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Dragon: The Embers Core Book - MrGone's Character Sheets

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72<br />

72<br />

Aspects<br />

Aspects<br />

<strong>Dragon</strong>s are definitively biologically<br />

separate from mankind. Myth and fiction<br />

piece together traits both natural and alien to<br />

construct the visage of these creatures, and a<br />

rich treasury of illustrations old and new<br />

create a dizzying array of meanings for the<br />

word ‘<strong>Dragon</strong>’. Aspects are these traits.<br />

Members of the Oroboroi define for<br />

themselves what it means to be a <strong>Dragon</strong>,<br />

both spiritually and physically. <strong>The</strong><br />

combined complement of Aspects they<br />

manifest is both an arsenal at their disposal<br />

and a means of self-expression. Wearing<br />

them is always a road toward suspicion by<br />

the masses, but the might of a draconic body<br />

is a hard power to resist.<br />

Aspects are associated with<br />

individual cards from a six-suit playing deck,<br />

not out of some mystical link but out of<br />

tradition. Members of the Oroboroi can<br />

freely learn Aspects from the common suit<br />

and the suit of their method, but Aspects of<br />

other methods must be taught or at least<br />

witnessed several times, and they are always<br />

more difficult to incorporate.<br />

When making a <strong>Dragon</strong> character,<br />

that character gets to choose ten Aspects.<br />

Partly their preconceptions about <strong>Dragon</strong>s<br />

from fiction, partly a conversion of their<br />

personality into physical characteristics,<br />

these first Aspects give the new <strong>Dragon</strong><br />

some defense mechanisms for her new<br />

Furnace. Five Aspects are chosen from the<br />

Heart suit, those common to all dragon kind.<br />

Three Aspects come from the <strong>Dragon</strong>’s<br />

method suit, which is determined by the<br />

means through which their Heart was<br />

acquired. Finally, two Aspects can be<br />

chosen from any suit, including those not<br />

associated with the <strong>Dragon</strong>’s method.<br />

Though not possible at character<br />

creation, it is important to note that Aspects<br />

from other methods are limited in number.<br />

<strong>The</strong>ir total dots cannot exceed the sum total<br />

of method and common Aspect dots. For<br />

example, a Challenger chooses to take two<br />

Trickster Aspect dots at character creation,<br />

which means she has eight dots between<br />

common genetics and her method, and two<br />

dots from other sources. Suppose she uses<br />

her experience to continue purchasing<br />

Aspects from other methods. As the tally<br />

grows, she will eventually acquire eight dots<br />

in non-method Aspects. At that point, this<br />

Challenger will be unable to acquire more<br />

Aspects in those suits, she must first expand<br />

her common genetics or those focused to her<br />

method.<br />

As implied above, it is possible and<br />

indeed encouraged to build more complex<br />

draconic biology, and indeed as the Furnace<br />

grows in temperature the Oroboroi becomes<br />

more divine. For each dot of Furnace<br />

acquired, a <strong>Dragon</strong> receives two free dots of<br />

Aspects to place where she pleases,<br />

provided she does not exceed her limits (as<br />

explained above). It is important to note<br />

that, just as in character creation, getting a<br />

‘free’ fifth dot in an Aspect costs double.<br />

For example, a <strong>Dragon</strong> with Natural<br />

Weaponry 4 gains a dot of Furnace, and<br />

with it two free dots of Aspects. To get<br />

Natural Weaponry 5, however, she must<br />

spend both of those free dots.<br />

Besides Furnace stoking, the only<br />

way to get new Aspects is with the<br />

expenditure of experience. <strong>The</strong> <strong>Dragon</strong><br />

finds and practices a trait she likes,<br />

eventually incorporating it into her divine<br />

form. <strong>The</strong> experience chart shows the cost<br />

of purchasing Aspects in this manner.<br />

(Aspects must be acquired sequentially.)<br />

Having a complex True Form means<br />

more power at your disposal, but it also<br />

means a longer trek to True Form. Aspects<br />

must be manifest, so simply owning them<br />

does not grant all of their benefits<br />

simultaneously. <strong>The</strong> rules for manifesting<br />

Aspects are explained in detail in Chapter 3<br />

(p. XX).

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