10.11.2014 Views

Exemplars of Evil

Exemplars of Evil

Exemplars of Evil

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

4th—Moilian burning blood SC (CL 18th, +5d6 damage, DC<br />

25), crushing despair (DC 23), enervation (CL 18th, +11<br />

ranged touch), Evard’s black tentacles (grapple +23),<br />

Rary’s mnemonic enhancer†, solid fog, stoneskin<br />

3rd—acid breath SC (DC 22), blink, clairaudience/<br />

clairvoyance, ray <strong>of</strong> exhaustion (CL 18th, +11 ranged<br />

touch, DC 24), slow (DC 22), suggestion (DC 22),<br />

vampiric touch (CL 18th, +11 melee touch)<br />

2nd—blindness/deafness (CL 18th, DC 23), cat’s grace†,<br />

command undead (CL 18th, DC 23), death armor SC (CL<br />

18th), false life (CL 18th), ghoul touch (CL 18th, +11<br />

melee touch, DC 23), spectral hand (CL 18th), touch <strong>of</strong><br />

idiocy (CL 18th, +11 melee touch)<br />

1st—chill touch (CL 18th, +11 melee touch, DC 22),<br />

expeditious retreat, feather fall, ray <strong>of</strong> enfeeblement (CL<br />

18th, +11 ranged touch), shield (2), spirit worm SC (CL<br />

18th, +11 melee touch, DC 22), true strike (2)<br />

0—detect magic, read magic, resistance, touch <strong>of</strong> fatigue<br />

(2) (melee touch +11, DC 21)<br />

† Already cast<br />

Psionics (CL 15th):<br />

3/day—blur†, daze (DC 18), dimension door, mage hand,<br />

telekinesis (DC 23)<br />

1/day—plane shift (DC 25)<br />

† Already used once<br />

Spell-Like Abilities (CL 15th):<br />

1/day—greater invisibility<br />

Abilities Str 12, Dex 16 (18 with cat’s grace), Con —, Int 29,<br />

Wis 17, Cha 26<br />

SQ undead traits<br />

Feats Black Lore <strong>of</strong> Moil CAr (see page 25), Craft Wondrous<br />

Item B , Greater Spell Focus (necromancy) B , Improved<br />

Initiative, Improved Toughness CW , Lifebond LM (see page<br />

25), Scribe Scroll B , Skill Focus (Spellcraft) B , Spell Focus<br />

(necromancy), Weapon Finesse<br />

Skills Concentration +18, Craft (alchemy) +13, Decipher<br />

Script +27, Hide +12, Intimidate +17, Knowledge (arcana)<br />

+27, Knowledge (the planes) +27, Listen +27, Move Silently<br />

+12, Search +17, Sense Motive +11, Spellcraft +32, Spot<br />

+19, Survival +3 (+5 on other planes)<br />

Possessions combat gear plus deadwalker’s ring CM (see below),<br />

ring <strong>of</strong> protection +3, bracers <strong>of</strong> armor +6, cloak <strong>of</strong><br />

Charisma +6, crystal ball with see invisibility, dusty rose<br />

ioun stone, orange ioun stone, gloves <strong>of</strong> Dexterity +2, headband<br />

<strong>of</strong> intellect +6, crystal focus for magic jar (1,000<br />

gp), 2 diamonds for protection from spells (500 gp each),<br />

powder <strong>of</strong> crushed black pearl for circle <strong>of</strong> death (500 gp),<br />

2 pinches <strong>of</strong> diamond dust for stoneskin (250 gp each), 4<br />

onyxes for death armor (50 gp each), runebone for Moilian<br />

blackfi re (225 gp), 2 runebones for Moilian fi nger <strong>of</strong><br />

death (200 gp), runebone for Moilian burning blood (125<br />

gp), spell component pouch, phylactery<br />

Spellbook spells prepared plus 0—all except evocation and<br />

illusion; 1st—alarm, comprehend languages, identify, mage<br />

armor; 7th—control undead; 8th—create greater undead<br />

Fear Aura (Su) At the end <strong>of</strong> each <strong>of</strong> Kastya’s turns, creatures<br />

