Dragon: The Embers Core Book - MrGone's Character Sheets
Dragon: The Embers Core Book - MrGone's Character Sheets
Dragon: The Embers Core Book - MrGone's Character Sheets
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72<br />
72<br />
Aspects<br />
Aspects<br />
<strong>Dragon</strong>s are definitively biologically<br />
separate from mankind. Myth and fiction<br />
piece together traits both natural and alien to<br />
construct the visage of these creatures, and a<br />
rich treasury of illustrations old and new<br />
create a dizzying array of meanings for the<br />
word ‘<strong>Dragon</strong>’. Aspects are these traits.<br />
Members of the Oroboroi define for<br />
themselves what it means to be a <strong>Dragon</strong>,<br />
both spiritually and physically. <strong>The</strong><br />
combined complement of Aspects they<br />
manifest is both an arsenal at their disposal<br />
and a means of self-expression. Wearing<br />
them is always a road toward suspicion by<br />
the masses, but the might of a draconic body<br />
is a hard power to resist.<br />
Aspects are associated with<br />
individual cards from a six-suit playing deck,<br />
not out of some mystical link but out of<br />
tradition. Members of the Oroboroi can<br />
freely learn Aspects from the common suit<br />
and the suit of their method, but Aspects of<br />
other methods must be taught or at least<br />
witnessed several times, and they are always<br />
more difficult to incorporate.<br />
When making a <strong>Dragon</strong> character,<br />
that character gets to choose ten Aspects.<br />
Partly their preconceptions about <strong>Dragon</strong>s<br />
from fiction, partly a conversion of their<br />
personality into physical characteristics,<br />
these first Aspects give the new <strong>Dragon</strong><br />
some defense mechanisms for her new<br />
Furnace. Five Aspects are chosen from the<br />
Heart suit, those common to all dragon kind.<br />
Three Aspects come from the <strong>Dragon</strong>’s<br />
method suit, which is determined by the<br />
means through which their Heart was<br />
acquired. Finally, two Aspects can be<br />
chosen from any suit, including those not<br />
associated with the <strong>Dragon</strong>’s method.<br />
Though not possible at character<br />
creation, it is important to note that Aspects<br />
from other methods are limited in number.<br />
<strong>The</strong>ir total dots cannot exceed the sum total<br />
of method and common Aspect dots. For<br />
example, a Challenger chooses to take two<br />
Trickster Aspect dots at character creation,<br />
which means she has eight dots between<br />
common genetics and her method, and two<br />
dots from other sources. Suppose she uses<br />
her experience to continue purchasing<br />
Aspects from other methods. As the tally<br />
grows, she will eventually acquire eight dots<br />
in non-method Aspects. At that point, this<br />
Challenger will be unable to acquire more<br />
Aspects in those suits, she must first expand<br />
her common genetics or those focused to her<br />
method.<br />
As implied above, it is possible and<br />
indeed encouraged to build more complex<br />
draconic biology, and indeed as the Furnace<br />
grows in temperature the Oroboroi becomes<br />
more divine. For each dot of Furnace<br />
acquired, a <strong>Dragon</strong> receives two free dots of<br />
Aspects to place where she pleases,<br />
provided she does not exceed her limits (as<br />
explained above). It is important to note<br />
that, just as in character creation, getting a<br />
‘free’ fifth dot in an Aspect costs double.<br />
For example, a <strong>Dragon</strong> with Natural<br />
Weaponry 4 gains a dot of Furnace, and<br />
with it two free dots of Aspects. To get<br />
Natural Weaponry 5, however, she must<br />
spend both of those free dots.<br />
Besides Furnace stoking, the only<br />
way to get new Aspects is with the<br />
expenditure of experience. <strong>The</strong> <strong>Dragon</strong><br />
finds and practices a trait she likes,<br />
eventually incorporating it into her divine<br />
form. <strong>The</strong> experience chart shows the cost<br />
of purchasing Aspects in this manner.<br />
(Aspects must be acquired sequentially.)<br />
Having a complex True Form means<br />
more power at your disposal, but it also<br />
means a longer trek to True Form. Aspects<br />
must be manifest, so simply owning them<br />
does not grant all of their benefits<br />
simultaneously. <strong>The</strong> rules for manifesting<br />
Aspects are explained in detail in Chapter 3<br />
(p. XX).