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Dragon: The Embers Core Book - MrGone's Character Sheets

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where one Oroboroi excels over another,<br />

and planning each chapter to the talents of a<br />

particular player can help keep them from<br />

ripping each other apart.<br />

Each method’s suit of Aspects is<br />

designed for a specific set of tasks, but that’s<br />

not the only thing a method has going for it.<br />

One focal attribute gets both a dot and<br />

maximum value boost, and that can have<br />

quite an influence on the areas where an<br />

Oroboroi excels.<br />

When it comes to Slayers, their main<br />

function is to inflict death on others. <strong>The</strong><br />

Suit of Blades is specifically designed to be<br />

a blender of complementing weaponry. But<br />

that’s not all a Slayer can do. It’s likely the<br />

Den’s Slayer is the strongest <strong>Dragon</strong> in the<br />

group, and muscles aren’t just for maiming.<br />

While a Slayer’s main function will be<br />

combat, she should also take the lead in<br />

tasks that require tireless effort or massive<br />

strength. Perhaps a collapsed metro station<br />

is full of innocent mortals with only one<br />

hour of air left. <strong>The</strong> Den’s Slayer is the one<br />

to turn to.<br />

Finders are bookworms. <strong>The</strong> Spades<br />

Suit is particularly effective in studying,<br />

understand, and then tracking down pretty<br />

much anything. Beyond the hound-dog<br />

position, though, a Finder has the capacity to<br />

be ferociously intelligent. While research<br />

and retrieval will be the two primary focuses<br />

of a Finder-intensive chapter, they also stand<br />

out as great thinkers and planners. If<br />

something needs to be done, the Finder can<br />

probably find the best way to do it.<br />

Challengers are difficult. <strong>The</strong>ir<br />

major strength is humbling others with their<br />

superior talent, and for this reason their main<br />

purpose is spite. Challengers do have other<br />

functions in a Den, however, the biggest of<br />

which serving as bait. Whereas a Finder<br />

locates the Den’s enemies with research, a<br />

Challenger lures them out with her<br />

arrogance and prowess. <strong>The</strong>ir knack for<br />

Wits also complements this function.<br />

<strong>The</strong> Suit of Clubs is largely acidic,<br />

set up to expose weakness. Most of its<br />

applications are defensive, so a Trickster is<br />

at her best when helping the Den retreat<br />

from an angered enemy. This is not the<br />

Trickster’s only talent, though, and you<br />

should be wary of falling into a rut with it.<br />

A Trickster has the capacity to be the Den’s<br />

best manipulator, and likewise she should be<br />

very good at convincing others to do things<br />

they shouldn’t. Setting up situations where<br />

a Trickster can twist someone else into<br />

working for her can lead to some very<br />

interesting vendetta stories.<br />

Inheritors are socialites, hands down.<br />

<strong>The</strong> Suit of Goblets is all about confidence,<br />

and grants the traits necessary to safely<br />

inject the <strong>Dragon</strong> into any social situation<br />

with at least some modicum of authority.<br />

<strong>The</strong>y stand as great investigators because of<br />

this, having easy access to privileged<br />

information and possible suspects. <strong>The</strong>ir<br />

talents are not exclusive to external<br />

endeavors, though. When the Den needs<br />

someone to stand up and take charge, an<br />

Inheritor is the one to turn to. Versatile<br />

enough to be competent as a fighter,<br />

researcher, intimidator or saboteur, an<br />

Inheritor can relate with the other Oroboroi<br />

of her Den and possesses (or rather should<br />

possess) the Presence necessary to get them<br />

to listen. You can get a lot of story for your<br />

effort by creating internal conflicts that the<br />

Inheritor has to resolve, if only temporarily.<br />

<strong>The</strong>se suggestions assume you have<br />

five players of five separate methods. Don’t<br />

worry if your game is not the case.<br />

Throwing in opportunities for an ‘absent’<br />

method to shine is a great way to get your<br />

players to panic and cooperate.<br />

<strong>The</strong> <strong>The</strong> Power Power of of the the Province Province<br />

Province<br />

For the most part world travel is a<br />

matter of soul-searching, when an Oroboroi<br />

needs to find some perspective in her<br />

eternity. It’s a very personal matter,<br />

though… one that doesn’t play out well

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