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Dragon: The Embers Core Book - MrGone's Character Sheets

Dragon: The Embers Core Book - MrGone's Character Sheets

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Aspect. For each point manifest in this<br />

Aspect, a <strong>Dragon</strong> receives 250 Calories (1<br />

Caloric Point) where Dread would usually<br />

be granted.<br />

Type: Sequential<br />

Cost: None<br />

Dice Pool: None<br />

Action: None<br />

While this Aspect is manifest, the<br />

<strong>Dragon</strong>’s tongue turns black, and it drains<br />

light out of the room. Anything the <strong>Dragon</strong><br />

places in its mouth turns to ash (provided it<br />

was dead or inanimate), though this does not<br />

impair her ability to draw Calories from<br />

such consumables. Deep Ones that own this<br />

aspect always exhibit this trait.<br />

Electric Electric Skin Skin<br />

Skin<br />

Fear Fear<br />

Fear<br />

Nightmares gain their Dread primarily by<br />

inflicting fear on others. We’ve already<br />

discussed how fear affects a Dreamer<br />

(inflicting bashing wounds to the<br />

Willpower meter), but we need to discuss<br />

where levels of fear fall in a numerical<br />

representation. This is actually easier<br />

than it sounds. Put yourself in the shoes<br />

of the cast member who is frightened,<br />

and try to rate the fear from 1 to 5.<br />

Whatever you settle on is the amount of<br />

Dread that is generated. You can then<br />

use that Dread to determine the benefit of<br />

Nightmare Gullet.<br />

<strong>The</strong> electric eel (in name only, as it<br />

was originally misidentified as an eel)<br />

attacks prey by discharging voltage from its<br />

electric organs (voltage generated by the<br />

water’s current). Deep Ones that take this<br />

Aspect develop similar organs, though they<br />

generate voltage from the subtle motion of<br />

the atmosphere.<br />

<strong>The</strong> Deep One (or bargaining<br />

Oroboroi) can discharge this voltage buildup<br />

once per scene as he pleases, though<br />

successive uses require a point of Willpower.<br />

<strong>The</strong> resulting jolt inflicts two bashing<br />

wounds per point manifest to everything<br />

within close combat range (one to three<br />

yards) excluding the Deep One herself. Any<br />

living being touching the Deep One<br />

becomes trapped by the shock’s resulting<br />

muscle contractions, and must succeed at a<br />

Strength roll or continue taking damage (as<br />

explained in the “Electrocution” section of<br />

the World of Darkness Rulebook, on pages<br />

177 and 178). Because of this the voltage<br />

continues its output until that being finally<br />

breaks free (or falls dead), though that does<br />

not prevent the Deep One from discharging<br />

the voltage again.<br />

Type: Sequential<br />

Cost: 1 Willpower for subsequent jolts in<br />

the Scene<br />

Dice Pool: None<br />

Action: Instant<br />

While this Aspect is manifest the <strong>Dragon</strong><br />

seems to take deeper breaths that usual.<br />

Touching her between discharges causes<br />

static cling, though, which is the biggest<br />

giveaway. This Aspect is harder to detect<br />

on a Deep One as they tend not to dress.<br />

Obsidian Obsidian Obsidian Fog<br />

Fog<br />

A defense mechanism of<br />

cephalopods in the brighter surface waters,<br />

the ink sac produces a spray of mucuslocked<br />

melanin. Effective but costly to<br />

produce, this clod of dark liquid distracts<br />

and sometimes even stuns predators. Deep<br />

Ones have developed similar versions for<br />

use on land.<br />

<strong>The</strong> Deep One (or a bargaining<br />

Oroboroi) may spend one Dread (or Breath)<br />

to expel a pitch-black gas from a modified<br />

pore on its face. This gas quickly envelops<br />

everything within twenty-five yards of its<br />

source, creating a pocket of complete<br />

darkness through which the Deep One may<br />

escape undetected.

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