Dragon: The Embers Core Book - MrGone's Character Sheets
Dragon: The Embers Core Book - MrGone's Character Sheets
Dragon: The Embers Core Book - MrGone's Character Sheets
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176<br />
176<br />
squash them herself. <strong>The</strong> second option is<br />
more preferable, mainly because it’s much<br />
faster. And easier, in a way. Instead of a<br />
test of endurance and resolve, the <strong>Dragon</strong><br />
simply battles the symbolic manifestation<br />
and *POOF*, no more problem.<br />
Constituents are likely to be suspicious of<br />
such a change in their concerns, though, as it<br />
is with all things in the World of Darkness.<br />
Dreamers<br />
Dreamers<br />
Mortals may not be able to<br />
physically travel to the Dreamtide, but that<br />
doesn’t keep them out. <strong>The</strong>y are the worldbuilders,<br />
god in chains. Even if the dreamer<br />
is not lucid, his powers of influence warp<br />
the dreamscape around him each and every<br />
second. If the dreamer’s lucid… well,<br />
there’s nothing he can’t do.<br />
Hyster Hysteric Hyster Hysteric<br />
ic Dreamers<br />
Dreamers<br />
Dreamers<br />
Hysteric Dreamers do not know they<br />
are asleep. <strong>The</strong>y make up the majority of<br />
the sleeping population. Hysteric Dreamers<br />
are a Nightmare’s primary source of Dread,<br />
and they’re usually the ones a <strong>Dragon</strong><br />
dream-dives to rescue.<br />
Hysteric Dreamers have no<br />
conscious powers, though their mood colors<br />
the scenery. Hysteric Dreamers suffer a -2<br />
to resist all Nightmare-instigated Numina,<br />
and they wake up if their willpower is<br />
depleted (full of lethal). Other than that,<br />
they’re pretty much ordinary.<br />
<strong>The</strong>re is one thing a Hysteric<br />
Dreamer can do. When he lays his faith<br />
upon something… anything in his<br />
dreamscape, it is improved by the lower of<br />
his Resolve or Composure until such time as<br />
he can no longer see it or it leaves his<br />
dreamscape.<br />
Lucid Lucid Dreamers<br />
Dreamers<br />
Lucid Dreamers (rare as they may be)<br />
are those that are aware that they are asleep,<br />
though they may not know the dangers the<br />
Dreamtide actually poses. Lucid Dreamers<br />
are a threat to both the Nightmares and the<br />
dream-walking <strong>Dragon</strong>s, so it’s usually best<br />
to put them back in the dark. Lucid<br />
Dreamers make great swords if one is trying<br />
to do away with the other, though.<br />
As soon as a Dreamer becomes<br />
Lucid, their attributes are converted to<br />
Power, Finesse, and Resistance (by taking<br />
the highest of each from Mental, Physical,<br />
and Social), and those three attributes jump<br />
by 3. A Lucid Dreamer has infinite speed<br />
within the boundaries of his dreamscape,<br />
and thus may teleport anywhere at any<br />
second. He can also fly, shoot lightning<br />
from his fingertips, materialize anything<br />
from nothing, or pretty much do whatever he<br />
wants. A Lucid Dreamer that is injured (if<br />
he can be injured, which is a big if) does not<br />
awaken when his Willpower is depleted<br />
(filled with lethal). No, he risks madness if<br />
he suffers too much harm. Still, he can<br />
always end the dream if he gets in trouble.<br />
Lucid Dreamers work pretty much<br />
like ghosts do in the World of Darkness<br />
Rulebook, as explained in that work starting<br />
on page 208. <strong>The</strong>y’re more flexible, though,<br />
in that they can do pretty much anything<br />
they want. Attacks a Lucid Dreamer throws<br />
can have any range, hit any number of<br />
targets perfectly, and use any combination<br />
of two of their attributes. <strong>The</strong>ir only real<br />
weakness is perception; a Lucid Dreamer<br />
may be powerful but he is not omniscient.<br />
<strong>The</strong> point is simple: don’t try to fight a<br />
Lucid Dreamer. Storytelling in the<br />
dreamscape of a Lucid Dreamer should be<br />
about cat and mouse, not doing battle with<br />
god. NOTE: Lucid Dreamers that kill<br />
<strong>Dragon</strong>s in their dreamscape do not get the<br />
pleasure of dealing the Final Hand. <strong>The</strong>ir<br />
body houses a piece of the <strong>Dragon</strong> until such<br />
time as it can be expunged (by any means,<br />
but usually violent vomiting), and then<br />
Resurrection begins.<br />
Obviously, all powers bestowed<br />
upon Lucid Dreamers vanish when said<br />
Dreamer awakens. It is important to note