10.11.2014 Views

Exemplars of Evil

Exemplars of Evil

Exemplars of Evil

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

ENCOUNTER 6-3<br />

C<br />

HAPEL OF REVERENCE<br />

Encounter Level 15<br />

SETUP<br />

In the Chapel <strong>of</strong> Reverence (area 5), Emmara, her howler<br />

familiar, and her two stone golems prepare to battle the<br />

intruders (provided that Emmara has been alerted <strong>of</strong> their<br />

arrival). Before the PCs arrive, Emmara casts hold portal on<br />

the chamber door.<br />

When she first claimed the Soth Tarnel, Emmara discovered<br />

an amulet that gave her command over the tomb’s<br />

stone golem guardians. They originally stood on the lowest<br />

ceremonial landing, but she moved them to the chapel for<br />

better protection. As soon as Emmara becomes aware <strong>of</strong><br />

trespassers, she commands the golems to flank the door<br />

and attack anything that steps through. During combat,<br />

she rants and raves at the PCs.<br />

When the player characters enter the chapel (through<br />

the west door), read:<br />

Ahead <strong>of</strong> you, in the center <strong>of</strong> this domed chamber,<br />

lies a large stone sarcophagus surrounded by<br />

rubble. The sarcophagus seems to have been<br />

shattered. A line <strong>of</strong> slender pillars runs down each<br />

side <strong>of</strong> the chamber, and caltrops have been<br />

scattered directly in front <strong>of</strong> the door. Standing<br />

slightly back from the entrance are two hulking<br />

stone statues, easily 10 feet tall.<br />

If Emmara has managed to cast obscuring mist, modify the<br />

text to mention the vapor.<br />

TACTICS<br />

As soon as her minions warn her <strong>of</strong> intruders, Emmara<br />

prepares for combat. She uses a scroll <strong>of</strong> stoneskin and casts<br />

see invisibility, false life, resist energy (fire), and resist energy<br />

(cold)—sharing all spells with her familiar—before donning<br />

her +1 full plate. Next, she casts corrupt weapon on her<br />

falchion and moves in front <strong>of</strong> the entrance, where she<br />

attempts to cast obscuring mist to limit the intruders’ line<br />

<strong>of</strong> sight into the room. She then scatters bags <strong>of</strong> caltrops<br />

near the door to break up the PCs’ movement. Finally,<br />

Emmara ducks behind the ruined sarcophagus and coats<br />

her falchion with deathblade poison.<br />

If possible, Emmara fights while mounted on her<br />

howler. When the PCs break through the door, she casts<br />

a stilled haste (shared with her familiar). If a PC clears<br />

the caltrops and any obscuring mist present, the howler<br />

charges. Emmara uses a swift action to cast a stilled<br />

wraithstrike (shared with her familiar; treat all their<br />

attacks in that round as touch attacks) and uses her Power<br />

Emmara Ishandrenn CR 15<br />

hp 91 (15 HD); see page 98<br />

Howler (Improved Familiar) CR —<br />

hp 45 (6 HD)<br />

CE Large outsider (chaotic, evil, extraplanar)<br />

Init +7; Senses darkvision 60 ft.; Listen +13, Spot +13<br />

Languages understands Abyssal, empathic link, can speak<br />

with Emmara and other howlers<br />

AC 21, touch 12, flat-footed 18<br />

(–1 size, +3 Dex, +9 natural)<br />

Immune outsider immunities<br />

Resist improved evasion<br />

Fort +12, Ref +8, Will +9<br />

Weakness outsider vulnerabilities<br />

Speed 60 ft. (12 squares)<br />

Melee bite +16 (2d8+5) or<br />

Melee bite +16 (2d8+5) and<br />

1d4 quills +11 each (1d6+2)<br />

Space 10 ft.; Reach 5 ft.<br />

Base Atk +11; Grp +20<br />

Atk Options Combat Reflexes, deliver touch spells<br />

Special Actions howl, quills<br />

Abilities Str 21, Dex 17, Con 15, Int 9, Wis 14, Cha 8<br />

SQ grant Alertness, outsider traits, share spells<br />

Feats Alertness, Combat Reflexes, Improved Initiative<br />

Skills Climb +14, Hide +8, Jump +25, Listen +13, Move<br />

Silently +12, Search +7, Spellcraft +9, Spot +13, Survival<br />

+2 (+4 following tracks)<br />

Howl (Ex) Each hour that a nonoutsider is within hearing<br />

range <strong>of</strong> the howler, that creature must succeed on a<br />

DC 12 Will save or take 1 point <strong>of</strong> Wisdom damage.<br />

This is a sonic mind-affecting ability.<br />

Quills (Ex) A howler’s neck bristles with long quills. While<br />

biting, the creature thrashes about, striking its foe with<br />

1d4 quills. An opponent hit by a howler’s quill attack<br />

must succeed on a DC 16 Reflex save, or the quill<br />

breaks <strong>of</strong>f in his flesh. Each lodged quill imposes a<br />

cumulative penalty <strong>of</strong> –1 on attack rolls, saves, and<br />

checks. A quill can be removed safely with a successful<br />

DC 20 Heal check; otherwise, removing a quill deals an<br />

extra 1d6 points <strong>of</strong> damage.<br />

Attack feat for 5 points. As a free action, she sacrifices a<br />

1st-level spell to fuel her arcane strike, gaining a bonus<br />

<strong>of</strong> +1 on attack rolls and dealing an extra 1d4 points <strong>of</strong><br />

damage per attack. If Emmara reduces an opponent to<br />

0 or fewer hit points, she uses her Gruesome Finish feat<br />

to kill him.<br />

The howler charges into combat, preferring to make<br />

full attacks whenever possible. The beast is keenly loyal<br />

to Emmara and fights to the death. If the howler is slain,<br />

Emmara retreats, jumping atop the shattered sarcophagus<br />

or running to the balcony.<br />

108

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!