,<br />

they are driven to kill the Oroboroi.<br />

Description: When in public,<br />

would-be slayers are perfectly average.<br />

Maybe they’re a touch muscular, and<br />

perhaps they have some burn wounds or<br />

joint braces. <strong>The</strong>se injuries come from<br />

training and not actual combat with a<br />

<strong>Dragon</strong>, though, as such battle would likely<br />

result in fatal injuries. Once a slayer is<br />

ready for battle, though, he’ll strap on as<br />

much weaponry as he can carry and don<br />

whatever gear he can get his hands on (an<br />

effort to protect against the fire and the<br />

claws is almost standards, and common<br />

weapons include knives, guns, and<br />

spears. …Well, pitchforks anyway, as<br />

they’re easier to acquire in suburbia). <strong>The</strong><br />

smart ones pack jadeite as well, so that its<br />

touch rips through the <strong>Dragon</strong>’s nighimpregnable<br />

skin.<br />

Storytelling Hints: A simple wouldbe<br />

slayer is arrogant enough to believe he<br />

can kill a <strong>Dragon</strong>, and so he attacks directly<br />

and works alone. <strong>The</strong> smart ones (who are<br />

by far the most dangerous, and whose<br />

statistics are provided here) know that direct<br />

combat is simply suicide, and so they bring<br />

friends to act as decoys. Intelligent wouldbe<br />

slayers lure the Oroboroi onto their own<br />

turf, where traps await to disorient the beast.<br />

Jade-blessed assaults follow.<br />

Attributes: Intelligence 3, Wits 2, Resolve<br />

2, Strength 3, Dexterity 2, Stamina 3,<br />

Presence 1, Manipulation 2, Composure 3<br />

Skills: Investigation 2, Occult 2, Athletics 1,<br />

Brawl 2, Drive 1, Firearms 2, Larceny 1,<br />

Stealth 1, Survival 1, Weaponry 2,<br />

Intimidation 1, Persuasion 2, Streetwise 2,<br />

Subterfuge 2<br />

Merits: Danger Sense, Kung Fu 3, Iron<br />

Stamina 2<br />

Willpower: 5<br />

Morality: 5<br />

Virtue: Prudence<br />

Vice: Envy<br />

Health: 8<br />

Initiative: 5<br />

Defense: 2<br />

Speed: 10<br />

Weapons:<br />

Type Damage Range Clip Pool<br />

Heavy 3 (L) 30/60/ 7+1 4<br />

Pistol<br />

120<br />

Knife 1(L) Close - 5<br />

Brass 1(B) Close - 5<br />

Knuckles<br />

Armor:<br />

Type Rating Defense<br />

Thick<br />

Clothes<br />

1/0<br />

Knight Knight of of of the the Bloody Bloody Chalice<br />

Chalice<br />

Penalty<br />

0<br />

Quote: [Hungry eyes hovering over<br />

a sinister smile]<br />

Background: Membership in the<br />

Knights is something of a contagious<br />

condition. <strong>The</strong>re are two ways to join. One<br />

is to interrupt an abduction in progress, and<br />

the other is to be abducted. Knights collect<br />

and imprison sacrifices for months, waiting<br />

for the optimum time of exsanguination.<br />

When it comes time for the ritual, these<br />

captives are lined up and forced to watch.<br />

Those that declare loyalty (out of fear,<br />

usually) are allowed to live, themselves<br />

dipped into the vat of blood.<br />

Description: Knights of the Bloody<br />

Chalice are nauseatingly modern. <strong>The</strong>y<br />

recognize that settling on a style will lock<br />

them in a particular time period, hindering<br />

them greatly when it comes time to hunt<br />

again. Despite their fashion sense, though,<br />

they are socially small and they do not leave<br />

a big impression. Such anonymity is<br />

harrowing, but useful for their cause.<br />

Whenever a knight draws near to his quarry,<br />

he begins to sweat blood.

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