<strong>of</strong> less than 5 HD within 60 feet <strong>of</strong> him must attempt DC<br />

25 Will saves. Those that fail are panicked for 10 rounds.<br />

Those that succeed are shaken for 1 round and cannot be<br />

affected again by Kastya’s aura for 24 hours.<br />

Cursed Glance (Sp) Nine times per day, when a visible enemy<br />

within 60 feet targets Kastya with an attack or a spell, he<br />

can as an immediate action force the enemy to make a<br />

DC 21 Will save. On a failed save, the enemy takes a –2<br />

penalty to Armor Class and on saves until the start <strong>of</strong><br />

Kastya’s next turn. On a successful save, the enemy is not<br />

affected. This ability is the equivalent <strong>of</strong> a 2nd-level spell.<br />

Damaging Touch (Su) Any living creature that is touched by<br />

Kastya takes 1d8+5 points <strong>of</strong> negative energy damage<br />

(Will DC 25 half).<br />

Magic Strike (Su) Kastya’s touch attack is treated as a<br />

magic weapon for the purpose <strong>of</strong> overcoming damage<br />

reduction.<br />

Paralyzing Touch (Su) Any living creature that Kastya hits<br />

with his damaging touch attack must succeed on a DC<br />

25 Fortitude save or become paralyzed. A remove paralysis<br />

spell or any spell that can remove a curse frees the<br />

victim. This effect cannot be dispelled. Anyone paralyzed<br />

by Kastya appears to be dead, though a successful DC 20<br />

Spot check or DC 15 Heal check reveals that the victim<br />

is alive.<br />

Major School Esoterica (Ex) Whenever Kastya casts a necromancy<br />

spell, all undead allies within 60 feet gain fast<br />

healing 10 for 5 rounds.<br />

Minor School Esoterica (Ex) Whenever Kastya casts a necromancy<br />

spell, all undead allies within 60 feet gain +10 turn<br />

resistance for 10 rounds.<br />

Deadwalker’s Ring When Kastya wears this ring and creates<br />

undead by using spells, the undead gain 2 Hit Dice. Bonus<br />

hit points do not stack with those gained from the<br />

desecrate spell.<br />

If you use Expanded Psionics Handbook, Kastya gains the<br />

psionic subtype and uses the following statistics in place<br />

<strong>of</strong> spell resistance and psionics.<br />

PR 20<br />

Power Points/Day: 3<br />

Psi-Like Abilities (ML 7th):<br />

3/day—concealing amorpha, far hand, psionic daze (DC<br />

19), psionic dimension door, telekinetic thrust (350 lbs.,<br />

DC 21)<br />

1/day—psionic plane shift<br />

ALBRATHAX<br />

“The ancient pact binding my kind to the githyanki prevents me<br />

from severing my ties to the exiled one, and for my dedication<br />

to the old agreements, I have endured unspeakable suffering.<br />

If ever the terms <strong>of</strong> the pact can be severed, I shall loose myself<br />

from this wretched master and take the revenge to which I<br />

am entitled.”<br />

—Albrathax the Dread<br />

Albrathax aided Kastya in his flight from Tu’narath and<br />

the Astral Plane, carrying him through a color pool onto<br />

the Negative Energy Plane. For now, he continues to work<br />

for the necromancer, but the bonds between them have<br />

weakened, and the dragon plots revenge.<br />

GOALS<br />

In many ways, Albrathax is not like other vampiric dragons<br />

(see Draconomicon page 195). He has no recollection <strong>of</strong> his<br />

living existence, and—to put it mildly—he does not particularly<br />

appreciate being an undead creature. He believes<br />

that his current state is a curse imposed on him by the evil<br />

dragon deity Tiamat for having betrayed the lich-queen. Also,<br />

this vampiric dragon is not forever bound to his treasure<br />

hoard—nonetheless, being a dragon by nature, he did bring<br />

his treasure along when he and Kastya fled to the Negative<br />

Energy Plane.<br />

Desperate to be free <strong>of</strong> his ravenous thirst for life and blood,<br />

Albrathax secretly searches for a way to lift his vampiric<br />

CHAPTER 8<br />

KASTYA ZURITH-<br />

MOVYA<br />

131

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!