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Dragon: The Embers Core Book - MrGone's Character Sheets

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Failure: <strong>The</strong> Wrath <strong>Dragon</strong> is not as badass<br />

as she thinks she is, and her presence<br />

doesn’t ward off aggressors. She must<br />

succeed at this level before she can move on<br />

to further levels of Wrath.<br />

Success: <strong>The</strong> <strong>Dragon</strong> wraps herself in an<br />

aura of fear, sapping the resolve of would-be<br />

attackers. Anyone taking aggressive action<br />

against her must roll Resolve + Furnace and<br />

succeed, or suffer a penalty equal to the<br />

<strong>Dragon</strong>’s proficiency in Wrath.<br />

Exceptional Success: In addition to a<br />

success, if the aggressor fails the Resolve +<br />

Furnace roll they cannot spend Willpower<br />

until their next turn.<br />

Hone Hone the the Fire Fire ( (●●) (<br />

Many people speak of Wrath as a<br />

wildfire that can spread through a mind,<br />

rendering it oblivious to other things.<br />

Others speak of it as if it was a hurricane of<br />

one's own making. Still others speak of it as<br />

if it was a Smith's forge, the heat necessary<br />

to craft something powerful. <strong>The</strong> <strong>Dragon</strong>s<br />

of Wrath agree with the last. Wrath is<br />

nothing but a fire; uncontrolled it quickly<br />

spreads and burns itself out. Controlled, a<br />

<strong>Dragon</strong> can use it while not being a slave to<br />

it.<br />

<strong>The</strong> <strong>Dragon</strong> not only separates<br />

herself from her Wrath but she pushes it out<br />

into others. Any mortals within a number of<br />

yards equal to the successes rolled must roll<br />

Composure to avoid lashing out against the<br />

nearest object. Such a push requires a point<br />

of Willpower.<br />

Wrath is harshest to the powerful.<br />

Anyone in range with a Furnace trait (or<br />

other supernatural trait) must roll<br />

Composure + Furnace to avoid the Rampage<br />

Karmic Backlash. Failure sends them into a<br />

destruction spree with the same end<br />

conditions as the Dramatic Failure of this<br />

Philosophy.<br />

Cost: 1 Willpower<br />

Dice Pool: Resolve + Intimidation +<br />

Furnace + Wrath<br />

Action: Instant<br />

Roll Results<br />

Dramatic Failure: <strong>The</strong> Wrath <strong>Dragon</strong> falls<br />

into a Rampage, until such time as her<br />

primary target is felled or she suffers a<br />

wound in her fourth-to-last Health slot.<br />

Failure: <strong>The</strong> <strong>Dragon</strong> cannot extract the<br />

emotion from her actions, and must struggle<br />

with its volcanic fury for another turn. She<br />

also cannot move on in Wrath until she<br />

succeeds at this level.<br />

Success: For each success rolled, the<br />

madness stretched out an extra yard.<br />

Mortals in range must roll Composure or<br />

lash out at something around them.<br />

Supernatural beings in range must roll<br />

Composure with their supernatural trait, or<br />

fall into a Rampage. In addition, until the<br />

end of the scene the Wrath <strong>Dragon</strong> does not<br />

need to roll to control her anger, unless she<br />

falls into a Rampage.<br />

Exceptional Success: Same as Success, but<br />

the Willpower is not spent.<br />

Terminal Terminal Velocity Velocity Strike Strike ( (●●●) (<br />

Wrath is more potent than other<br />

emotions, and it demands action. Having<br />

filtered out her wrath, the <strong>Dragon</strong> can draw<br />

it to her extremities and use this Philosophy<br />

to give her close-range attacks phenomenal<br />

recoil. Activating this effect costs a point of<br />

Breath.<br />

Every hit an opponent takes from a<br />

non-grapple, non-ranged attack sends him<br />

flying a number of yards equal to double the<br />

<strong>Dragon</strong>’s Strength rating (or adds double the<br />

<strong>Dragon</strong>’s Strength to the distance thrown if<br />

the attack already sends an opponent flying),<br />

plus a few more for the force of the hit.<br />

Should he hit something, he takes damage as<br />

if he fell the distance he was sent flying.<br />

Falling information can be found on page<br />

179 of the World of Darkness Rulebook.<br />

Cost: 1 Breath

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