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Dragon: The Embers Core Book - MrGone's Character Sheets

Dragon: The Embers Core Book - MrGone's Character Sheets

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34<br />

34<br />

cares little for using tools for a purpose.<br />

And that’s what mortals are to <strong>Dragon</strong>s:<br />

tools to be used and broken. Ethics replaces<br />

Morality.<br />

Optionally (at Storyteller discretion)<br />

a character may start with a reduced Ethics<br />

rating in exchange for bonus experience.<br />

Each point of Ethics sacrificed grants 5<br />

additional experience. Note that such a<br />

sacrifice cannot lower Ethics below five,<br />

and will also affect the starting amount of<br />

Breath the character receives. Saintly Devil<br />

Oroboroi cannot trade Ethics for experience.<br />

For more information on the Code of<br />

Draconic Ethics, see page XX.<br />

Gr Grand Gr and Dynasty<br />

Sometimes a Storyteller wishes to widen<br />

the gap between induction into the<br />

Oroboroi and the start of play. Though it<br />

is best to play the game from the start<br />

with an unfamiliar group, if your troupe<br />

is familiar with the setting and systems<br />

of <strong>Dragon</strong>: <strong>The</strong> <strong>Embers</strong> you may<br />

decide to grant players additional<br />

experience to spend at character creation.<br />

First days of <strong>Dragon</strong>hood 0 EXP<br />

Petty Vassal 35 EXP<br />

Independent Nation 75 EXP<br />

World Power 120+ EXP<br />

Step Step Eight: Eight: Spark Spark of of Life<br />

Life<br />

With the muck of the character sheet<br />

out of the way, it’s time to make your<br />

character as real as possible. Why did you<br />

choose the traits you did? Is there a story<br />

behind that extra dot of Resolve? Did your<br />

character go to college for those ratings in<br />

Academics, or was she a self-inspired<br />

bookworm? Try to come up with a reason<br />

for your trait choices. In fiction everything<br />

revealed about a character has at least some<br />

degree of significance, and it is your job to<br />

create those degrees. That is the Spark of<br />

Life. A character with a well-defined<br />

background is more ‘alive’ than one that is<br />

just an assortment of features. It is essential<br />

to remember that, in the end, the story is<br />

more important than the stats.<br />

With that in mind, consider some of<br />

the physical characteristics your character<br />

exhibits. What does she look like? What<br />

are her features like when she sports True<br />

Form? <strong>The</strong> Aspects give a guideline for<br />

physical tells, but don’t let that limit you.<br />

Try to create a picture of your creation in<br />

your mind. If you’re good with a<br />

sketchbook, draw her out. <strong>The</strong> more you do<br />

while creating the character, the more<br />

attached you will become and the more real<br />

she will be.<br />

Physical stature is not the only<br />

component of appearance. How does your<br />

character carry herself? Act at a party? Is<br />

the world revolving around her, or the other<br />

way around? What kind of clothes does she<br />

wear? What’s her favorite food? Color?<br />

Branch of Government? Okay, so that last<br />

one was a joke, but you get the idea.<br />

[IMAGE TO THE RIGHT!]

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