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Exemplars of Evil

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CHAPTER 4<br />

CAPTAIN<br />

GNASH<br />

66<br />

Illus. by T. Giorello<br />

Captain Gnash<br />

USING THIS VILLAIN<br />

As a disturbing villain, Captain Gnash’s plots and goals let<br />

you showcase the evil created from a sick mind. The bugbear<br />

is fully in the thrall <strong>of</strong> a strange, otherworldly entity, heedless<br />

<strong>of</strong> the consequences <strong>of</strong> drawing the Eater <strong>of</strong> Worlds across<br />

the gulf <strong>of</strong> space. Gnash is a psychopath and his actions<br />

and plans are erratic, which makes him a dynamic and<br />

adaptable villain.<br />

Gnash does not operate in one stretch <strong>of</strong> forest, one city, or<br />

even one region <strong>of</strong> the world. Since his base <strong>of</strong> operations is his<br />

ship, the Much Kill, he can go anywhere he desires, crossing the<br />

oceans with abandon and marauding as he goes. His mobility<br />

makes it easy to introduce him to the player characters,<br />

because you can place Gnash wherever he is needed in your<br />

campaign, rather than orchestrating events to put the PCs in<br />

the villain’s path.<br />

Perhaps the best way to introduce the dread pirate is to let<br />

his reputation do the work for you. Whenever the PCs visit<br />

a coastal city or a nearby settlement, they are bound to hear<br />

rumors about seas and sailors. Captain Gnash’s reputation is<br />

particularly fearsome, and his exploits are known throughout<br />

the shipping lanes. With each new telling <strong>of</strong> the tales, the<br />

bugbear becomes more <strong>of</strong> a monster. Some <strong>of</strong> the speakers<br />

exaggerate the extent <strong>of</strong> his cruelty, but not by much.<br />

If you seed these stories into your game early, the<br />

PCs should not hesitate to pursue Gnash when a local<br />

lord places an enormous bounty on the pirate’s<br />

head. Of course, tracking him down is just the<br />

start <strong>of</strong> their trouble: The longer they chase the<br />

bugbear, the odder things become. The PCs<br />

learn that though the members <strong>of</strong> Gnash’s crew<br />

are goblinoids, many <strong>of</strong> them have been twisted<br />

by whatever power they serve and now exhibit<br />

strange physical deformities. By talking with<br />

survivors in the charred ruins <strong>of</strong> the villages that<br />

Gnash has destroyed, the party discovers that the<br />

mad captain is searching for a lost city. Eventually,<br />

the PCs learn the truth about his intentions, and at<br />

that point, the campaign changes tone. The characters<br />

are no longer merely hunting a rogue pirate, but<br />

saving the world.<br />

CAPTAIN GNASH IN EBERRON<br />

Captain Gnash spent most <strong>of</strong> his pirate career sailing<br />

the waters south <strong>of</strong> Darguun, but as his feverish<br />

dreams continued to worsen, he found himself venturing<br />

deeper and deeper into the Sea <strong>of</strong> Lost Souls.<br />

Members <strong>of</strong> his crew are becoming concerned; although<br />

their captain still raids coastal villages and sacks ships,<br />

the band’s take from these assaults is small and sporadic.<br />

Worse, Gnash has been spending much <strong>of</strong> his<br />

time in his quarters, and rarely appears before the<br />

crew. His crew was on the verge <strong>of</strong> mutiny, until the<br />

captain burst out <strong>of</strong> his chambers and called for a new<br />

course—turning the ship toward the mysterious continent<br />

<strong>of</strong> Xen’drik.<br />

CAPTAIN GNASH IN FAERÛN<br />

Gnash was part <strong>of</strong> a band <strong>of</strong> goblinoid pirates that prowled<br />

the Trackless Sea, raiding the small settlements scattered<br />

throughout the Nelanther Isles. Originally the first mate<br />

under Captain Scab, a brutal ogre, he served his master<br />

loyally—until the Much Kill came upon a remote, uncharted<br />

island. Exploring the place, the crew discovered an ancient,<br />

abandoned city, and Gnash located an old temple. Newly<br />

filled with hatred and madness after his visit to that place,<br />

he led a mutiny and took command <strong>of</strong> the Much Kill. Today,<br />

Captain Gnash still searches for the lost city, but along the<br />

way he is content to harass human pirates and plunder<br />

their treasures.<br />

APPEARANCE AND BEHAVIOR<br />

Captain Gnash is a hulking brute <strong>of</strong> a bugbear. He stands<br />

just under 7 feet tall and has a bulky frame. His patchy<br />

black fur is matted with dried excrement and old blood, but<br />

he covers the worst <strong>of</strong> it with black breeches and studded<br />

leather. Though his armor is enchanted, it is no cleaner than<br />

the rest <strong>of</strong> him, stained dark with sweat and with the gore<br />

<strong>of</strong> countless victims.<br />

Despite his great size, Gnash prefers the weapons <strong>of</strong> a dexterous<br />

fighter. From a belt cinched around his waist hangs a<br />

fine rapier; the weapon has a sharkskin-wrapped handle and<br />

an ornate basket hilt studded with ovoid pieces <strong>of</strong> jet. When<br />

boarding an enemy ship or attacking a settlement, Gnash<br />

always straps his steel shield onto his arm. Tied to the spikes

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