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Dragon: The Embers Core Book - MrGone's Character Sheets

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176<br />

176<br />

squash them herself. <strong>The</strong> second option is<br />

more preferable, mainly because it’s much<br />

faster. And easier, in a way. Instead of a<br />

test of endurance and resolve, the <strong>Dragon</strong><br />

simply battles the symbolic manifestation<br />

and *POOF*, no more problem.<br />

Constituents are likely to be suspicious of<br />

such a change in their concerns, though, as it<br />

is with all things in the World of Darkness.<br />

Dreamers<br />

Dreamers<br />

Mortals may not be able to<br />

physically travel to the Dreamtide, but that<br />

doesn’t keep them out. <strong>The</strong>y are the worldbuilders,<br />

god in chains. Even if the dreamer<br />

is not lucid, his powers of influence warp<br />

the dreamscape around him each and every<br />

second. If the dreamer’s lucid… well,<br />

there’s nothing he can’t do.<br />

Hyster Hysteric Hyster Hysteric<br />

ic Dreamers<br />

Dreamers<br />

Dreamers<br />

Hysteric Dreamers do not know they<br />

are asleep. <strong>The</strong>y make up the majority of<br />

the sleeping population. Hysteric Dreamers<br />

are a Nightmare’s primary source of Dread,<br />

and they’re usually the ones a <strong>Dragon</strong><br />

dream-dives to rescue.<br />

Hysteric Dreamers have no<br />

conscious powers, though their mood colors<br />

the scenery. Hysteric Dreamers suffer a -2<br />

to resist all Nightmare-instigated Numina,<br />

and they wake up if their willpower is<br />

depleted (full of lethal). Other than that,<br />

they’re pretty much ordinary.<br />

<strong>The</strong>re is one thing a Hysteric<br />

Dreamer can do. When he lays his faith<br />

upon something… anything in his<br />

dreamscape, it is improved by the lower of<br />

his Resolve or Composure until such time as<br />

he can no longer see it or it leaves his<br />

dreamscape.<br />

Lucid Lucid Dreamers<br />

Dreamers<br />

Lucid Dreamers (rare as they may be)<br />

are those that are aware that they are asleep,<br />

though they may not know the dangers the<br />

Dreamtide actually poses. Lucid Dreamers<br />

are a threat to both the Nightmares and the<br />

dream-walking <strong>Dragon</strong>s, so it’s usually best<br />

to put them back in the dark. Lucid<br />

Dreamers make great swords if one is trying<br />

to do away with the other, though.<br />

As soon as a Dreamer becomes<br />

Lucid, their attributes are converted to<br />

Power, Finesse, and Resistance (by taking<br />

the highest of each from Mental, Physical,<br />

and Social), and those three attributes jump<br />

by 3. A Lucid Dreamer has infinite speed<br />

within the boundaries of his dreamscape,<br />

and thus may teleport anywhere at any<br />

second. He can also fly, shoot lightning<br />

from his fingertips, materialize anything<br />

from nothing, or pretty much do whatever he<br />

wants. A Lucid Dreamer that is injured (if<br />

he can be injured, which is a big if) does not<br />

awaken when his Willpower is depleted<br />

(filled with lethal). No, he risks madness if<br />

he suffers too much harm. Still, he can<br />

always end the dream if he gets in trouble.<br />

Lucid Dreamers work pretty much<br />

like ghosts do in the World of Darkness<br />

Rulebook, as explained in that work starting<br />

on page 208. <strong>The</strong>y’re more flexible, though,<br />

in that they can do pretty much anything<br />

they want. Attacks a Lucid Dreamer throws<br />

can have any range, hit any number of<br />

targets perfectly, and use any combination<br />

of two of their attributes. <strong>The</strong>ir only real<br />

weakness is perception; a Lucid Dreamer<br />

may be powerful but he is not omniscient.<br />

<strong>The</strong> point is simple: don’t try to fight a<br />

Lucid Dreamer. Storytelling in the<br />

dreamscape of a Lucid Dreamer should be<br />

about cat and mouse, not doing battle with<br />

god. NOTE: Lucid Dreamers that kill<br />

<strong>Dragon</strong>s in their dreamscape do not get the<br />

pleasure of dealing the Final Hand. <strong>The</strong>ir<br />

body houses a piece of the <strong>Dragon</strong> until such<br />

time as it can be expunged (by any means,<br />

but usually violent vomiting), and then<br />

Resurrection begins.<br />

Obviously, all powers bestowed<br />

upon Lucid Dreamers vanish when said<br />

Dreamer awakens. It is important to note

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