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Exemplars of Evil

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ENCOUNTER 8-2<br />

L<br />

ICH LAIR<br />

Encounter Level 21<br />

SETUP<br />

Once Kastya hears the sounds <strong>of</strong> combat from tactical<br />

encounter 8–1, he uses dimension door to round up his<br />

zombie mobs and send them to converge on the PCs.<br />

Afterward, he casts death armor, which lasts for 19 rounds;<br />

during this time, any creature that strikes Kastya with its<br />

body or a handheld weapon takes 1d4+10 points <strong>of</strong> damage.<br />

He follows up by casting stoneskin and protection from spells,<br />

each <strong>of</strong> which lasts for 160 minutes.<br />

The lich then sends Albrathax to the landing (area 1)<br />

to cut <strong>of</strong>f the intruders’ escape route. After the dragon<br />

departs, Kastya prepares to make his stand in a chamber<br />

that contains numerous defensive aids, including blood<br />

rocks, negative energy, absolute darkness, and a corrupt<br />

circle that boosts his Armor Class and caster level. For<br />

details, see Features <strong>of</strong> the Area, below.<br />

Iliss joins him in the chamber, and Kastya casts stoneskin<br />

on her. The necromancer then uses greater invisibility<br />

and casts globe <strong>of</strong> invulnerability on himself. If he still has<br />

time, he readies an action to cast Moilian blackfire at the<br />

first player character he sees.<br />

Iliss uses a rebuke undead attempt to bolster her<br />

master. She then drinks her potion <strong>of</strong> invisibility and<br />

moves to one <strong>of</strong> the blood rock squares, making sure to<br />

stay within 60 feet <strong>of</strong> the lich so that he gains a +4 bonus<br />

to turn resistance and a +2 bonus on saves through his<br />

Lifebond feat.<br />

When the PCs reach the top <strong>of</strong> the steps leading to<br />

this encounter, read:<br />

About 30 feet down the corridor, a rotating<br />

crimson sphere rises up from the floor. From the<br />

center <strong>of</strong> the sphere, a ray <strong>of</strong> crackling black energy<br />

streaks directly toward you.<br />

When the PCs enter the room, read:<br />

This large chamber has a strange, coppery scent.<br />

Torches cast a dim blue light throughout the<br />

area, revealing dark stone sheathed in black ice.<br />

Here and there, ruddy outcroppings appear<br />

through the rime. A glowing red circle is set into<br />

the floor in the center <strong>of</strong> the room, and two 10-<br />

foot-wide alcoves in the far wall seem to lead to<br />

utter blackness.<br />

Kastya Zurith-Movya CR 19<br />

Refer to his full statistics on page 130. The changed<br />

statistics below represent the results <strong>of</strong> protective<br />

measures taken prior to the start <strong>of</strong> the encounter.<br />

Resist +8 turn resistance<br />

Fort +6, Ref +10, Will +16; +8 against spells and spell-like<br />

effects<br />

Melee damaging touch +13 (1d8+5 negative energy plus<br />

paralysis)<br />

Iliss Githom-Vaas CR 17<br />

Refer to her full statistics on page 134. The changed<br />

statistics below represent the results <strong>of</strong> protective<br />

measures taken prior to the start <strong>of</strong> the encounter.<br />

hp 166 (15 HD); DR 10/adamantine (stoneskin)<br />

TACTICS<br />

Kastya casts spells from the center <strong>of</strong> the corrupt circle,<br />

which grants him a +2 bonus to Armor Class and an<br />

effective caster level <strong>of</strong> 17th (or 19th for necromancy<br />

spells). If the lich has readied his Moilian blackfire spell<br />

but has not yet used it, he casts it now against a spellcasting<br />

PC.<br />

While still invisible, Kastya casts magic jar, sending his<br />

essence into the crystal he carries for this purpose. Each<br />

round thereafter, the lich attempts to possess one <strong>of</strong> the<br />

player characters. He prefers lightly armored rogues and<br />

similar hosts so that he can cast spells without fear <strong>of</strong><br />

arcane spell failure. He continues his attempts to possess<br />

one <strong>of</strong> the PCs until he succeeds. Characters who<br />

make a successful Will save or who are under the effect<br />

<strong>of</strong> protection from evil or magic circle are immune to his<br />

attempts at possession.<br />

If the lich takes over a PC, he retains his Intelligence,<br />

Wisdom, Charisma, classes, levels, base attack bonus, base<br />

save bonuses, alignment, and mental abilities, but he gains<br />

the physical attributes <strong>of</strong> the character. He casts avasculate<br />

on the closest PC and then uses telekinesis to move a light<br />

character into a square containing negative energy. He<br />

continues this tactic until his host is destroyed or until<br />

he is forced out <strong>of</strong> the body, at which point he jumps<br />

back to the crystal as a free action and tries to possess<br />

another character.<br />

If Kastya’s own lifeless body is threatened by a PC, he<br />

focuses on stopping the attacker. If he cannot, he shifts<br />

back to his body, ending the magic jar spell, and unleashes<br />

a barrage <strong>of</strong> attack spells, switching between rays and area<br />

spells depending on the threat.<br />

140

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