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Exemplars of Evil

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CHAPTER 6<br />

EMMARA<br />

ISHANDRENN<br />

Illus. by K. Yanner<br />

100<br />

JEBRIX<br />

“The Lord <strong>of</strong> Slaughter is strong within this human, though she<br />

does not know it. I must honor her as I would my lord.”<br />

—Jebrix, explaining his allegiance to Emmara<br />

A powerful minotaur cleric dedicated to Erythnul, the deity <strong>of</strong><br />

slaughter, Jebrix is a creature without morals or conscience. As<br />

Emmara’s battle champion, he revels in the death and suffering<br />

Jebrix<br />

he wreaks in her name. Jebrix leads a small band <strong>of</strong> berserkers<br />

who serve as her personal guard and shock troops.<br />

GOALS<br />

Emmara is not a worshiper <strong>of</strong> Erythnul, but Jebrix is loyal to<br />

her because she seems to abide by the deity’s tenets zealously.<br />

As long as she continues to serve the God <strong>of</strong> Slaughter, whether<br />

intentionally or unwittingly, Jebrix will follow her.<br />

The minotaur dislikes Farror, knowing instinctively that<br />

the erinyes is not truly sworn to Emmara. In fact, he views<br />

the arrogant devil as a threat to his mistress and to himself.<br />

Although Jebrix does not have the intelligence to actively plot<br />

against Farror, he does not help the erinyes in battle unless<br />

explicitly ordered to do so by Emmara.<br />

USING JEBRIX<br />

As Emmara’s bodyguard, Jebrix normally stays close by her.<br />

If the PCs invade the Soth Tarnel, they almost certainly run<br />

afoul <strong>of</strong> him and the two minotaur guards under his command<br />

(see tactical encounter 6–2, page 106).<br />

On occasion, however, Jebrix leaves the tower to lead<br />

attacks against particularly reviled foes <strong>of</strong> his mistress. The<br />

PCs could encounter him as they guard one such individual.<br />

Alternatively, Jebrix and his raging minions could attack the<br />

PCs as they camp in the wilderness.<br />

Appearance and Behavior<br />

Tall and massively muscled, Jebrix looks like a human covered<br />

in thick fur, and he has the head <strong>of</strong> an enormous bull. One<br />

<strong>of</strong> his ears has been chewed <strong>of</strong>f, and his black, almost lifeless<br />

eyes gleam with hate. He dyes his fur deep red in homage to<br />

his deity, and his jet black +2 full plate is splattered with the<br />

dried blood <strong>of</strong> his victims.<br />

Jebrix is a simple, unimaginative creature, overwhelmingly<br />

committed to the tenets <strong>of</strong> Erythnul. He lives to spread the<br />

suffering and evil demanded by his lord. The screams <strong>of</strong> the<br />

dying and the hot splash <strong>of</strong> a foe’s blood on his fur excite him<br />

beyond all reason.<br />

Jebrix uses his cleric powers to heal his companions as<br />

needed or raise them from the dead. These actions are not<br />

signs <strong>of</strong> compassion on his part; rather, he views his fellow<br />

minotaurs as vital tools in his mission to spread the dogma<br />

<strong>of</strong> Erythnul throughout the world.<br />

He has little need for gold, treasure, or other material goods.<br />

The only items he covets are those that help him slaughter<br />

the innocent and the helpless. Jebrix exhibits little initiative,<br />

preferring to leave strategy to Emmara. Once given orders,<br />

however, he follows them with a single-minded purpose that<br />

borders on the fanatical.<br />

Jebrix CR 13<br />

hp 156 (18 HD)<br />

Male minotaur cleric 13<br />

CE Large monstrous humanoid<br />

Init +3; Senses darkvision 60 ft., scent; Listen +8, Spot +8<br />

Languages Common, Giant<br />

AC 26, touch 11<br />

(–1 size, –1 Dex, +10 armor, +3 deflection, +5 natural)<br />

Immune maze spells<br />

Fort +16, Ref +10, Will +18<br />

Speed 20 ft. (4 squares) in full plate, base speed 30 ft.

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