Dragon: The Embers Core Book - MrGone's Character Sheets
Dragon: The Embers Core Book - MrGone's Character Sheets
Dragon: The Embers Core Book - MrGone's Character Sheets
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Failure: <strong>The</strong> Wrath <strong>Dragon</strong> is not as badass<br />
as she thinks she is, and her presence<br />
doesn’t ward off aggressors. She must<br />
succeed at this level before she can move on<br />
to further levels of Wrath.<br />
Success: <strong>The</strong> <strong>Dragon</strong> wraps herself in an<br />
aura of fear, sapping the resolve of would-be<br />
attackers. Anyone taking aggressive action<br />
against her must roll Resolve + Furnace and<br />
succeed, or suffer a penalty equal to the<br />
<strong>Dragon</strong>’s proficiency in Wrath.<br />
Exceptional Success: In addition to a<br />
success, if the aggressor fails the Resolve +<br />
Furnace roll they cannot spend Willpower<br />
until their next turn.<br />
Hone Hone the the Fire Fire ( (●●) (<br />
Many people speak of Wrath as a<br />
wildfire that can spread through a mind,<br />
rendering it oblivious to other things.<br />
Others speak of it as if it was a hurricane of<br />
one's own making. Still others speak of it as<br />
if it was a Smith's forge, the heat necessary<br />
to craft something powerful. <strong>The</strong> <strong>Dragon</strong>s<br />
of Wrath agree with the last. Wrath is<br />
nothing but a fire; uncontrolled it quickly<br />
spreads and burns itself out. Controlled, a<br />
<strong>Dragon</strong> can use it while not being a slave to<br />
it.<br />
<strong>The</strong> <strong>Dragon</strong> not only separates<br />
herself from her Wrath but she pushes it out<br />
into others. Any mortals within a number of<br />
yards equal to the successes rolled must roll<br />
Composure to avoid lashing out against the<br />
nearest object. Such a push requires a point<br />
of Willpower.<br />
Wrath is harshest to the powerful.<br />
Anyone in range with a Furnace trait (or<br />
other supernatural trait) must roll<br />
Composure + Furnace to avoid the Rampage<br />
Karmic Backlash. Failure sends them into a<br />
destruction spree with the same end<br />
conditions as the Dramatic Failure of this<br />
Philosophy.<br />
Cost: 1 Willpower<br />
Dice Pool: Resolve + Intimidation +<br />
Furnace + Wrath<br />
Action: Instant<br />
Roll Results<br />
Dramatic Failure: <strong>The</strong> Wrath <strong>Dragon</strong> falls<br />
into a Rampage, until such time as her<br />
primary target is felled or she suffers a<br />
wound in her fourth-to-last Health slot.<br />
Failure: <strong>The</strong> <strong>Dragon</strong> cannot extract the<br />
emotion from her actions, and must struggle<br />
with its volcanic fury for another turn. She<br />
also cannot move on in Wrath until she<br />
succeeds at this level.<br />
Success: For each success rolled, the<br />
madness stretched out an extra yard.<br />
Mortals in range must roll Composure or<br />
lash out at something around them.<br />
Supernatural beings in range must roll<br />
Composure with their supernatural trait, or<br />
fall into a Rampage. In addition, until the<br />
end of the scene the Wrath <strong>Dragon</strong> does not<br />
need to roll to control her anger, unless she<br />
falls into a Rampage.<br />
Exceptional Success: Same as Success, but<br />
the Willpower is not spent.<br />
Terminal Terminal Velocity Velocity Strike Strike ( (●●●) (<br />
Wrath is more potent than other<br />
emotions, and it demands action. Having<br />
filtered out her wrath, the <strong>Dragon</strong> can draw<br />
it to her extremities and use this Philosophy<br />
to give her close-range attacks phenomenal<br />
recoil. Activating this effect costs a point of<br />
Breath.<br />
Every hit an opponent takes from a<br />
non-grapple, non-ranged attack sends him<br />
flying a number of yards equal to double the<br />
<strong>Dragon</strong>’s Strength rating (or adds double the<br />
<strong>Dragon</strong>’s Strength to the distance thrown if<br />
the attack already sends an opponent flying),<br />
plus a few more for the force of the hit.<br />
Should he hit something, he takes damage as<br />
if he fell the distance he was sent flying.<br />
Falling information can be found on page<br />
179 of the World of Darkness Rulebook.<br />
Cost: 1 Breath