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Exemplars of Evil

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the way they came, and then uses a clinging maximized<br />

breath weapon to fill the room with fire.<br />

If any PCs survive the flaming assault, Albrathax descends<br />

from his hiding place to start a grapple with the closest one,<br />

provoking an attack <strong>of</strong> opportunity. If the dragon succeeds<br />

on a melee touch attack with any <strong>of</strong> his attack forms, he and<br />

his foe make opposed grapple checks. If the dragon wins, he<br />

pulls the PC into his space. On the next round, Albrathax<br />

makes another grapple check to pin his opponent. If he<br />

succeeds, he starts sucking the victim’s blood, draining<br />

1d4 points <strong>of</strong> Constitution each round that he maintains<br />

the pin.<br />

Once Albrathax has engaged a foe, the trilloch flies in<br />

from outside and uses control rage on the dragon, hoping to<br />

hasten the deaths <strong>of</strong> the PCs. The creature also tries to enrage<br />

any spellcasters in the room to prevent them from casting<br />

spells. Thereafter, it flies around the chamber, using death<br />

knell on any creatures that fall below 0 hit points.<br />

DEVELOPMENT<br />

The trilloch is far more interested in the PCs than in the<br />

dragon. If the characters manage to destroy Albrathax or<br />

drive him <strong>of</strong>f, the trilloch stops using death knell and begins<br />

hounding the PCs’ steps as they proceed through Bleak Hold.<br />

The trilloch uses control rage to disrupt the party’s spellcasters<br />

and aid the party’s enemies.<br />

FEATURES OF THE AREA<br />

The dragon’s lair has the following features.<br />

Illumination: None. The lair is completely dark and exposed<br />

to the light-devouring plane. The negative energy reduces the<br />

range <strong>of</strong> bright light to 5 feet, the range <strong>of</strong> shadowy light to 0<br />

feet, and the range <strong>of</strong> darkvision to 5 feet.<br />

Floors and Walls: The floors and walls are covered in ebony<br />

ice. It costs 2 squares <strong>of</strong> movement to enter a square containing<br />

ebony ice, and the DC <strong>of</strong> Balance and Tumble checks increases<br />

by 5 in such a square. A successful DC 10 Balance check is<br />

required to run or charge across the ice. Undead creatures in<br />

an area <strong>of</strong> ebony ice gain a +2 pr<strong>of</strong>ane bonus on attack rolls<br />

and saves and a +4 pr<strong>of</strong>ane bonus to turn resistance.<br />

Heavy Debris: It costs 4 squares <strong>of</strong> movement to enter a<br />

square that contains heavy debris, which is also covered in<br />

ebony ice. Heavy debris increases the DC <strong>of</strong> Balance and<br />

Tumble checks by 4, and it imposes a penalty <strong>of</strong> –2 on Move<br />

Silently checks. Running or charging through heavy debris<br />

is impossible.<br />

Negative Energy: Any living creature that is exposed to<br />

negative energy (either by standing in a square adjacent to a<br />

breach or by stepping out into the plane) must make a DC 25<br />

Fortitude save on each round <strong>of</strong> exposure. On a failed save,<br />

the creature gains one negative level. If the creature’s negative<br />

levels equal its Hit Dice, the creature is slain and instantly<br />

rises as a wraith.<br />

ENCOUNTER 8-3<br />

CONCLUSION<br />

Albrathax does not intend to let the player characters slaughter<br />

him. He fights until reduced to 30 or fewer hit points and<br />

then tries to escape through one <strong>of</strong> the breaches in the walls.<br />

Since he is bound to his treasure hoard just as a vampire<br />

is bound to his c<strong>of</strong>fin, Albrathax remains just outside the<br />

tower, letting the negative energy repair his injuries. Once<br />

restored to at least 150 hit points, the dragon flies back into<br />

Bleak Hold to seek revenge.<br />

Treasure: The dragon’s hoard contains the following<br />

gems: 2 alexandrites (400 gp each), 1 amber (80 gp), 1 amethyst<br />

(110 gp), 1 banded agate (10 gp), 2 bloodstones (50 gp<br />

each), 2 blue diamonds (5,000 gp each), 2 citrines (80 gp and<br />

70 gp), 1 freshwater pearl (6 gp), 2 golden yellow topazes (600<br />

gp), 1 jacinth (4,400 gp), 1 jasper (60 gp), 2 obsidian (11 gp<br />

each), 1 tiger eye turquoise (9 gp), 1 tourmaline (90 gp), and<br />

1 zircon (20 gp).<br />

The hoard also contains a pair <strong>of</strong> blink dog fur boots<br />

(1,300 gp), a bronze amulet (90 gp), bronze inlaid earrings<br />

(200 gp), an engraved fir brooch with agate setting (900<br />

gp), an engraved mahogany amulet (200 gp), an etched<br />

onyx scepter (5,000 gp), a glass crown inlaid with amber<br />

stones (500 gp), a granite pendant (500 gp), a mahogany<br />

plate (50 gp), a pillar <strong>of</strong> solid yew (700 gp), a steel-plated<br />

circlet (3,000 gp), a tapestry depicting githyanki soldiers<br />

marching to war (900 gp), an ornate zither (200 gp), 17,472<br />

gp, and 2,190 pp.<br />

143

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