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Exemplars of Evil

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APPENDIX:<br />

PLACES<br />

OF EVIL<br />

APPENDIX:<br />

PLACES OF EVIL<br />

The locations described in <strong>Exemplars</strong> <strong>of</strong> <strong>Evil</strong> are designed<br />

to be generic enough so that they can be dropped into an<br />

existing campaign at any appropriate site. For games that<br />

use the EBERRON or FORGOTTEN REALMS setting, the following<br />

suggestions are provided as an aid to the Dungeon Master<br />

who wants to merge one or more <strong>of</strong> these sites into the<br />

campaign’s existing geography and also tie them to story<br />

elements in those worlds.<br />

ZAR’FELL IN EBERRON<br />

Zar’Fell can be found in the low hills near the coast<br />

to the west <strong>of</strong> the Glum River. Although the place was<br />

undoubtedly built by dwarves, certain elements <strong>of</strong> the<br />

manor’s original architecture suggest the touch <strong>of</strong> the<br />

daelkyr. No other trace <strong>of</strong> the daelkyr has been found in<br />

the region, however, and the reconstruction is erasing<br />

their influence from the house. Zargath has sent teams<br />

<strong>of</strong> prospectors to look for dragonshards in the rich fields<br />

nearby, but they have not yet found enough to make any<br />

significant money.<br />

ZAR’FELL IN FAERÛN<br />

Zar’Fell was once part <strong>of</strong> a Savage Frontier fortress guarding<br />

a large dwarf hold dug in one <strong>of</strong> the foothills <strong>of</strong> the<br />

Spine <strong>of</strong> the World. Most <strong>of</strong> the hold is gone now, having<br />

collapsed from excessive mining, monster attacks, and age.<br />

All that remains is the house and a large cavern where the<br />

majority <strong>of</strong> the orc tribe lives. Despite the brutal climate<br />

in the region, the deep valley is protected from the worst<br />

<strong>of</strong> the wind and thus is comparatively warm—at least,<br />

enough for construction to continue throughout most<br />

<strong>of</strong> the year.<br />

TOLSTOFF KEEP IN EBERRON<br />

Tolst<strong>of</strong>f Keep stands about 30 miles southeast <strong>of</strong> Korth, the<br />

capital <strong>of</strong> Karrnath, in the depths <strong>of</strong> the Nightwood. Not<br />

many people recall the keep or its surrounding village, and<br />

those who do presume that the place was swallowed by the<br />

darkness <strong>of</strong> the bleak forest. Instead <strong>of</strong> giving the guards<br />

the corrupted template, consider giving them the madborn<br />

template (Five Nations 123).<br />

associated with the mark to cast ice storm as a spell-like<br />

ability. Furthermore, all <strong>of</strong> this character’s spells and<br />

spell-like abilities that have the cold, electricity, fire, or<br />

water descriptor are cast at +1 caster level. Given the ship’s<br />

improved abilities, it is highly sought by half-elf corsairs<br />

all over the Sea <strong>of</strong> Lost Souls.<br />

THE MUCH KILL IN FAERÛN<br />

Captain Gnash gained the Much Kill through mutiny, but<br />

none <strong>of</strong> the crew is quite sure where the former captain<br />

acquired the vessel. In truth, the ogre stole it from a human<br />

captain, who had previously snatched it from a ghostly island<br />

ruled by an ancient lich lord. In the years since the Much<br />

Kill fell into goblinoid hands, the crew has discovered many<br />

oddities about the ship. For example, at certain times <strong>of</strong> the<br />

year, the planks ignite with pale green flames, and writhing<br />

runes and sigils appear on the hull. Pog suspects that the<br />

ship was once a spelljammer, a magic vessel that could sail<br />

the void between worlds, but he has not shared this theory<br />

with the captain. The goblin fears that the news would drive<br />

Gnash to awaken the ship’s other powers, so that he could<br />

sail directly to the Eater <strong>of</strong> Worlds rather than trying to lure<br />

the Elder <strong>Evil</strong> to Toril.<br />

THE CHELICERATA COMPLEX<br />

IN EBERRON<br />

Tamesik’s illicit trade complex is just a block from the worst<br />

part <strong>of</strong> the docks in Stormreach, making it easy for the drow<br />

to smuggle slaves. The group’s current dealings include<br />

numerous transactions with the Lhazaar slaverunners and<br />

other disreputable residents.<br />

THE CHELICERATA COMPLEX<br />

IN FAERÛN<br />

Kesra Tanor’Thal, the de facto matron mother <strong>of</strong> Skullport,<br />

does not realize that a growing drow presence threatens<br />

to overwhelm her sovereignty. Under the control <strong>of</strong> Tamesik,<br />

the Chelicerata is rapidly becoming one <strong>of</strong> the most<br />

powerful drow organizations in Skullport. With its large<br />

contingent <strong>of</strong> agents, its resourceful and talented minions,<br />

and its potent divine magic, the trade ring is a significant<br />

(yet hidden) threat. Its members make use <strong>of</strong> secret tunnels<br />

and portals (both magical and mundane) between Waterdeep<br />

and Undermountain.<br />

158<br />

TOLSTOFF KEEP IN FAERÛN<br />

The Tolst<strong>of</strong>fs’ lands lie in the far north, at the edges <strong>of</strong> the<br />

Evermoors. Their crumbling castle is in poor condition, and<br />

the people in the village and the keep are thoroughly mad.<br />

Few others dare approach the place, and when barbarians<br />

tumble out <strong>of</strong> the wilds to raid and pillage the s<strong>of</strong>t lands, the<br />

Tolst<strong>of</strong>fs can expect little in the way <strong>of</strong> help.<br />

THE MUCH KILL IN EBERRON<br />

The Much Kill is a stormship, but unlike other vessels<br />

powered by air elementals, this one derives its increased<br />

speed from a tempest (MM2 193). The Much Kill gains all<br />

the normal benefits <strong>of</strong> a stormship (Explorer’s Handbook 38).<br />

However, a character with the Lesser Mark <strong>of</strong> Storm who<br />

grips the wheel can spend a use <strong>of</strong> the spell-like abilities<br />

THE SOTH TARNEL IN EBERRON<br />

Elliast’s Spire stands within sight <strong>of</strong> the Grey Rakes, several<br />

hundred miles to the west <strong>of</strong> Sharn. The Soth Tarnel is dedicated<br />

to a hero who fought against the goblinoid remnants<br />

<strong>of</strong> the once-powerful Dhakaani Empire.<br />

The hero—Minyu Colworn—and a small band <strong>of</strong> followers<br />

sought to stem an incursion by goblins from the north<br />

who searched for ancient places <strong>of</strong> Dhakaani power in the<br />

Grey Rakes. Minyu was slain, but a few <strong>of</strong> his devoted<br />

followers survived, and they built the Soth Tarnel to<br />

honor their friend and master. The last <strong>of</strong> the followers<br />

fell defending the tomb from hobgoblin raiders, who<br />

believed Minyu had been buried with several powerful<br />

Dhakaani antiquities.

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