24.07.2013 Views

Dragon: The Embers Core Book - MrGone's Character Sheets

Dragon: The Embers Core Book - MrGone's Character Sheets

Dragon: The Embers Core Book - MrGone's Character Sheets

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

to survive the death of one believer, they<br />

actually use slaughter to fuel their legend.<br />

Either way, Nightmares are strictly<br />

solitary, and may even fight each other for a<br />

meal (that meal being the fear of a Dreamer).<br />

Though these two types of beings are<br />

quite different in motivation, their<br />

composition is practically identical.<br />

Nightmares are significantly foreign when<br />

compared to the Daylight world, and thus<br />

they use a tweaked version of the Ghost<br />

Rules as found in the World of Darkness<br />

Rulebook, page 208.<br />

Power<br />

Power<br />

Instead of Intelligence, Strength, or<br />

Presence, a Nightmare has only Power. An<br />

imposing person in the Daylight produces an<br />

Anima that is likewise domineering. As said<br />

Anima evolves into a full-blown Nightmare<br />

its imposing nature bleeds into other<br />

extremities. Suddenly the imposing man is<br />

more mentally acute, and his meager<br />

muscles unfurl as mountain movers. As this<br />

Anima becomes a Nightmare, its Presence<br />

(the highest Power attribute) simply<br />

becomes Power.<br />

Finesse<br />

Finesse<br />

Wits, Dexterity, and Manipulation<br />

compress into simply Finesse where a<br />

Nightmare is concerned. Something that<br />

was initially clever likewise becomes hard to<br />

pin down, and quite skilled at the art of<br />

twisting others. Nightmares do not have to<br />

distinguish between Mental, Physical, and<br />

Social, because subconsciously their<br />

prowess in one translates to all three.<br />

Resistance<br />

Resistance<br />

Resolve, Stamina, and Composure<br />

for a Nightmare is all summed up in<br />

Resistance. Again this is because the<br />

preconception of talent bleeds over into the<br />

other categories, rendering them more potent.<br />

Resistance controls how difficult a<br />

Nightmare is to harm.<br />

Skills Skills and and Merits Merits<br />

Merits<br />

A break from the rules of traditional<br />

Ghosts, Nightmares do need skills to act<br />

without penalty. This is a weakness of the<br />

Nightmare, who need not fret an anchor in<br />

the dreamscape or some restriction to act.<br />

When a Nightmare performs a task that<br />

requires a skill, it uses the most appropriate<br />

of its three attributes with that skill.<br />

Attempting to act unskilled causes the<br />

expected penalties.<br />

Nightmares have no use for Merits.<br />

Dread Dread<br />

Dread<br />

Unlike Deep Ones (which will be<br />

covered later in this appendix) Nightmares<br />

do not have an independent well-being stat.<br />

Instead they both maintain their corporeal<br />

form and fuel their wicked Numina with the<br />

same energy: Dread.<br />

Dread is spent to activate Numina.<br />

Dread is lost when a Nightmare suffers<br />

damage. Whenever the emotion of fear is<br />

directed towards a Nightmare, an<br />

appropriate amount of Dread is replenished.<br />

A Nightmare gains one Dread each night it<br />

is included in the plot of a dream. When<br />

one Nightmare devours another, it gains an<br />

amount of Dread equal to the devoured<br />

Nightmare’s Resistance. A Nightmare can<br />

garner Dread no other way.<br />

<strong>The</strong>re is a limit to how much Dread a<br />

Nightmare can keep, and that limit is the<br />

sum total of its three attributes. Since<br />

Nightmares have no limits on how high each<br />

of those attributes can climb, this creates the<br />

potential of a massive pool of Dread.<br />

Acceptable, since it fluctuates so much.<br />

Everything in the Dreamtide is<br />

comprised of Astra. That means objects<br />

interact in the same way they do in the<br />

Material world (as they are made of the<br />

same creation components). Any damage a<br />

Nightmare suffers subtracts from its Dread,<br />

so in this case the type of damage does not<br />

matter. <strong>The</strong> amount a Nightmare can inflict,<br />

however, is dependent on how much Dread

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!