Exemplars of Evil
Exemplars of Evil
Exemplars of Evil
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ENCOUNTER 6-3<br />
C<br />
HAPEL OF REVERENCE<br />
Encounter Level 15<br />
SETUP<br />
In the Chapel <strong>of</strong> Reverence (area 5), Emmara, her howler<br />
familiar, and her two stone golems prepare to battle the<br />
intruders (provided that Emmara has been alerted <strong>of</strong> their<br />
arrival). Before the PCs arrive, Emmara casts hold portal on<br />
the chamber door.<br />
When she first claimed the Soth Tarnel, Emmara discovered<br />
an amulet that gave her command over the tomb’s<br />
stone golem guardians. They originally stood on the lowest<br />
ceremonial landing, but she moved them to the chapel for<br />
better protection. As soon as Emmara becomes aware <strong>of</strong><br />
trespassers, she commands the golems to flank the door<br />
and attack anything that steps through. During combat,<br />
she rants and raves at the PCs.<br />
When the player characters enter the chapel (through<br />
the west door), read:<br />
Ahead <strong>of</strong> you, in the center <strong>of</strong> this domed chamber,<br />
lies a large stone sarcophagus surrounded by<br />
rubble. The sarcophagus seems to have been<br />
shattered. A line <strong>of</strong> slender pillars runs down each<br />
side <strong>of</strong> the chamber, and caltrops have been<br />
scattered directly in front <strong>of</strong> the door. Standing<br />
slightly back from the entrance are two hulking<br />
stone statues, easily 10 feet tall.<br />
If Emmara has managed to cast obscuring mist, modify the<br />
text to mention the vapor.<br />
TACTICS<br />
As soon as her minions warn her <strong>of</strong> intruders, Emmara<br />
prepares for combat. She uses a scroll <strong>of</strong> stoneskin and casts<br />
see invisibility, false life, resist energy (fire), and resist energy<br />
(cold)—sharing all spells with her familiar—before donning<br />
her +1 full plate. Next, she casts corrupt weapon on her<br />
falchion and moves in front <strong>of</strong> the entrance, where she<br />
attempts to cast obscuring mist to limit the intruders’ line<br />
<strong>of</strong> sight into the room. She then scatters bags <strong>of</strong> caltrops<br />
near the door to break up the PCs’ movement. Finally,<br />
Emmara ducks behind the ruined sarcophagus and coats<br />
her falchion with deathblade poison.<br />
If possible, Emmara fights while mounted on her<br />
howler. When the PCs break through the door, she casts<br />
a stilled haste (shared with her familiar). If a PC clears<br />
the caltrops and any obscuring mist present, the howler<br />
charges. Emmara uses a swift action to cast a stilled<br />
wraithstrike (shared with her familiar; treat all their<br />
attacks in that round as touch attacks) and uses her Power<br />
Emmara Ishandrenn CR 15<br />
hp 91 (15 HD); see page 98<br />
Howler (Improved Familiar) CR —<br />
hp 45 (6 HD)<br />
CE Large outsider (chaotic, evil, extraplanar)<br />
Init +7; Senses darkvision 60 ft.; Listen +13, Spot +13<br />
Languages understands Abyssal, empathic link, can speak<br />
with Emmara and other howlers<br />
AC 21, touch 12, flat-footed 18<br />
(–1 size, +3 Dex, +9 natural)<br />
Immune outsider immunities<br />
Resist improved evasion<br />
Fort +12, Ref +8, Will +9<br />
Weakness outsider vulnerabilities<br />
Speed 60 ft. (12 squares)<br />
Melee bite +16 (2d8+5) or<br />
Melee bite +16 (2d8+5) and<br />
1d4 quills +11 each (1d6+2)<br />
Space 10 ft.; Reach 5 ft.<br />
Base Atk +11; Grp +20<br />
Atk Options Combat Reflexes, deliver touch spells<br />
Special Actions howl, quills<br />
Abilities Str 21, Dex 17, Con 15, Int 9, Wis 14, Cha 8<br />
SQ grant Alertness, outsider traits, share spells<br />
Feats Alertness, Combat Reflexes, Improved Initiative<br />
Skills Climb +14, Hide +8, Jump +25, Listen +13, Move<br />
Silently +12, Search +7, Spellcraft +9, Spot +13, Survival<br />
+2 (+4 following tracks)<br />
Howl (Ex) Each hour that a nonoutsider is within hearing<br />
range <strong>of</strong> the howler, that creature must succeed on a<br />
DC 12 Will save or take 1 point <strong>of</strong> Wisdom damage.<br />
This is a sonic mind-affecting ability.<br />
Quills (Ex) A howler’s neck bristles with long quills. While<br />
biting, the creature thrashes about, striking its foe with<br />
1d4 quills. An opponent hit by a howler’s quill attack<br />
must succeed on a DC 16 Reflex save, or the quill<br />
breaks <strong>of</strong>f in his flesh. Each lodged quill imposes a<br />
cumulative penalty <strong>of</strong> –1 on attack rolls, saves, and<br />
checks. A quill can be removed safely with a successful<br />
DC 20 Heal check; otherwise, removing a quill deals an<br />
extra 1d6 points <strong>of</strong> damage.<br />
Attack feat for 5 points. As a free action, she sacrifices a<br />
1st-level spell to fuel her arcane strike, gaining a bonus<br />
<strong>of</strong> +1 on attack rolls and dealing an extra 1d4 points <strong>of</strong><br />
damage per attack. If Emmara reduces an opponent to<br />
0 or fewer hit points, she uses her Gruesome Finish feat<br />
to kill him.<br />
The howler charges into combat, preferring to make<br />
full attacks whenever possible. The beast is keenly loyal<br />
to Emmara and fights to the death. If the howler is slain,<br />
Emmara retreats, jumping atop the shattered sarcophagus<br />
or running to the balcony.<br />
108